<?xml version='1.0' encoding='UTF-8'?><?xml-stylesheet href="http://www.blogger.com/styles/atom.css" type="text/css"?><feed xmlns='http://www.w3.org/2005/Atom' xmlns:openSearch='http://a9.com/-/spec/opensearchrss/1.0/' xmlns:georss='http://www.georss.org/georss' xmlns:gd='http://schemas.google.com/g/2005' xmlns:thr='http://purl.org/syndication/thread/1.0'><id>tag:blogger.com,1999:blog-5023997557807827132</id><updated>2011-08-02T11:37:10.704-07:00</updated><title type='text'>complexity labs</title><subtitle type='html'></subtitle><link rel='http://schemas.google.com/g/2005#feed' type='application/atom+xml' href='http://complexitylabs.blogspot.com/feeds/posts/default'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5023997557807827132/posts/default?max-results=100'/><link rel='alternate' type='text/html' href='http://complexitylabs.blogspot.com/'/><link rel='hub' href='http://pubsubhubbub.appspot.com/'/><author><name>barry goldman</name><uri>http://www.blogger.com/profile/16743805553714198251</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><generator version='7.00' uri='http://www.blogger.com'>Blogger</generator><openSearch:totalResults>40</openSearch:totalResults><openSearch:startIndex>1</openSearch:startIndex><openSearch:itemsPerPage>100</openSearch:itemsPerPage><entry><id>tag:blogger.com,1999:blog-5023997557807827132.post-39478547587824215</id><published>2010-05-01T12:42:00.000-07:00</published><updated>2010-05-01T13:02:08.435-07:00</updated><title type='text'>Sketches For A Complexity Lab At A Science Center</title><content type='html'>1) can't go out and collect ants or plants or insects so will have to have some kind of...  could have a table of 100 laminated leaves and you get to mess around and see if they all look different!  can you really tell?  can you see enough detail if you use a handlense? through the lamination?  can you really tell the diff between a few different grass blades? under 30times you can see the cell surfaces, rows of stomates.. really?  pressed like that?  got to be dried/pressed THEN laminated.  under sanitary conditions?  but the point of this exercise is too see the levels of detail, the trichomes, the cell patterns, stomate patterns... can you see that through lamination?&lt;br /&gt;&lt;br /&gt;2) certainly have rows and rows of 1000s of insects.  in individual cases so you can pick em up and see in detail the hairs and subtle... i mean to key out the ant genera i had to look at subtle details, shapes dammit&lt;br /&gt;&lt;br /&gt;how does one take the time to do this at a science center?&lt;br /&gt;&lt;br /&gt;how does one get the cumulative impact of all these lessons by randomly walking around a science center for an unpredictable amount of time?  well, one of my dreams was to have a science center where kids would come back to time and time again over course of weeks after school and slowly put together story.  bar, YOUR SIMPLIFIED version of 4 workshops was 4 periods of 6 weeks.  that's like 48 hour meetiings.  no one is going to spend THAT much time at a science center!  MAYBE.. how many times did I visit the American Museum of Natural History the last time I lived in Manhattan?  DOZENS! Complexity lab sums up A LIFETIME OF YOUR STUDY.  how can you compact that into a few science center experiences?&lt;br /&gt;&lt;br /&gt;ok, i'm not being realistic!&lt;br /&gt;&lt;br /&gt;so at a science center what if different kids see their own mix of a FEW of the complexity lab things?  would that still be of value?&lt;br /&gt;&lt;br /&gt;come on make a list of labs that can be perused quickly at a science center:&lt;br /&gt;&lt;br /&gt;1) for sure i can make a display of 30X30 insects=1000 that obviously look different  lets see: 1cm each is 1ft by 1ft, hmm not much, some like butterflies and moths and dragonflies (and larvae?) will take up to 10X10cm so... say 20 10X10s + 40 5X5cms + 100 2X2s +2000 1X1s =2000 + 1000 + 400 + 2000 = 5400cm^2, 54X100 = 1 1/2 X 3 ft, nothing!&lt;br /&gt;&lt;br /&gt;even 100 10X10 + 100 5X5 + 1000 2x2 + 5000 1X1=&lt;br /&gt;10,000+2500+4000+5000 = 21,500 =  3X8ft that's nice, that's 6200 insects!, hell i can even have a 5X10 case with a swirl of a 100 tiny insects! so that's 10,000 different insects.  you can include spiders and other land arthropods...&lt;br /&gt;&lt;br /&gt;remember wanting a montage of 1000s of diff organisms?  hell, you can have a diarama you can walk through: hanging plants above you, scatter tiny critters up front, blow ups of microscopic critters in spots, sea critters in one spot, progressively in the background larger fish and mammals, birds..  maybe you can pack in a million diff critters?  1million would be too much work to assemble!  that's a 1000 people working on 1000 each.  Too much?  That's the work it takes to produce a FEW movies!  Yeah but it won't net you 8$/person for 1000s of people?  and gov grants are tight these days.  well hell a sceicne center charges these days..&lt;br /&gt;&lt;br /&gt;anyway 10s of 1000s is easy enough&lt;br /&gt;2) then two different insects under 30 power or whatever to see detail&lt;br /&gt;3) then slide of complexity of surface of plant leaf...&lt;br /&gt;4) can still have table of leaves and keys lying about and the kids can try their hand at keying out a few leaves...&lt;br /&gt;5) how many of those 260 honeybee behaviors can you see in a few minutes watching an observation hive?  well you can at least have a list of 100 50 30 obvious behaviors basic to honeybee life and ask: how many can you spot?&lt;br /&gt;6) insect munching on grass under lense?&lt;br /&gt;7) what kind of animal can you have in a cage or tank that's really active and you can see lots of behaviors?  i think the point is that an observation hive would show the most behaviors.&lt;br /&gt;&lt;br /&gt;now bar, how much of the computer stuff can you learn in a few minutes? &lt;br /&gt;&lt;br /&gt;8) well you can certainly have a bare computer chip a basic one, like an 8080 or something, see how tiny, then another under microscope see a hint at the complexity, then a wall sized blow up, then..&lt;br /&gt;&lt;br /&gt;9) diagram of the various circuits, flip flops, multiplexers... how they work&lt;br /&gt;&lt;br /&gt;how does someone look and realize how they work?  animations of how the signals go though them..   you can even have a table where you put in a grid of cubes...  a giant sized digiboard!  with signal inputs with leds.  you put a logic gate on a signal input and see the output, then you look at the diagrams and put the blocks together.  have blocks with those numeric displays.. how do you match up the leads?  a numeric display will have 7 inputs per digit.  what's the geometry here? make it big enough so that it has 8 block faces: 3 blocks long, then you have to snake the other block outputs to them, need a way to cross wires, that's a block!  a wire cross block.&lt;br /&gt;&lt;br /&gt;bar that's insane!  do you know how big the damm thing will have to be? how much can you do with a grid on a wall pannel?  the blocks stick to it.  make 'em.. i was thinking 2X2 inches to make it easy to handle.  so a grid (it's gonna be little kids!) 6feet wide by 2feet tall is 36X12 blocks.  is that enough to make ciruits? then chunk the circuits but then there is the problem of leads...  nope!  have blocks that represent various combinations of 4 wires at a time split 8wires into different directions: 8 input on one face and it's 4 blocks long and the 8 other faces are one lead out each.&lt;br /&gt;&lt;br /&gt;it would take much too long to make a circuit on this!!&lt;br /&gt;&lt;br /&gt;need a better idea.  but bar it would be cool!  kids would love it!&lt;br /&gt;&lt;br /&gt;well?  at least display of how to combine transistors to make two different gates&lt;br /&gt;&lt;br /&gt;next level how to combine bunch of gates to make circuts clock, counter...&lt;br /&gt;&lt;br /&gt;next level how to combine these to make central processor&lt;br /&gt;&lt;br /&gt;animations showing how the signals work...  could be a short movie like they have at these places.&lt;br /&gt;&lt;br /&gt;[hell bar, think the whole complexity lab thing out as a video series like nova or...oh.  nah.. it's got to be interactive!]&lt;br /&gt;&lt;br /&gt;you can make the circuites show the signals going though at each step if you have the kid be the clock, he clocks it at his own pace to follow through, if he gets lost he resets it.  he has switches he can flick up or down to set up the inputs...&lt;br /&gt;&lt;br /&gt;10) write machine code?  hmmm simplest.  show 4 bit processor has few basic instructions, inc, dec, set=0, dec and loop, so they can make simple programs on a screen of some kind... but what's gonna happen here?  it takes some period of learning of motivation to figure out how to make a program.  what do you want them to be able to accomplish?&lt;br /&gt;&lt;br /&gt;ultimately program legobots but i don't want it to be abstract, i want them to see that it's all based on these basic mechanical components.  the legobot programing environment was a mystical make believe geometric representation on a computer screen.  i don't want that!  that's magic!&lt;br /&gt;&lt;br /&gt;so can you make a simple legobot that's controled by the code for that simple machine?&lt;br /&gt;inc&lt;br /&gt;dec&lt;br /&gt;dec and loop 2 4bit address = program has 256 steps!  that's plenty&lt;br /&gt;load register 4 bit or 8bit number&lt;br /&gt;move forward one click or 4bit number clicks&lt;br /&gt;rotate right or one of 16 compass directions&lt;br /&gt;rotate left&lt;br /&gt;beep&lt;br /&gt;turn on light&lt;br /&gt;turn off light&lt;br /&gt;detect bump sensor&lt;br /&gt;detect lighth sensor&lt;br /&gt;branch if detect&lt;br /&gt;..&lt;br /&gt;&lt;br /&gt;show the actual circuitry of the robot, the 4 bit processor&lt;br /&gt;&lt;br /&gt;bar, you are dreaming.  how will you test this all out to see how feasible it is?  and again... how will kids write the programs?&lt;br /&gt;&lt;br /&gt;so you see the blow up 4bit processor circuit on the wall.&lt;br /&gt;&lt;br /&gt;then you have the legobot with hex display or something and button for load, read, reset etc.. like my Cosmac 1802 board.  and lights and things inside the clear case to simulate these signals going to the 4bit processor.  the clock rate is like a pulse every 2seconds so they can see all the steps...  or again, you can turn a dial to slow down the pulse rate or speed it up... hmmm &lt;br /&gt;&lt;br /&gt;hell you can make the bot big enough (good, robust) to have a keyboard with a button for each command, labeled, inc, dec, loop, back, rotate... and then a shift key to use those same keys for the hex numbers.  of course you have on the wall the  diagram for the circuit that polls the keyboard!  well it's a simple circuit, keypress signals a register with input etc.. 16 line to 4 bit decoder...&lt;br /&gt;&lt;br /&gt;so then what?  so they start making programs:&lt;br /&gt;move 5&lt;br /&gt;rotate&lt;br /&gt;move 5&lt;br /&gt;rotate&lt;br /&gt;move 5&lt;br /&gt;rotate&lt;br /&gt;move 5&lt;br /&gt;&lt;br /&gt;that makes a square  that's easy enough to suggest to a kid.&lt;br /&gt;&lt;br /&gt;show some programs that the kid can watch and then he modifies them...&lt;br /&gt;&lt;br /&gt;the concept of looping...&lt;br /&gt;&lt;br /&gt;loop 2&lt;br /&gt;loop 1&lt;br /&gt;move 5&lt;br /&gt;test for bump&lt;br /&gt;until 1&lt;br /&gt;rotate&lt;br /&gt;until 2&lt;br /&gt;&lt;br /&gt;bar that's a sophisticated concept!  do you think you can really get kids at a science center to begin to play with this stuff?  i don't think science museum is the right environment for sitting down and experimenting and thinking.&lt;br /&gt;&lt;br /&gt;i don't know.  what if you just show the programs and see how they loop, proceed while watching the bot, and then you can modify the programs?&lt;br /&gt;&lt;br /&gt;then you can watch on the wall a diagram (watch the bouncing ball...) run through a complicated program while watching the bot go at it...&lt;br /&gt;&lt;br /&gt;don't know.&lt;br /&gt;&lt;br /&gt;11) watch real sophisticated bots play soccer  but at least you've seen their innards?&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;12) not gonna dissect an insect in a science museum!  of course can have CLASSES at the museum!  oh. &lt;br /&gt;&lt;br /&gt;12) alongside the microchip display, a slide of a slice of a honeybee brain, under microscope... wow, big wallsize pic of complicated connections&lt;br /&gt;&lt;br /&gt;13) model of a car with tough plastic parts and bolts?  can take it apart put together (would be chaotic) then how to show that a blow up car sized ant has more parts?  well there are the slides...  car sized model insect with take apart parts... but, these parts will have the fine sculptre that the insect parts would have..  so at what level is the insect more complicated?  hmmm well, it's got 6 legs for instance, show the joints, the tarsal segments, the mechanisms to make the joints, the springy muscles... would have to be able to split the leg open, the wires going throu to the various muscles for nerves, does the tracheal system go into the legs? it must, it goes into the wings, right?  hell the veination for the wings alone.. that they are actually hollow fluid filled tubes (i forget, one for trachea one for hemolymph?) the sensors! connected to the nerve wires.  ganglia in the legs?  so bar how much more complex is a leg than a wheel assembly?&lt;br /&gt;&lt;br /&gt;wheel: hub, cap, 6 bolts, innertube, tire, main bolt, i'm forgetting, break disk, complicated break clamp assembly, about 6 parts, the actual actuator mechanism, forget.. axle, ball joint, steering bars, joints, bolts...&lt;br /&gt;&lt;br /&gt;leg: femur shell, hairs, tibia shell, hairs, joint, ligaments? muscle, joint to coxa, muscles, tracheal tubes, nerve wires, tarsal joint, each tarsal segment, hairs, tarsal pad, sensors, hairs,&lt;br /&gt;&lt;br /&gt;how is it more parts?  of course... where is the engine?  each muscle moves under its own power.. the engines... are millions of them microscopic.. gar...  how many tissue types does an insect have?  100? 50?  how many does a modern car have?  probably on the same order.  and a car might have a 1000 parts including all the tubes and bolts and nuts..  can you show me 1000 parts in an insect?  that would be hard.&lt;br /&gt;&lt;br /&gt;the comparison between insect and car isn't at the level of organs and tissues... although the 100s of hairs on the insect is impressive or the complexity of the wing venation, or the ridges on the exoskeleton, the texture is more complex, the branching of the tracheal system is much more complex than a car's lube system.. air intake valve.. hmm that begins to hint at it.. that the insect has engines in each of its muscles...  hmm... this is actally tricky to show.  i don't know the answer.  hell bar, you remember that book of honeybee anatomy!  go find it at suny, it's GOT to be more complex than a car!  i maen things are repeated by segments!  a car has what, maybe 6 segments or something?&lt;br /&gt;&lt;br /&gt;hell the mouthparts, the glands..  yeah but the carborator the fuel pump...  yeah but each segment of the mouthparts has it's own muscles and nerves...&lt;br /&gt;&lt;br /&gt;well this is a challange.&lt;br /&gt;&lt;br /&gt;14) well anyway now show all the factories necessary to build a car, all the raw material extraction industries... there's the rub, that you can show, maybe as a movie.&lt;br /&gt;&lt;br /&gt;now comes the fun part:&lt;br /&gt;&lt;br /&gt;15) next to that, a video of how all those insect parts develop INSIDE a pupa!  and all from the food the larvae ate.&lt;br /&gt;&lt;br /&gt;16) now in terms of slides i can't show how real they are cause we aint gonna slice plants with razor blade and make slides at a science museum exhibit..  why not?  why not have a demonstrator do it?  make the slides on the spot for the kids to look at under the microscopes?  well...  if we do... then what can we show about plant development?  the apical meristem, how each successive leaf has more cells... then the cells expand.. &lt;br /&gt;&lt;br /&gt;some kids will look in the microscopes but the demonstrator can also project her microscope onto a big screen&lt;br /&gt;&lt;br /&gt;look bar, you want to make this a big deal like that bodies exhibit!  god that was really macabre and weird, i don't believe it actually happened, i mean it's basically a snuff film eh?&lt;br /&gt;&lt;br /&gt;18) ok 20billion interconnected neurons... ok, demonstrate some multiplication... so you can have already assembled 4" blocks of a 1000 little blocks (yeah but you have to assemble tons of them each time...  well you could make 100s of blocks of jello each day... and have a demonstrator slice them...  that's messy...&lt;br /&gt;&lt;br /&gt;you could have some trays with tons of blocks piled up and color coded, so 1 gold block, 8 silver blocks to make the simplest cube  and 27 white blocks and 125 blue blocks, and you can show how multiplication works and how volume and surface area interact  and then 100 red blocks to make a 10X10 square and finally 1000 green blocks for 10X10X10 show pictures, at 1" each the cube aint even a cubic foot  it wold take 5blocks per second thats 200seconds thats 4 minutes to assemble it, kids could do that&lt;br /&gt;&lt;br /&gt;well you can at least have some partially taken apart on display and then you could have at one corner of the exhibit.. my corner wall with the little blocks laid out and you gotta imagine...  1000 inches is hmm 80 ft,  have it outside?&lt;br /&gt;&lt;br /&gt;so a wall sized micrograph had maybe a big cpu chip with a million transistors...  but not so interconnected...  then what about a model?  make neurons tiny with lots of long dendrites... lots of space in between them.. a display of  ( i mean the amnh used to have those incredibly cool glass models of radiolarians...  that's what I was brought up on!) so can we construct a model.. with a 1000X1000X1000 neurons all hooked up together with really fine threads?  would be a bitch to make, say 10million threads, impossible.  can we find some critters that can grow it for us?  OOOOHH...&lt;br /&gt;&lt;br /&gt;now bar, you can digitally produce movies to show some of this!  or even interactive program to display, to manipulate...&lt;br /&gt;&lt;br /&gt;demonstrate binary exponential branching, fissioning how?  Bar people make tv shows like this, remember that morrison guy, made a tv show with all those contraptions and experiments...  he videod that chef pulliing the chinese dough out to a thousand noodles by doubling.  you got that book?  i think so somewhere... &lt;br /&gt;&lt;br /&gt;you pick enough of these to fit in a few episodes and you find a producer... do people watch tv anymore?&lt;br /&gt;&lt;br /&gt;dendritic growth?  hmm... in a block of jello?&lt;br /&gt;&lt;br /&gt;19) so then a video of animal development&lt;br /&gt;&lt;br /&gt;20) ok pond water under microscopes watch single celled critters, make sure during all these you are showing how to calculate size, calculate number of cells per organ...&lt;br /&gt;&lt;br /&gt;21) show algae growing in sealed containers.  they'll have to imagine it happening&lt;br /&gt;&lt;br /&gt;22) how long does paper chomotography take, not too long... can we do one like they did with the proteins from squashed cells, and split 'em up into a 100 different spots?  discrete spots?  that'd be way cool, a hint that something interesting is going on in there...  that the critters are made of discrete parts, if we put plants in a blender or squeeze out some clear juices and... what?  to get the proteins..  at least they would see the various steps get a hint at what's going on connect the dots, then you can show similar papers with 100 diff proteins separateed out...&lt;br /&gt;if you had a sheet with some visible color spots and then spray some kind of indicator on it and see all the invisible spots show up...&lt;br /&gt;&lt;br /&gt;what other molecular demonstrations?  see that tv show idea is cool, you can edit splice, speed up time, set up in advance.. only have to do it once then everybody can watch over and over again...  how to convince of brownian motion?  how to convince them that the jiggling is dead?  well you can show diffusion... which is slow..   i don't see how i can demonstrate molecules in an exhibit.  But it's the most important thing to do!&lt;br /&gt;&lt;br /&gt;23) i guess you could repeatedly demonstrate lipid monolayer..&lt;br /&gt;&lt;br /&gt;24) molecles in cell: lots of video animations i guess,&lt;br /&gt;&lt;br /&gt;a way to demonstrate organized activity from brownian motion?  so we show the clathrin coated pit animation... how can we show that mechanical parts can do this?  There was a video of this on youtube i think&lt;br /&gt;&lt;br /&gt;now if you could program a whole bunch of interacting  legobots with identical simple programs with random input and watch to see if emergent behavior.. video of termites consttructing tower?  or weaver ants bending a leaf...&lt;br /&gt;&lt;br /&gt;25) wall size metabolic chart with picture representations of each of the molecules&lt;br /&gt;&lt;br /&gt;26) photogrtaphs and diagrams calculate how many bricks in the city the museum is in.  then display of avogadros number, we are always measuring and calculating in these exhibits, display showing how to cut up cubes of cm^3 etc... to get at how many molecules inside a tiny cell...  how DO we calculate how many ribosomes, how many proteins in a cell?  weigh the batch of goop, how do you determine molec wieght of a single protein?  then divide.  you know, i don't know.&lt;br /&gt;&lt;br /&gt;yeah? so supply the kids with clipboards and pencils and lots of paper... no, little 10 page notebooks on clipboards and the kids can be always calculatiing... drawing stuff... remember they encouraged that in the nature room at amnh..&lt;br /&gt;&lt;br /&gt;27) ok a waterwheel is an easy exhibit, and have the kids pour the water back up to the top or use beebees if the water is too messy (can you make chaotic waterwheel with beebees?  they'd get stuck in the holes..have it vibrating (simulates browninan motion!)) to show it takes work to make the thing run&lt;br /&gt;&lt;br /&gt;gotta show them there is no MECHANISM behind it!&lt;br /&gt;&lt;br /&gt;28) neg feedback show nice big sized thermostat working see the mechanism. make a mechanism with a fast acting thermostat and quick heating with a thermometer so the kids can blow on it or warm it with their hands (?) or someting and watch it try to maintain equilibrium. Let the kids put it together backwards so it goes into runaway positive feedback.&lt;br /&gt;&lt;br /&gt;29) now chaotic waterwheel! show some complexity from a simple mechanism! (what's the siimplest mechanism that can act like langton's ant, though not takiing 10,000 steps! )&lt;br /&gt;&lt;br /&gt;30) door buzzer solenoid thing, can you make one oscillate really slowly?  that'd be cool.  how do you show that chemical energy is being USED UP as these patterns are being formed?  well what can we get it running on a zinc/coper strip lemonjuice cell?  the zinc and copper are the fuel.  can we get one going with a really thin zinc and copper strip and watch them get eaten away till they are all gone and the thing stops running?  we can get alot of amps out of a voltaic pile, ah.  how do you connect?  lead to each layer or is it already in series...&lt;br /&gt;&lt;br /&gt;31) beakman motor, that's a fun thing to do in an exhibit!  have them shape the wire themsevles to get it to work.&lt;br /&gt;&lt;br /&gt; *&lt;br /&gt;***&lt;br /&gt; *&lt;br /&gt;so rotary motion is easy to get, but what about something more complicated, interesting? well chaotic waterwheel is interesting...  simple thermoacoustic engine running a loom mechanism where each of the mechanisms that lift each individual warp strand is identical and embodies rule 30 and ... can it be done?&lt;br /&gt; *&lt;br /&gt;***&lt;br /&gt; *&lt;br /&gt;&lt;br /&gt;32) simplest thermoacoustic engine show it needs hot and cold, but you know bar... it's not so transparent how the damm thing works.  better to show someting with cylinders where the air actually expands and contracts.  hmmm... anyway can you make one that you can run on heat cool enough for kids to play with and they can see that you can't surround it totally with heat but need hot cold?&lt;br /&gt;&lt;br /&gt;33) benard convection: how to show?  hmm  it appears to require rather exacting requirements?  i don't think so but the cells are small.  would have to use magnifier, it wouldn't really mean much to kids wold it?  see this petrie dish of fluid, then you what?  turn a dial?  how show you are actually heating it?  how much heat do i need, what source can i use, do i need enough heat to burn someone?  again i want to show that if you heat top and bottom it doesn't work.  in all of these i need to show the need for hot cold.&lt;br /&gt;&lt;br /&gt;make one 2 inches by a few feet and have the kids control things to start heating it and see...&lt;br /&gt;&lt;br /&gt;now i was going to say can i get convection going in a big container and put a paddlewheel in there belted to another gear on top and show that stuff is swirling, that it can do work?  how do i show hot cold with that arrangement?  what if i made a glass container closed at top with paddle wheel shaft coming out the top and i can heat or cool the top and bottom?&lt;br /&gt;&lt;br /&gt;what can i do to get close to what jupiter looks like?  something that produces vortex streets.. layer of oil on water produces colors depending on thickness.. if i get complicated patterns going on the water below them will it modulate the thickness enough to show patterns?&lt;br /&gt;&lt;br /&gt;33.5) lava lamp is bascially sloppy benard convection and way cool.  and it's big, and it's slow, and we should be able to show and convince that the top needs to be cooler than the bottom!&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5023997557807827132-39478547587824215?l=complexitylabs.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://complexitylabs.blogspot.com/feeds/39478547587824215/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://complexitylabs.blogspot.com/2010/05/sketches-for-complexity-lab-at-science.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5023997557807827132/posts/default/39478547587824215'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5023997557807827132/posts/default/39478547587824215'/><link rel='alternate' type='text/html' href='http://complexitylabs.blogspot.com/2010/05/sketches-for-complexity-lab-at-science.html' title='Sketches For A Complexity Lab At A Science Center'/><author><name>barry goldman</name><uri>http://www.blogger.com/profile/16743805553714198251</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5023997557807827132.post-8565247646673743729</id><published>2009-05-18T09:25:00.000-07:00</published><updated>2009-05-18T09:27:30.696-07:00</updated><title type='text'>List of Representative Labs</title><content type='html'>&lt;a href="http://complexitylabs.blogspot.com/2009/04/complexity-lab-manual.html"&gt;back to top&lt;/a&gt;      &lt;br /&gt;&lt;br /&gt;I) LIFE&lt;br /&gt;6) Key Out 100 Plants In A Local Park&lt;br /&gt;&lt;br /&gt;2) collect insects and watch their behavior in a terrarium&lt;br /&gt;4.5) 270 Skills That a Honeybee Has&lt;br /&gt;&lt;br /&gt;VI) COMPUTERS&lt;br /&gt;8)from logic gates to computer&lt;br /&gt;61.2) write simple computer programs in machine code:&lt;br /&gt;61.3) program conway life, mandelbrot, and lorenz in lego bot&lt;br /&gt;9) show them well programmed lego bots&lt;br /&gt;&lt;br /&gt;I) SO BACK TO CRITTERS FOR HELP&lt;br /&gt;16) watch videos of animal development&lt;br /&gt;&lt;br /&gt;II) CELLULAR LIFE&lt;br /&gt;22) watch single cell pond creatures [hr]&lt;br /&gt;27) molec video inner life of cell [10min] more?&lt;br /&gt;25) grow oscillatoria in water and glass jar. &lt;br /&gt;&lt;br /&gt;III) WHAT IS THE MOLECULAR WORLD?&lt;br /&gt;73.2) brownian motion: .&lt;br /&gt;73.3) monomolecular lipid layer:&lt;br /&gt;&lt;br /&gt;72.2) show how many ways an ethanol molecule can respond&lt;br /&gt;31.2) Distributed Brownian Motion Machinery: Clathrin Coated Pits&lt;br /&gt;&lt;br /&gt;44) Play With A Candle Flame&lt;br /&gt;&lt;br /&gt;IV) DISSIPATIVE STRUCTURES: FLOW OF ENERGY THROUGH SYSTEMS CREATES PATTERNED DYNAMISM&lt;br /&gt;64.2) chaotic waterwheel, thermostat and heater, door buzzer [hr]&lt;br /&gt;33) show steam engine (with governer?)  &lt;br /&gt;34) Then Benard convection&lt;br /&gt;&lt;br /&gt;42) BZ reaction :&lt;br /&gt;44) play with a flame: [hr]&lt;br /&gt;&lt;br /&gt;V) MATHEMATICAL DYNAMICAL SYSTEMS: EASY LABORATORY, ALL YOU NEED IS PENCIL, PAPER, COMPUTER&lt;br /&gt;48) John Horton Conway's game of life&lt;br /&gt;53) and rule 30, 110&lt;br /&gt;56) 3n+1:&lt;br /&gt;57) e/o fibo system:&lt;br /&gt;58)logistic equation to mandelbrot set:&lt;br /&gt;60) lorenz attractor:&lt;br /&gt;&lt;br /&gt;VII) EVEN AT EQUILIBRIUM: PHYSICAL AND CHEMICAL PATTERN FORMATION&lt;br /&gt;74) show periodic chart with samples of diff elements&lt;br /&gt;76) phases of sulfur:&lt;br /&gt;75) and breath on a window pane: ditto for water molecules&lt;br /&gt;70) mineral exhibit  2000 minerals for free&lt;br /&gt;&lt;br /&gt;VIII) IT ALL COMES FROM MATH&lt;br /&gt;87) enumeration of finite graphs:&lt;br /&gt;81) classification of finite simple groups:&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;IX) PUTTING IT ALL BACK TOGETHER: EVOLUTIONARY BIOLOGY&lt;br /&gt;96) Tierra  &lt;br /&gt;&lt;br /&gt;X) THE FINAL FRONTIER: CAN WE UNDERSTAND HOW GEOCHEMISTRY CAN BECOME LIFE?&lt;br /&gt;98) Ecosystem Of Reproducing Candle Wicks?&lt;br /&gt;99) Self Sustaining Ecosystem Of Reproducing Chemical Robots?&lt;br /&gt;100) Chemical Origin Of Life&lt;br /&gt;&lt;br /&gt;XI) MIND?&lt;br /&gt;&lt;br /&gt;XII) SUPERORGANISMS&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5023997557807827132-8565247646673743729?l=complexitylabs.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://complexitylabs.blogspot.com/feeds/8565247646673743729/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://complexitylabs.blogspot.com/2009/05/list-of-representative-labs.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5023997557807827132/posts/default/8565247646673743729'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5023997557807827132/posts/default/8565247646673743729'/><link rel='alternate' type='text/html' href='http://complexitylabs.blogspot.com/2009/05/list-of-representative-labs.html' title='List of Representative Labs'/><author><name>barry goldman</name><uri>http://www.blogger.com/profile/16743805553714198251</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5023997557807827132.post-8482258921926257970</id><published>2009-05-18T09:20:00.000-07:00</published><updated>2010-05-01T12:29:59.692-07:00</updated><title type='text'>Complexity Lab Manual Introduction version8</title><content type='html'>&lt;a href="http://complexitylabs.blogspot.com/2009/04/complexity-lab-manual.html"&gt;back to top&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;I) LIFE&lt;br /&gt;&lt;br /&gt;If the question is, can life be simply a property of chemistry, then lets start off by exploring how complex life is.  Lets go out there into a field or a park or woods or roadside and look at the plants.  There are different kinds!  I challenge you: can you find me 100 different kinds in an hour?&lt;br /&gt;&lt;br /&gt;We can!  In order to keep track we will tape some representative samples of each to pages in our plant press  and in order to tell whether one is different from another, we will have to look closely.  The leaves are arranged on the stems differently.  some leaves have teeth or lobes.  some are hairy, some smooth, some waxy.&lt;br /&gt;&lt;br /&gt;Some of the plants are flowering, some have 4 petals, some 5, some 6.. some just a whole lot.  some have 2 stamens, some have 3 or 5 or 10.  there is every which way combinations. some have hairs below the flowers.  some of the hairs (look REALLY closely with a hand &lt;span class="blsp-spelling-corrected" id="SPELLING_ERROR_0"&gt;lens&lt;/span&gt;) have sticky blobs on the tips!&lt;br /&gt;&lt;br /&gt;Some of the plants are in seed, the seeds also have details, some have bumps, some have stems attached to them, some have hairs attached to the stems, some of the hairs (hand lenses again) are barbed... (6)&lt;span style="text-decoration: underline;"&gt;&lt;span style="font-weight: bold;"&gt; &lt;/span&gt;&lt;/span&gt;&lt;strong&gt;&lt;a href="http://complexitylabs.blogspot.com/2009/04/6-key-out-100-plants-in-local-park.html"&gt;  Key  Out 100 Plants In A Local Park&lt;/a&gt;&lt;/strong&gt;&lt;br /&gt;&lt;br /&gt;So far, we've found and described over 2 million different kinds of living plants, animals and microorganisms on this planet Earth.  We can distinguish SO MUCH variety because there are SO many details in each organism to see.  As far in as we look, with hand &lt;span class="blsp-spelling-corrected" id="SPELLING_ERROR_1"&gt;lens&lt;/span&gt;, with microscope, there are more and more details.&lt;br /&gt;&lt;br /&gt;How does life become so detailed?&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Surely one of the most interesting details is how animals behave.  Lets go find some insects and keep them in a terrarium and play with them and let them eat and hop, fly around and watch how complex their behaviors are (lab2).  You can do an ant colony, or a grasshopper or watch an observation beehive.&lt;br /&gt;&lt;br /&gt;Don't be afraid to spend months or years watching and taking notes!  Scientists have done this.  For instance as of 1980, we've found 260 different behaviors in honeybees alone!  In our own lives too, we have complex and subtle behaviors, but we don't usually give it much thought.&lt;br /&gt;(4.5) &lt;a href="http://blackskimmer.blogspot.com/2008/03/how-many-skills-does-tiny-honey-bee.html"&gt;List  of 260 Skills That a Honeybee Has&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;To bring these observations to stark light, lets ask the question this way:  what if i wanted to make a little robot that could mimic a honeybee with all those 260 amazing behaviors that a honeybee is capable of?&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;II) COMPUTERS&lt;br /&gt;&lt;br /&gt;In the last 60 years, since WWII, we've begun to attempt mimicking life, by building computers to do computations that we are good at.  We've even expanded to writing programs for things that no animal can do.  We've even begun to build robots to physically mimic the capabilities of animals.&lt;br /&gt;&lt;br /&gt;The levels of organization, complexity needed to do this is immense.  Lets start off by looking at a digital electronics manual and notice how we can build a logic gate out of a few transistors, from 2 to 10 of them.  Logic gates can do things like turn on only if two of its inputs are on (AND gate), or turn on only if its two inputs are different (XOR gate), or turn on if its input is off, and turn off if its input is on (NOT gate).  Clever.  We can build things out of these:&lt;br /&gt;&lt;br /&gt;if we hook up a NOT gate  to a piezoelectric crystal and capacitor so that the output of the NOT gate feeds back into its input with a delay.  We get a logical inconsistency: if the gate through random static turns on, the signal is fed to its input and turns the gate off!  This signal will feed back through and turn the gate back on and that...&lt;br /&gt;&lt;br /&gt;It oscillates, the crystal helps it keep precise time, now we have a clock.&lt;br /&gt;&lt;br /&gt;We can hook up more gates together and get a simple memory, if we signal it while it's input is on, it will remain on, if we signal it while its input is off, it will remain off.&lt;br /&gt;&lt;br /&gt;now we can hook up a bunch of these together with more logic gates and put the clock input in and we can build a counter which in binary can count up to 8: 000, 001, 010, 011, 100, 101, 110, 111, 000, each digit feeds back to the input of the next digit with some xor gates to make that digit flip...&lt;br /&gt;&lt;br /&gt;On and on it goes.  we can build an addition circuit, a circuit that tells us whether binary number is bigger than another...  the possibilities are endless.&lt;br /&gt;&lt;br /&gt;we can put lots of memory bits together with decoders and make a long computer memory.&lt;br /&gt;&lt;br /&gt;we can take our addition and comparison circuits and combine them with decoder circuits and the clock circuit to make a central processing unit for a computer&lt;br /&gt;&lt;br /&gt;Notice the hierarchical levels.  look at the pictures.  a modern microprocessor &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_2"&gt;CPU will&lt;/span&gt; have 1000s of circuits in it, millions of memory bits and gates...&lt;br /&gt;(8)  &lt;a href="http://complexitylabs.blogspot.com/2009/04/8-from-transistors-to-computers.html"&gt;from  logic gates to computer&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;The complexity doesn't stop there.  Once we have our computer we can start programming it.  Programming is easier than hooking circuits together and less technical so that we can build even more complexity.&lt;br /&gt;&lt;br /&gt;Lets write a program in the machine code of our computer to sort a list of numbers.  lets write a program to do a binary search for a number in the list and that tells us if it's there and how far along the list it is.  we will explore a few of the basic building blocks of programs.&lt;br /&gt;(61.2) &lt;a href="http://complexitylabs.blogspot.com/2009/05/612-simple-machine-language-programs.html"&gt;write  simple computer programs in machine code&lt;/a&gt;:&lt;br /&gt;&lt;br /&gt;Now lets write longer programs.  Notice that we will do it by '&lt;span class="blsp-spelling-error" id="SPELLING_ERROR_3"&gt;chunking&lt;/span&gt;' them up into simpler processes which we've already written.  This hierarchy is similar to the one we used to build up our computer from transistors.  at each stage we have more complex parts to work with. (This process will become important if we want to discuss the origins of life from simple chemistry, simple atoms and molecules...)&lt;br /&gt;(61.3) &lt;a href="http://complexitylabs.blogspot.com/2009/05/613-program-more-elaborate-math-games.html"&gt;program  John Horton Conway's game of life, Mandelbrot set, and Lorenz attractor&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;After you've gotten this taste, we will look at Lego Robots programmed to do complex tasks like chase each other, look for wall outlets to plug into or even play a game of soccer!  Notice that the programs for these critters are THOUSANDS of lines long.  They are made of HUNDREDS of smaller subroutines.&lt;br /&gt;9) &lt;a href="http://complexitylabs.blogspot.com/2009/05/9-can-we-build-ant-robots.html"&gt;show  them well programmed &lt;span class="blsp-spelling-corrected" id="SPELLING_ERROR_4"&gt;Lego&lt;/span&gt; bots&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;So can we program a Lego robot to even attempt to do what a honeybee can do?  No.  Well, at least we have some hints as to HOW COMPLEX a honeybee must be inside.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;I) BACK TO LIVING CRITTERS&lt;br /&gt;&lt;br /&gt;Scientists have dissected honeybees and have found that it IS complex inside.  There are thousands of parts in there.  WOW.&lt;br /&gt;&lt;br /&gt;Imagine the process, the factories involved to build honeybee robots!&lt;br /&gt;But honeybees aren't built in factories, they seem to develop from eggs, and when they hatch they get fed some pollen and presto, in 15 days a pristine complex honeybee.  HOW?  Well, we've managed to watch how animals develop, lets watch a video.&lt;br /&gt;(16) &lt;a href="http://complexitylabs.blogspot.com/2009/04/16-so-how-are-ants-built.html"&gt;watch  videos of animal development&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;What did we learn from the video?  The honeybee starts off as a cell. And then that cell splits into two, and then 4 and then 8 and then... 1024 of them.  by now the cells are a little different than each other because that original cell was not simple, it had structures inside it. And now the cells start moving around and sensing each other and eating yolk and splitting some more, and soon they arrange themselves into more and more complicated structures, tissues, organs (more hierarchy) until we have a honeybee.&lt;br /&gt;&lt;br /&gt;And even in adult animals, cells are still crawling around sensing things that are out of place and fixing things.  Did you know that as you sit there and work on these labs, your neurons are sending out &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_5"&gt;pseudopods&lt;/span&gt; all over your brain looking for new neurons to chat with? Is that how your personality grows and changes?&lt;br /&gt;&lt;br /&gt;So we see that what makes us animals and plants marvelous is that we are colonies of living celled beings.  And now the question: What are they?&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;II) CELLULAR LIFE&lt;br /&gt;&lt;br /&gt;Well, lets watch some.  Some animals are made entirely of a single cell only.  When it reproduces and splits apart, the two cells don't stay joined to make an animal, but go off on their own separate ways.&lt;br /&gt;&lt;br /&gt;There are lots of single celled critters in pond water, lets look (lab 22).  These cells are small, calculate how small, calculate how many would fit inside a honeybee.  Yet, they are complex.  See how many of the insect behaviors or honeybee behaviors you can catch some of these little guys carrying out.  Searching for food, exploring, eating, swimming from trouble, swimming from or towards light, finding a place to settle.&lt;br /&gt;(22)&lt;a href="http://complexitylabs.blogspot.com/2009/04/22-look-at-pond-water.html"&gt;  watch single cell pond creatures&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;But the real complexity lies in the behavior inside: digesting, calculating, regulating water concentration, growing, finding mates, etc...&lt;br /&gt;&lt;br /&gt;So how do cells work?  what are they?  The bigger ones seem to have fluids flowing inside, and parts too, can we watch with a higher magnification?  It's difficult, but scientists HAVE taken them apart and looked, here's an animated video of SOME of what's going on inside (lab 27).  Notice the video leaves out the most important part!  All those crazy molecules are surrounded by and interacting with little water molecules and water molecules help give the whole cell it's structure and help bounce all the parts around into their right places.&lt;br /&gt;27) &lt;a href="http://complexitylabs.blogspot.com/2009/05/27-microstructure-of-cells.html"&gt;molecular  video "inner life of cell"&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;What REALLY is all that made of? How do cells get it all in there?  Lets grow some algae in only distilled water in a glass jar and see what happens. (lab 25)  It grows!  what on earth does it make itself out of?  water?  air bubbles?  glass?  where does the green come from?  where does all the machinery come from?&lt;br /&gt;25) &lt;a href="http://complexitylabs.blogspot.com/2009/04/25-what-are-building-blocks-for-cells.html"&gt;grow  &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_6"&gt;oscillatoria&lt;/span&gt; in water and glass jar&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;We are going to have to go in yet another level!  molecules, chemistry!&lt;br /&gt;&lt;br /&gt;We will watch for two things: where does the dynamism come from and where does the structures come from?&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;III) WHAT IS THE MOLECULAR WORLD?&lt;br /&gt;&lt;br /&gt;When the question arises "how can life be JUST chemistry" I realize how little about chemistry the average person out of school knows.  It is not JUST chemistry at all, but AMAZINGLY CHEMISTRY.  Lets look.  The first surprise is how MANY molecules there ARE in a single celled critter to make him work.  Now we are beginning to observe physics without life in it, what can it do?&lt;br /&gt;&lt;br /&gt;lets dump a few finely crushed paint flakes into water and boil it to kill all possible life in it and then watch under the microscope.  What we will see after it all settles is that the tiny flakes are suspended in the water and are jiggling all around in crazy paths in what is called (after its discoverer) Brownian motion.&lt;br /&gt;&lt;br /&gt;What's making them move?  If we cool the water do they move less and as we heat the water do they move more (of course if we heat too much it will boil but that's another lab (34))  What we ultimately learn in physics is that heat is the motion of molecules and the paint fleck is jiggling around because many many tiny water molecules are banging into it.  (lab 72.3)&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Einstein showed how we can calculate the number of water molecules by observing this jiggling and &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_7"&gt;Perrin&lt;/span&gt; did the observations and did the calculation: about 6X10^24 molecules in a cup of water!  that's: 6,000,000, 000,000,000, 000,000,000!!  6million billion billion.  too much to think about, so calculate how many would fit in one of the single celled critters you watched.  do some division.&lt;br /&gt;&lt;br /&gt;Still 10 billion billion in the largest cells! and a 100 billion in the smallest.  you can try lab 18 to try to imagine a how much a billion is.&lt;br /&gt;&lt;br /&gt;Another way to find out how small molecules are and how many there are is to spill a tiny drop of cooking oil onto a large bowl of still water.  how small a drop do you need to cover the whole bowl?  hard to do, might have to use a swimming pool indoors with no wind or waves. (lab 73.3)&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;from the Brownian motion experiment we realize also not only that there are so many molecules but that they are bouncing into each other 10^10 times a second so that's a lot of activity we get for free, before we even do any biology or chemistry or get energy flowing through things.&lt;br /&gt;&lt;br /&gt;So what are molecules like?  If we learn organic chemistry we find out that even a simple one like ethanol (alcohol) has complex behavior, it is  like a little fuzzy sensing, calculating machine that can sense other molecules, distinguish between them and calculate how to interact with them in different temperatures, solvents, pH...  Based on these calculations, It can absorb energy, connect with the other molecule, come apart, give off energy...  (lab 72.2)&lt;br /&gt;&lt;br /&gt;In fact we can watch a simulated movie of how these tiny machines can wiggle around each other with Brownian motion to come together and perform complex tasks.  We can put a dozen different kinds of molecules together and they will be able to self assemble membranes into cages which catch food packets in cells and bring them inside.  These are the &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_8"&gt;Clathrin&lt;/span&gt; coated pits (31.2) &lt;strong&gt;&lt;a href="http://complexitylabs.blogspot.com/2009/04/312-distributed-brownian-motion.html"&gt;Distributed  Brownian Motion Machinery: &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_9"&gt;Clathrin&lt;/span&gt; Coated Pits&lt;/a&gt;&lt;/strong&gt;&lt;br /&gt;&lt;br /&gt;Finally, if we get can tear a few electrons off of some molecules with intense heat and put them in oxygen, we can get a candle flame going.  Play with it a little while and we will look at the complex set of reactions that are occurring.  Even without life, we get a system of chemical reactions reminiscent of cellular metabolism!  (lab 44)&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;IV) DISSIPATIVE STRUCTURES: FLOW OF ENERGY THROUGH SYSTEMS CREATES PATTERNED DYNAMISM&lt;br /&gt;&lt;br /&gt;Now that we know that the molecular clay is is so different than what we think of us clay to be sculpted or blocks to be built with, that the molecular world is intensely detailed and fluid, we are ready to ask: what kind of things are living cells.  for if they are not made of inert motionless bricks, not inert dumb clay already they are interesting.&lt;br /&gt;&lt;br /&gt;Now the Brownian motion is completely random, complete chaos, trillions of molecules doing their own thing, not coordinated.  Where does the coordination come from, the order?  Energy flow!  When energy flows through a system it causes work to be done, patterns to form out of chaos and stability to happen.&lt;br /&gt;&lt;br /&gt;Lets start with an obvious kind of energy flow.  lift a bucket of water off the ground to a height of 4 feet.  That took work on your part, you burned food to do it, and now that bucket of water has potential energy in it. It can do work.  We will build water wheel below it on a bicycle wheel and let falling water spin the wheel.  that's the work it does and the pattern it creates.  As long as there's still water in the bucket, the wheel will spin. (lab 64.2.1)&lt;br /&gt;&lt;br /&gt;Another example is a thermostat.  build a waterwheel out west, and instead of spinning a bicycle wheel, spin an electric generator and create electricity.  let that electric energy flow through a heater and we get warm.  but wait, TOO warm, it needs some control.  Let's look at our thermostat.&lt;br /&gt;&lt;br /&gt;We Put a bimetallic strip controlling a mercury switch in the path of the electric current.  when the heat heats the two metals they bend differently and the strip expands, tilting the mercury which falls away from it's electric contact, and the current is cut.&lt;br /&gt;&lt;br /&gt;now the heater is off and the room cools, the strip cools, and thus contracts and the mercury then tilts the other way falls into the contact and starts the heater again.  This system will oscillate back and forth (hopefully in smaller and smaller oscillations) till it zeros in on the temperature we set it at by our initial tilt of the whole system.&lt;br /&gt;&lt;br /&gt;This is an example of a system far from thermodynamic equilibrium.  It has energy flowing through it.  some energy is dissipated as heat even in the thermostat (useless heat). And it maintains itself in a state of order.&lt;br /&gt;&lt;br /&gt;It does so by a process called negative feedback.  MORE heat than required makes the circuit go off creating LESS heat.  if we had hooked up the mercury ball the opposite way so that as it heats up it tilts further towards the contact or as it cools off it tilts away then the system would either get hotter and hotter... or colder and colder, that would be POSITIVE feedback, or runaway, instead of the system zeroing in on it's goal.  (the goal we set for it)  (lab 64.2.2)&lt;br /&gt;&lt;br /&gt;Another system that works like this with negative feedback is a door buzzer.  the same negative feedback controlling a switch turning it off is involved.  this time we design it so that it achieves a steady state of oscillation and makes a sound.  Many musical instruments work this way also.  (lab 64.2.3)&lt;br /&gt;&lt;br /&gt;One more interesting twist as these are really kind of boring repetitive behaviors.  Back to our waterwheel.  we will poke holes in the bottom of the cups of our waterwheels and see what happens.  Interesting chaos!  (lab 64.2.4)&lt;br /&gt;(64.2) &lt;a href="http://complexitylabs.blogspot.com/2009/05/642-chaotic-waterwheel-thermostat-and.html"&gt;chaotic  waterwheel, thermostat and heater, door buzzer&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;Back to heat flow.  Almost all visible activity on Earth is due to heat flow.  The sun is about 5700degrees (that's Celsius, in Fahrenheit it's about 10,000 degrees) hot at the surface (enough vaporize any substance) and that temperature causes it to glow white light at us.  This light shines on the Earth and causes it to warm up.  It is a common misconception that what enables life on earth to exist, to act, is that it is bathed in this sunlight.  Our next lab will show that this misconception is GROSSLY untrue.&lt;br /&gt;&lt;br /&gt;Lets take this mini steam engine and light a fire under it. There it goes pumping away!  You might suppose that the heat of the fire is what makes it run.  But if i were to put it in an oven so that the whole engine is at the temperature of the fire, you might think, more heat even better!&lt;br /&gt;&lt;br /&gt;NO.  it stops running.  On further investigation you find that your engine has TWO pistons one in contact with the hot flame, the other in contact with the cool air outside.  It is the alternation of expansion of one piston (in the flame) and compression of the other piston (in the cold) that makes the work happen.  essentially heat energy is flowing from the flame to the cold air.&lt;br /&gt;&lt;br /&gt;And the same on earth.  the only reason your air is cooler than the sun is that the earth is not totally surrounded by suns!  there is much cooler outer space surrounding most of the earth.  (if the earth were surrounded completely by suns it would eventually become as hot as the sun and completely vaporize!)&lt;br /&gt;&lt;br /&gt;And of course we could hook this rotating engine to all sorts of machines, even a loom, and make interesting patterns with it.  This is the essence of far from equilibrium systems, which we also call dissipative systems (since they all dissipate heat), that energy must flow THROUGH them from a source of high potential energy to a sink of low potential energy.  In between interesting stable pattern occurs.&lt;br /&gt;(33) &lt;a href="http://complexitylabs.blogspot.com/2009/05/33-build-steam-engine.html"&gt;show  steam engine&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;We can reduce this to the simplest system without machinery: Benard convection.  We will set up a shallow petri dish of water (or some more appropriate fluid) and heat it from below.  the water will begin to warm on the bottom and thus expand and become less dense and flow to the top higgledy piggledy.  Of course that displaces the water at the top which must sink.  Note that in order for any of this to happen there must again, be TWO temperatures, hot and cold.&lt;br /&gt;&lt;br /&gt;As we keep increasing the temperature of the flame below you would expect the water to move more and more violently till it's a roiling boil.  Correct... except for one thing!  at a certain range of optimal temperatures you get the benard convection cells arranging themselves into a stable interesting hexagonal pattern.  water in the centers rises and then flows out and falls at the edges.  You can play with the cells, mess 'em up, they are stable.&lt;br /&gt;(34) &lt;a href="http://complexitylabs.blogspot.com/2009/04/34-benard-convection.html"&gt;Then  Benard convection&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;All the interesting weather patterns on earth are formed because of convection (and rotation of earth  see labs 35-39)&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Heat and electricity are not the only forms of energy flow, there is also chemical energy flow.  energy is passed from molecule to molecule as they react and move around in their brownian motion.  In this example, the Bellousov Zhazotinsky reaction (lab 42) we will see that as energy flows from the molecules of high energy potential (  ) to a set of simpler molecules at low potential (  ) an interesting visual pattern of cycles proceeds.  Energy flow can produce ORDER!&lt;br /&gt;(42) &lt;a href="http://complexitylabs.blogspot.com/2009/05/42-belousov-zhabotinski-reaction.html"&gt;The  Beloussov Zhabotinsky reaction&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;Now this begins to approach what is happening in life, at root, life is a system of  oxidation reduction reactions similar to these that are organized into patterns by chemical energy flow.  It is important to note that the souce of the patterns is NOT the DNA!  without energy flow running complex chemical reactions to replicate and repair the DNA, the DNA itself will decay as do all things eventually at equilibrium.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;We can even combine heat energy flow: convection, with chemical energy flow and we get a flame (lab 44).  Note the diagram of the complex cycles of chemicall reactions that occur in even the simplest methane flame.&lt;br /&gt;(44) &lt;a href="http://complexitylabs.blogspot.com/2009/05/44-play-with-candle-flame.html"&gt;play  with a flame&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;And finally lets go back to our waterwheel and add in some funcky feedbacks.  poke holes in the bottom of our cups mounted to the bicycle wheel.  what happens?  crazy chaos!  (lab 64.2)&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Now, these labs bring us to the essence of complexity lab.  We start with simple systems with random motions and let something simple like energy flow throgh them and we get complex patterns.  Is this really possible to go from the simple to the complex?  Throughout much of human intellectual history the answer was NO!  The universe for early people's begins most complex, most perfect from an eternal MIND and THEN slowly runs down to simpler and messier patterns.&lt;br /&gt;&lt;br /&gt;Now this certainly seems to be the case in most ordinary situations, things run down.  And it is correct that we even have the 2nd law of thermodynamics to formalize it: In a closed system (no energy coming in or out, no things coming in or out) all order eventually runs down to randomness.  And that is in fact what happened with our engines and convections and BZ reactions.  In the TOTAL system of fuel, cold air, and game in between, the system DID in fact eventually run down to less ordered state.  instead of fuel vs cold air, we got ashes and carbon dioxide in luke warm air.&lt;br /&gt;&lt;br /&gt;BUT.. for a PERIOD of time in a SUBsystem of that closed system (our engine or candle flame or the convecting fluids, or the patterns in the BZ reaction) which was open to energy flow from and to the larger system, became MORE ordered.  That is possible under the 2nd law.  While the whole system runs down, an open subsystem with energy flowing through it can become more ordered for a while.  In fact the increase in order of the subsystem is OFFSET by a LARGER decrease in order in the larger system.&lt;br /&gt;&lt;br /&gt;So here we begin to see examples of systems that can become more complex from simple beginnings.  We see that even the evolution of complex beings from simpler beings does NOT contradict the 2nd law of thermodynamics that in the LONG run the entire system of sun, earth space will run down to less complex.&lt;br /&gt;&lt;br /&gt;V) MATHEMATICAL DYNAMICAL SYSTEMS: EASY LABORATORY, ALL YOU NEED IS PENCIL, PAPER, COMPUTER&lt;br /&gt;&lt;br /&gt;Now those were difficult processes to set up and analyse.  The flame alone is still not completely analysed in terms of all the reactions involved, and we've certainly only begun understanding how cells work in all their detail.  So next we go to paper and pencil (and computer) math games.&lt;br /&gt;&lt;br /&gt;And again we will ask: if we start off with a simple set of rules and let them automatically follow each other, can we get something more complex than the simple set of rules?  The ancients certainly had the ability to play many of the simple games we are about to explore, and surprisingly they did not.  Perhaps their firm believe that complexity could not come from simplicity prejudiced them from even trying.&lt;br /&gt;&lt;br /&gt;So lets dive into John Horton Conway's game of life, (lab 48), Stepen Wolframs rule 30 linear cellular automata (lab53), collatz's 3n+1 game (lab 56) , and my own even odd fibonaci game (57) and see what kind of glorious patterns can come out from simple pencil and paper calculations of simple rules.&lt;br /&gt;(48) &lt;strong&gt;&lt;a href="http://blackskimmer.blogspot.com/2007/07/john-horton-conways-game-of-life-here.html"&gt;John  Horton Conway's Game Of Life&lt;/a&gt;&lt;/strong&gt;&lt;br /&gt;(56) &lt;a style="font-weight: bold;" href="http://complexitylabs.blogspot.com/2009/05/3n1-simple-number-game-with-complex.html"&gt;3n+1:  a simple number game with complex behavior&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;You will see that some of the rules create much order like 3n+1, others create extremely chaotic complexity like rule 30!  and others create a subtle mix between some complexity and total chaos as in conway's life and my fibonacci game.&lt;br /&gt;&lt;br /&gt;Another way to look at these games is to see them as simulations for the complex systems we played with above.  In fact scientists are trying to gain insight into complex systems of chemical reactions like flames and life by simulating them with cellular automata.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Another kind of game that also can be used to simulate systems like the Benard convection and the Bz reaction are systems pleayed not with integers or discrete cells, but on the continuous real numbers.  Get a load of what we can build from the simple iterated logistic equation (lab 58).  Blow your mind from the Mandelbrot set created by simple iterations of a similar system (lab 58.2)&lt;br /&gt;58) &lt;a href="http://complexitylabs.blogspot.com/2009/05/57-iterated-logistic-map-and-mandelbrot.html"&gt;Iterated  logistic equation to Mandelbrot set&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;Finally play with the lorenz attractor, best done with computer.  It actually has similar properties to both Beneard convection and our crazy chaotic waterwheel.  Do you see?  (lab 60)&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;VII) EVEN AT EQUILIBRIUM: PHYSICAL AND CHEMICAL PATTERN FORMATION&lt;br /&gt;&lt;br /&gt;So why is the Earth so interestiing, with it's rocks and minerals and weather and life?  Well, we saw most of the mechanics that give us interesting weather, but where does all the DETAILS of life come from?  those 100 different plants with all their parts.  Those crazy complex molecular machines we saw inside living cells?  The fact is that even without energy flow forming patterns, physics, chemistry, mathematics itself, still gives us complex patterns for free.  No evolution required, no mind required.&lt;br /&gt;&lt;br /&gt;Lets start out with a trip to a mineralogy exhibit at a museum (lab 70).  these are all structures at equilibrium, they are not like the BZ reaction (though SOME of the formations you will see ARE the results of far from equilibrium processes that became frozen in as they developed).  All this mineral diversity (there are more than 4000 different kinds) did NOT come from evolution, it comes from phsysics and chemistry!  It comes from the capabilities of different kinds of atoms in the periodic chart (lab 74).  Explore the radically different behaviors of protons, neutrons and electrons, just becase there are different nuumbers of them.  Or different geometries, or different solutions to differential equations?&lt;br /&gt;&lt;br /&gt;Again when we take water molecules and separate them into vapour in our breath and then we exhale and they drift about into clouds and come down as rain (a different state as vapour) and the raindrops take on a distinct shape because of intermolecular bonds)... or even more drastically when we breath on a cold window pain we get those cool complex jack frost patterns... How? (lab 75)&lt;br /&gt;&lt;br /&gt;At this stage in our labs, we are getting close to the heart of the matter: Mathematics.  before chemistry, before physics, there is math:&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;VIII) IT ALL COMES FROM MATH&lt;br /&gt;&lt;br /&gt;Now, we've already seen crazy examples of order from simple mathematical rules, but those were kind of complicated since we had to keep iterating the system to build up the complexity, but what about just proposing a simple system of logical rules and see what must be true about a system that follows them?&lt;br /&gt;&lt;br /&gt;The definition of a prime number is simple: any number who's only factors are itself and one is a prime number.  7=7*1 is prime, 12=6*2 or 3*4 is not.  well lets list the prime numbers:&lt;br /&gt;&lt;br /&gt;2 3 _ 5 _ 7 _ _ _ 11 _ 13 _ _ _   17  _ 19 _&lt;br /&gt;_ _23 _ _ _ _ _ 29 _31 _ _ _ _ _ 37 _ _ _&lt;br /&gt;41 _ 43 _ _ _ 47 _ _ _ _ _ 53 _ _ _ _ _ 59_&lt;br /&gt;&lt;br /&gt;Is there any pattern to them? The gaps are funny. Is it chaotic or is there a pattern?  It seems chaotic, but not totally so...  The number of primes less than N tends to N/ln(N) (lookup the "prime number theorem")  and look there seem to be pairs 5;7, 11;13, 17;19, 29;31, 41;43...  as far as we've looked these pairs happen, but no one can prove that they keep occuring...&lt;br /&gt;&lt;br /&gt;Lets create some more exciting patterns out of simplicity, lets enumerate the finite graphs out of balls of clay and toothpics (lab 87)&lt;br /&gt;&lt;br /&gt;the rules: a ball of clay at each end of the toothpick.  all toothpicks same length, can't bend them, can't connect two toothpicks together at BOTH ends like O====O.&lt;br /&gt;&lt;br /&gt;what happens?  the shapes we get.  we get loops, we get interlocked loops, we get 2 dimensions, we get 3 dimensions....  note that this doesn't require OUR MINDS to construct.  this is pure math.  If you don't believe it, i suppose we could build an experiment to shake these parts and sort the results by weight and get all these patterns.&lt;br /&gt;&lt;br /&gt;This creativity of mathematics shows you where the creativity to make all those crazy states of matter and minerals from simply protons, neutrons and electrons comes from.&lt;br /&gt;&lt;br /&gt;A more involved example of this type of interesting but not chaotic complexity coming from simple rules is the classification of all finite simple grouups.&lt;br /&gt;(81) &lt;a href="http://blackskimmer.blogspot.com/2007/03/classification-of-finite-simple-groups.html"&gt;classification  of finite simple groups&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;IX) PUTTING IT ALL BACK TOGETHER: EVOLUTIONARY BIOLOGY&lt;br /&gt;&lt;br /&gt;...&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5023997557807827132-8482258921926257970?l=complexitylabs.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://complexitylabs.blogspot.com/feeds/8482258921926257970/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://complexitylabs.blogspot.com/2009/05/complexity-lab-manual-introduction.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5023997557807827132/posts/default/8482258921926257970'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5023997557807827132/posts/default/8482258921926257970'/><link rel='alternate' type='text/html' href='http://complexitylabs.blogspot.com/2009/05/complexity-lab-manual-introduction.html' title='Complexity Lab Manual Introduction version8'/><author><name>barry goldman</name><uri>http://www.blogger.com/profile/16743805553714198251</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5023997557807827132.post-7410052382113981391</id><published>2009-05-11T12:25:00.000-07:00</published><updated>2010-05-17T14:24:31.036-07:00</updated><title type='text'>3n+1: A Simple Number Game With Complex Behavior</title><content type='html'>3n+1&lt;br /&gt;Here is a dirt simple game that requires only 4th grade arithmetic, yet leads to a hard puzzle.&lt;br /&gt;&lt;br /&gt;Pick a number, say 5.  It's odd, so let's multiply it by 3 and add one.  We get 16.  That one is even so we will divide by 2.  We get 8.  It's even again so divide by 2.  We get 4.  Then we get 2.  Then we get 1.  Oh, that's an odd number, so multiply by 3 and add one.  We get 4.  Then we get 2.  Hey wait a minute, we just did that!  so this little game ends up looping around!  Ok, let's try starting with another number. &lt;br /&gt;&lt;br /&gt;Remember the rules:&lt;br /&gt;If the number you get is even, divide it by 2.&lt;br /&gt;If the number you get is odd, multiply it by 3 and then add one.&lt;br /&gt;&lt;br /&gt;How about 7?  what happens?&lt;br /&gt;&lt;br /&gt;It ends up in that 4,2,1, loop again, right?&lt;br /&gt;&lt;br /&gt;This is called a mathematical dynamical system.  you have a set of rules that you repeatedly operate on a given number with.  The sequence of numbers you get is called an orbit.  the loop 4,2,1 is called a closed orbit.&lt;br /&gt;&lt;br /&gt;Try some more numbers, and see where they end up.  Try 19.  Hmm... that one is interesting, but it still ends up in our closed 4,2,1 orbit.&lt;br /&gt;&lt;br /&gt;Do they all?  Did you try 27?  Oops, you will need a calculator!  Even with a calculator It's too much work.  Let's write a computer program to do it for us.&lt;br /&gt;&lt;br /&gt;def iterate[n]&lt;br /&gt;if int(n/2)=n/2 then  'if the integer portion of n/2 =n/2 then there is no remainder, so even&lt;br /&gt;  n=n/2&lt;br /&gt;else&lt;br /&gt;  n=3*n+1&lt;br /&gt;endif&lt;br /&gt;return&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;simple program:&lt;br /&gt;&lt;br /&gt;input n&lt;br /&gt;while n&lt;&gt;1&lt;br /&gt;  iterate[n]&lt;br /&gt;  print n&lt;br /&gt;wend&lt;br /&gt;print "we've reached the loop"&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;program to calculate an orbit for each n:&lt;br /&gt;&lt;br /&gt;for start_n = 1 to largest_n&lt;br /&gt;   print start_n; print ": ";&lt;br /&gt;   n=start_n&lt;br /&gt;&lt;br /&gt;   while n&lt;&gt;1&lt;br /&gt;     iterate[n]&lt;br /&gt;     print n; print ", ";&lt;br /&gt;   wend&lt;br /&gt;   print&lt;br /&gt;next start_n&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;here's all the orbits for numbers less than 27:&lt;br /&gt;&lt;br /&gt;1 4 2 1&lt;br /&gt;2 /  (i write a slash if we hit a number we've already tried)&lt;br /&gt;3 10 5 16 8 4 2 1&lt;br /&gt;4 /&lt;br /&gt;5 /&lt;br /&gt;6 3 /&lt;br /&gt;7 22 11 34 17 52 26 13 40 20 10 /&lt;br /&gt;&lt;br /&gt;Note here that if n is odd, 3n+1 is even so you always divide by 2 after 3n+1ing, however SOMETIMES you can divide by 2 TWICE, and as with 5, you can divide by 2 THREE times.  So in general it's a little crazy.  we can't tell on average how many times we mult by 3 vs divide by 2.  So no trends.&lt;br /&gt;&lt;br /&gt;8 /&lt;br /&gt;9 28 14 7 /&lt;br /&gt;10/&lt;br /&gt;11/&lt;br /&gt;12 even numbers are boring we already hit them all!&lt;br /&gt;&lt;br /&gt;13 /&lt;br /&gt;15 36 18 9 /&lt;br /&gt;17 /&lt;br /&gt;19 58 29 88 44 22 11/&lt;br /&gt;21 64 32 16 8 /&lt;br /&gt;&lt;br /&gt;(as an aside, is there an odd number n such that for each m, 3n+1=2^m?  say 2^7.. so what is 2^m mod 3?&lt;br /&gt;1 1&lt;br /&gt;2 2&lt;br /&gt;4 1&lt;br /&gt;8 2&lt;br /&gt;16 1&lt;br /&gt;32 2&lt;br /&gt;64 1&lt;br /&gt;128 2&lt;br /&gt;&lt;br /&gt;ah. half of them)&lt;br /&gt;&lt;br /&gt;23 70 35 106 53 160 80 40 20 10 5 /&lt;br /&gt;&lt;br /&gt;but note that 3*53+1 does =32*5, hmm..&lt;br /&gt;&lt;br /&gt;25 76 38 19 /&lt;br /&gt;&lt;br /&gt;Here is 27:&lt;br /&gt;&lt;br /&gt;27 82 41 124 62 31 94 47 142 71 214 107 322&lt;br /&gt;(odd, why ending in 1s and 7s?  well, 3*1+1=4 and half 4 is either ending in 7 or 2 and half 2 ends in 1!  3*7+1 ends in 2 and half that ends in 1.  how would the pattern break?  half 2 is sometimes ending in 6!  oh, so this IS odd!)&lt;br /&gt;161 484 242 121 364 182 91 274 137 412 206&lt;br /&gt;(see the pattern breaks finally)&lt;br /&gt;103 310 155 466 233 700 350 175 526 263&lt;br /&gt;(woah!  whats going on here, this one is different than all the other's we've done so far, it keeps growing!)&lt;br /&gt;790 395 1186 593 1780 890 445 1336 668 334 167 502 251 754, 377, 1132, 566, 283, 850, 425, 1276, 638, 319, 958, 479, 1438, 719, 2158, 1079, 3238, 1619, 4858, 2429, 7288, 3644, 1822, 911, 2734, 1367, 4102, 2051, 6154, 3077, 9232, 4616, 2308, 1154, 577, 1732, 866, 433, 1300, 650, 325, 976, 488, 244, 122, 61, 184, 92, 46, 23, 70, 35, 106, 53, 160, 80, 40, 20, 10, 5, 16, 8, 4, 2, 1,&lt;br /&gt;&lt;br /&gt;WOW!  That's a complicated pattern for such a simple set of rules to produce.  in fact we can do something curious here's the program i wrote to produce that list of numbers:&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;n=27&lt;br /&gt;while n&lt;&gt;1&lt;br /&gt;  n=iterate(n)&lt;br /&gt;  print n;", ";&lt;br /&gt;wend&lt;br /&gt;&lt;br /&gt;wait&lt;br /&gt;&lt;br /&gt;function iterate(n)&lt;br /&gt;if int(n/2)=n/2 then&lt;br /&gt;  iterate=n/2&lt;br /&gt;else&lt;br /&gt;  iterate=3*n+1&lt;br /&gt;end if&lt;br /&gt;end function&lt;br /&gt;&lt;br /&gt;here's the entire orbit it produces&lt;br /&gt;82, 41, 124, 62, 31, 94, 47, 142, 71, 214, 107, 322, 161, 484, 242, 121, 364, 182, 91, 274, 137, 412, 206, 103, 310, 155, 466, 233, 700, 350, 175, 526, 263, 790, 395, 1186, 593, 1780, 890, 445, 1336, 668, 334, 167, 502, 251, 754, 377, 1132, 566, 283, 850, 425, 1276, 638, 319, 958, 479, 1438, 719, 2158, 1079, 3238, 1619, 4858, 2429, 7288, 3644, 1822, 911, 2734, 1367, 4102, 2051, 6154, 3077, 9232, 4616, 2308, 1154, 577, 1732, 866, 433, 1300, 650, 325, 976, 488, 244, 122, 61, 184, 92, 46, 23, 70, 35, 106, 53, 160, 80, 40, 20, 10, 5, 16, 8, 4, 2, 1,&lt;br /&gt;&lt;br /&gt;the program produced a sequence of characters longer and more complicated than the sequence of characters in the original program.  or is it more complicated?  or is it random?  These are difficult concepts to pin down.  One of the major themes to this complexity lab is to ask what does it mean to ask whether a simple system can produce complex behavior.  It is difficult to pin down what we mean by 'complex'.&lt;br /&gt;&lt;br /&gt;Remember, ultimately we are motivated by the question "can a simple set of laws of chemistry and physics produce a complicated living organism from scratch?"&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Here's orbits for more numbers:&lt;br /&gt;&lt;br /&gt;29 88 44 22 11/&lt;br /&gt;31 94 47 142 71 214 107 322 161 484 242 121 364 182 91 274 137 412 206 103 310 (oh, 310 is in the orbit starting with 27, so we already know what happens)&lt;br /&gt;33 100 50 25 /&lt;br /&gt;35 /&lt;br /&gt;etc...  We need to keep a list of nums we've already found, so that we don't keep calculating orbits we've already spent time calculating!&lt;br /&gt;&lt;br /&gt;we can write a program to do that too.&lt;br /&gt;&lt;br /&gt;Now what is going on here?  notice that most of the numbers lead to short sequences that end up in the repeating loop 4, 2, 1.  But 27 goes wild.  It looks like it never will settle into that loop, but it eventually does!  Notice the seemingly chaotic nature of the alternation of odd even here.  (and we will have to come up with a careful definition of what we mean by chaotic) very chancy.&lt;br /&gt;&lt;br /&gt;Now if you want, you can try to delve into the nature of the numbers.  All the factors of 2 and 3, are there any patterns going on?  Can you estimate on average how often we multiply by 3 or divide by 2 and try to guess whether the sequence can grow without end?  Or is there any rhyme or reason why we might not hit a number with a large power of 2 as a factor and that sends the sequence all the way back down to a small number again...&lt;br /&gt;&lt;br /&gt;So now we have some questions. &lt;br /&gt;&lt;br /&gt;Is there any order to this game or is it totally chaotic?&lt;br /&gt;&lt;br /&gt;Is there any sequence that keeps growing forever and never settles down to 4,2,1?&lt;br /&gt;&lt;br /&gt;Are there any other loops like 4,2,1 that a sequence might settle down to?&lt;br /&gt;&lt;br /&gt;If all sequences settle down to 4,2,1 or some other loop, how far can they go before settling down?&lt;br /&gt;&lt;br /&gt;If there are other loops how long can they be?&lt;br /&gt;&lt;br /&gt;It is not hard to write a computer program to play this game and even keep track of all the old numbers and detect when you've reached a loop.&lt;br /&gt;&lt;br /&gt;Guess what?  After x years of study, mathematicians do not know the answers to ANY of these questions.  Though we've calculated sequences out to the gazillions and SO FAR, they seem to all settle to 4,2,1, but no one knows how to prove that that ALWAYS happens.&lt;br /&gt;&lt;br /&gt;Curious, eh?&lt;br /&gt;&lt;br /&gt;There are more games like this in the complexity lab manual.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5023997557807827132-7410052382113981391?l=complexitylabs.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://complexitylabs.blogspot.com/feeds/7410052382113981391/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://complexitylabs.blogspot.com/2009/05/3n1-simple-number-game-with-complex.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5023997557807827132/posts/default/7410052382113981391'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5023997557807827132/posts/default/7410052382113981391'/><link rel='alternate' type='text/html' href='http://complexitylabs.blogspot.com/2009/05/3n1-simple-number-game-with-complex.html' title='3n+1: A Simple Number Game With Complex Behavior'/><author><name>barry goldman</name><uri>http://www.blogger.com/profile/16743805553714198251</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5023997557807827132.post-5699258765465433634</id><published>2009-05-11T12:20:00.000-07:00</published><updated>2009-05-11T12:22:10.861-07:00</updated><title type='text'>57)  The Iterated Logistic Map and The Mandelbrot Set: An Intro To Mathematical Dynamical Systems</title><content type='html'>An Integer Dynamical System With A Curious Array Of Orbits&lt;br /&gt;&lt;br /&gt;fn+1= (fn+fn-1)/2 if even odd else (fn+fn-1)/4 if even even or odd odd&lt;br /&gt;&lt;br /&gt;58) Iterates Of The Unimodal Map: Intro To Concepts In Mathematical Dynamical Systems&lt;br /&gt;&lt;br /&gt;Xnew=mXold(1-Xold) and Mandelbrot set stability, sensitive dependence on initial conditions, repellors, periodic orbits, chaos, phase space, bifurcations&lt;br /&gt;&lt;br /&gt;Pick a number, say 3. double it, 6. double it again 12, well you see where that goes.&lt;br /&gt;&lt;br /&gt;pick a fraction like 1/2, double it, 1, double it again, 2, double it again, 4&lt;br /&gt;&lt;br /&gt;what if we square numbers: 2, 4, 16, 256 grows wildly&lt;br /&gt;&lt;br /&gt;how about start with 1/2? 1/4, 1/16, 1/256... that one keeps shrinking forever, but at least it's not unbounded. in fact it approaches a particular number: 0.&lt;br /&gt;&lt;br /&gt;what if i decide to multiply a number by -2? start with 3, we get -6, 18, -54, 162, that one bounces back and forth wildly&lt;br /&gt;&lt;br /&gt;what if i decide to multiply by -1/2? start with 2, -1, -1/2, 1/4, -1/8, 1/16... that one swings back and forth but the swings are smaller and smaller and that one zeros in on 0.&lt;br /&gt;&lt;br /&gt;what if i decide to multiply by -1? 2, -2, 2, -2.. huh, this one keeps oscillating back and forth between two values.&lt;br /&gt;&lt;br /&gt;god it would take days to write this! can i make an anthology instead? or at least pilfer a chapter from Devaney and rewrite it to emphasize my own points?&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;find a system with period four i.e. multiply i&lt;br /&gt;&lt;br /&gt;then look at exp(2pi/3) for period 3.&lt;br /&gt;&lt;br /&gt;now follow mx(1-x), look at fixed, periodic, attractor, repellor, bifurcation,&lt;br /&gt;structural stability&lt;br /&gt;sensitive dependence on initial condition&lt;br /&gt;wandering orbit&lt;br /&gt;infinite many orbits&lt;br /&gt;chaos&lt;br /&gt;whole bifurcation cascade&lt;br /&gt;cantor dust&lt;br /&gt;&lt;br /&gt;then look at z^2+c&lt;br /&gt;the space of bifurcations on c&lt;br /&gt;Mandelbrot set.&lt;br /&gt;&lt;br /&gt;what were the concepts from Liu: singularity theory? structural stability, genericity? ...&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5023997557807827132-5699258765465433634?l=complexitylabs.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://complexitylabs.blogspot.com/feeds/5699258765465433634/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://complexitylabs.blogspot.com/2009/05/57-iterated-logistic-map-and-mandelbrot.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5023997557807827132/posts/default/5699258765465433634'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5023997557807827132/posts/default/5699258765465433634'/><link rel='alternate' type='text/html' href='http://complexitylabs.blogspot.com/2009/05/57-iterated-logistic-map-and-mandelbrot.html' title='57)  The Iterated Logistic Map and The Mandelbrot Set: An Intro To Mathematical Dynamical Systems'/><author><name>barry goldman</name><uri>http://www.blogger.com/profile/16743805553714198251</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5023997557807827132.post-98736416538676075</id><published>2009-05-11T11:49:00.000-07:00</published><updated>2009-05-11T12:15:19.684-07:00</updated><title type='text'>A Selection Of Representative Labs With Commentary</title><content type='html'>CHAPTER 1&lt;br /&gt;&lt;br /&gt;LIFE&lt;br /&gt;How varied and detailed is life on Earth?&lt;br /&gt;&lt;br /&gt;6) &lt;strong&gt;&lt;a href="http://complexitylabs.blogspot.com/2009/04/6-key-out-100-plants-in-local-park.html"&gt;Key Out 100 Plants In A Local Park&lt;/a&gt;&lt;/strong&gt; [6WKS] [or a two session blitz just to collect 100 different plants and press them]&lt;br /&gt;&lt;br /&gt;By learning to key out and LOOK at organisms hard enough to distinguish their varieties, we learn two things:&lt;br /&gt;&lt;br /&gt;there is a bewildering variety&lt;br /&gt;&lt;br /&gt;organisms are incredibly DETAILED.  As close as we look at them as much as we magnify and look inward, we find levels and levels of complex details. How does it happen?&lt;br /&gt;&lt;br /&gt;And how complex is their behavior?&lt;br /&gt;2) collect insects and watch their behavior in a terrarium&lt;br /&gt;after much observation you can find out:&lt;br /&gt;4.5) &lt;a href="http://blackskimmer.blogspot.com/2008/03/how-many-skills-does-tiny-honey-bee.html"&gt;List of 270 Skills That a Honeybee Has&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Can we get a handle on it from computer science?  In the past 60 years we have learned to build some complexity ourselves. Follow the levels of complexity as we build up from transistors a computer with elaborate software.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;CHAPTER 6&lt;br /&gt;COMPUTERS&lt;br /&gt;It's not so easy to see how animals work, maybe we can at least try to make some robots that act as complex and see from scratch how it might work?&lt;br /&gt;&lt;br /&gt;8)  &lt;a href="http://complexitylabs.blogspot.com/2009/04/8-from-transistors-to-computers.html"&gt;from logic gates to computer&lt;/a&gt; [1/2 hr?] show them, or  make some simple circuits in digi-lab.&lt;br /&gt;&lt;br /&gt;61.2) &lt;a href="http://complexitylabs.blogspot.com/2009/05/612-simple-machine-language-programs.html"&gt;write simple computer programs in machine code&lt;/a&gt;: binary search, sort, rule 30 etc... [hr]&lt;br /&gt;&lt;br /&gt;61.3) &lt;a href="http://complexitylabs.blogspot.com/2009/05/613-program-more-elaborate-math-games.html"&gt;program John Horton Conway's game of life, Mandelbrot set, and Lorenz attractor&lt;/a&gt; in basic or something or maybe the lego bot language&lt;br /&gt;[hr?] show them?&lt;br /&gt;&lt;br /&gt;Researchers in the field of Artificial Intelligence are now asking themselves, what it would take to build an animal, to build clever behaviors from the bottom up. We are trying to check our understanding of intelligence by building complex things and seeing if they can ACT intelligently.&lt;br /&gt;&lt;br /&gt;9) &lt;a href="http://complexitylabs.blogspot.com/2009/05/9-can-we-build-ant-robots.html"&gt;show them well programmed lego bots&lt;/a&gt; ( (intro to another whole workshop) and listings of 1000 lined programs [1/2hr]&lt;br /&gt;&lt;br /&gt;But we still Can't do it!  Our robots are clunky and stupid in comparison with a honeybee!&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;CHAPTER 1&lt;br /&gt;SO BACK TO CRITTERS FOR HELP&lt;br /&gt;&lt;br /&gt;16) &lt;a href="http://complexitylabs.blogspot.com/2009/04/16-so-how-are-ants-built.html"&gt;watch videos of animal development&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;This is an amazing process.  And it works because animals are colonies of living cells, all talking with each other, feeling each other out and reproducing and sending their kids to the right places.  We build machines from the outside in factories, but animals and plants are built from within by cells.  What are cells?&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;CHAPTER 2&lt;br /&gt;CELLULAR LIFE&lt;br /&gt;Some critters are a single cell all in one, lets watch some:&lt;br /&gt;&lt;br /&gt;22)&lt;a href="http://complexitylabs.blogspot.com/2009/04/22-look-at-pond-water.html"&gt; watch single cell pond creatures&lt;/a&gt;  [hr]&lt;br /&gt;Take some time to watch the intricate behaviors of living single celled organisms. Already at this level, there is so much capability. The capabilities that make life so rich are not concentrated at the top, the most centralized level, but are distributed throughout every size scale! Even at the cellular level, and below...&lt;br /&gt;&lt;br /&gt;So what kind of 'things' are cells?&lt;br /&gt;27) &lt;a href="http://complexitylabs.blogspot.com/2009/05/27-microstructure-of-cells.html"&gt;molecular video "inner life of cell"&lt;/a&gt; [10min] more?&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;cells are hierarchical structures of organelles, macromolecular assemblies, macromolecules, small molecules.  The properties of cells are also due to the most common molecule in them: water.&lt;br /&gt;&lt;br /&gt;They are whirlwinds of swirling interacting molecules. The structure and organization goes in several more levels deep, as complex as a whole giant city.&lt;br /&gt;&lt;br /&gt;and finally the most common machinery: proteins. they can self assemble into complex structures like undulipodia, they can change shape, travel along tracks, act as a complex logic elements in processing information, respond to EM radiation&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;25) &lt;a href="http://complexitylabs.blogspot.com/2009/04/25-what-are-building-blocks-for-cells.html"&gt;grow oscillatoria in water and glass jar&lt;/a&gt;.  watch it move.  then at second to last session, weigh it, dry it, last session, burn it, weigh the ash&lt;br /&gt;[10min sessions a few times]&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;PART 2&lt;br /&gt;PHYSICS AND MATH&lt;br /&gt;&lt;br /&gt;So how do cells do it?  Well, no need to go to biology for the complexity of cells, the capabilities of cells. Physics, chemistry, and mathematics already gives us this. We are slowly whittling away at the divide between chemistry and life!&lt;br /&gt;&lt;br /&gt;Physics and math gives us:&lt;br /&gt;1) Patterns at far from equilibrium: energy flow through systems creates ordered dynamism&lt;br /&gt;2) But even at equilibrium, rest, pattern comes ultimately from mathematics&lt;br /&gt;3) And the clay that physics and math get to sculpt into organisms?&lt;br /&gt;molecules!&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;CHAPTER 3&lt;br /&gt;WHAT IS THE MOLECULAR WORLD?&lt;br /&gt;&lt;br /&gt;So what is the molecular world like that it gives life it's subtle creative qualities? What are we 'made of'&lt;br /&gt;&lt;br /&gt;Well, how many molecules are there in a cell?&lt;br /&gt;73.2) Brownian motion: hints at the existence of many tiny molecules, constantly in motion due to heat, and hints at how small they are, how many in a drop of water.&lt;br /&gt;&lt;br /&gt;73.3) monomolecular lipid layer: another clue to how big molecules are. Then we sketch out how the number of molecules in a glass of water can be calculated from experiments like these&lt;br /&gt;[hr]&lt;br /&gt;&lt;br /&gt;Atoms, molecules are not building BLOCKS, they are little machines, not clunky, but fuzzy, sensitive to their environment and each other, reactive, each atom is a complex of electron orbitals which are solutions to wave equations... molecules are flexible, constantly wiggling, not alive, but... can't describe what they are in common every day terms.&lt;br /&gt;&lt;br /&gt;any labs we can do to show how molecules interact?  orgo reactions, soap/oil/water, collisions?  orientations?  chirality..&lt;br /&gt;72.2) show how many ways an ethanol molecule can respond to its chemical environment?&lt;br /&gt;&lt;br /&gt;At the molecular level you already have a kind of trial and error mechanism for fitting together puzzles. one of the roots of our intelligence. molecules are always moving, wiggling, interacting with each other 10^10 times a second! molecules in a warm universe with energy flow are not like a jumble of cold automobile parts just sitting there, molecules can self assemble!&lt;br /&gt;&lt;br /&gt;Show diagrams/video of how simple molecular interactions cooperate to form complex structures and processes:&lt;br /&gt;&lt;br /&gt;31.2) &lt;strong&gt;&lt;a href="http://complexitylabs.blogspot.com/2009/04/312-distributed-brownian-motion.html"&gt;Distributed Brownian Motion Machinery: Clathrin Coated Pits&lt;/a&gt;&lt;/strong&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;molecules pass energy to each other in reactions, store energy in bonds, thus networks of their reactions can be ordered by energy flowing through systems of molecules.&lt;br /&gt;molecules react with EM radiation. vision comes for free at the lowest level&lt;br /&gt;44) Play With A Candle Flame&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;CHAPTER 4&lt;br /&gt;DISSIPATIVE STRUCTURES: FLOW OF ENERGY THROUGH SYSTEMS CREATES PATTERNED DYNAMISM&lt;br /&gt;&lt;br /&gt;If molecules aren't simple building blocks, then organisms are not 'things' at all, 'phenomena' would be a better adjective, or, to be less academic; 'dances'? What kind of phenomena are living cells? they are chemical systems animated by energy flow.&lt;br /&gt;&lt;br /&gt;Our usual experience is that things  wear out after a while and run down. You may have heard of the second law of thermodynamics which says "all closed systems (nothing coming in or out) run down and become less, not more ordered.  If this is so, then how can life oppose this 'universal' tendency?  Well, life is not a closed system!&lt;br /&gt;&lt;br /&gt;One process that helps is positive and negative feedback.  Lets explore some machines and simple processes that can do this.&lt;br /&gt;&lt;br /&gt;64.2) &lt;a href="http://complexitylabs.blogspot.com/2009/05/642-chaotic-waterwheel-thermostat-and.html"&gt;chaotic waterwheel, thermostat and heater, door buzzer&lt;/a&gt; [hr]&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;In our next labs&lt;br /&gt;33) &lt;a href="http://complexitylabs.blogspot.com/2009/05/33-build-steam-engine.html"&gt;show steam engine&lt;/a&gt; (with governor?) can i show that it needs hot and cold?&lt;br /&gt;&lt;br /&gt;34) &lt;a href="http://complexitylabs.blogspot.com/2009/04/34-benard-convection.html"&gt;Then Benard convection&lt;/a&gt;&lt;br /&gt;[hr]&lt;br /&gt;&lt;br /&gt;We show the basic system animated by energy flow: Benard convection:  We start off with wood (or some kind of fuel, highly ordered in any case) and air (unusual, out of equilibrium with all its oxygen..)  and light the wood into flame.  It is important that the flame is much hotter than the air above It.&lt;br /&gt;&lt;br /&gt;The flame will heat from below a pan of shallow water.  As the bigger closed system of wood and air and water run down to ashes and luke-warm carbon dioxide and water, for a while, a wondrous thing happens.  Our pan of water (not closed, open to heat flowing through it) becomes ordered into an hexagonal array of gyrating convection cells.&lt;br /&gt;&lt;br /&gt;We call these subsystems FAR from thermodynamic equilibrium systems or Dissipative Systems (they dissipate heat).&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;And what makes CELLS swirl? this time it is the flow of chemical energy.  High energy bonds come in (sugars) and again low energy bonds come out in the form of carbon dioxide.  In the meanwhile the cells swirl with activity.  here are some simpler examples.&lt;br /&gt;&lt;br /&gt;Can life even arise spontaneously from chemistry?&lt;br /&gt;&lt;br /&gt;42) &lt;a href="http://complexitylabs.blogspot.com/2009/05/42-belousov-zhabotinski-reaction.html"&gt;The Beloussov Zhabotinsky reaction&lt;/a&gt; : a simple far from equilibrium chemical system that you can watch forming periodic spatial patterns&lt;br /&gt;&lt;br /&gt;Put convection and chemical reaction cycles together and you get:&lt;br /&gt;44) &lt;a href="http://complexitylabs.blogspot.com/2009/05/44-play-with-candle-flame.html"&gt;play with a flame&lt;/a&gt;: [hr]&lt;br /&gt;&lt;br /&gt;They are more complex than you think!  And they contain complex networks of chemical reactions reminiscent of the metabolic chart!&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;CHAPTER 5&lt;br /&gt;MATHEMATICAL DYNAMICAL SYSTEMS: EASY LABORATORY, ALL YOU NEED IS PENCIL, PAPER, COMPUTER&lt;br /&gt;&lt;br /&gt;But living creatures are more complicated then these. Can chemistry really result in the complexity we found in living cells? Where do all those different patterns and structures come from? MATH! Mathematics gives us so much pattern for free. Simple rules repeated over and over again between many identical simple units can create surprising unpredictable patterns.&lt;br /&gt;&lt;br /&gt;48) &lt;strong&gt;&lt;a href="http://blackskimmer.blogspot.com/2007/07/john-horton-conways-game-of-life-here.html"&gt;John Horton Conway's Game Of Life&lt;/a&gt;&lt;/strong&gt;: a simple system of simple rules wherein there are patterns of many classes of behaviors, and simple patterns can develop into surprisingly complex ones.  we can even make a finite pattern that results in an endlessly interesting one&lt;br /&gt;&lt;br /&gt;53) One dimensional cellular automata rules 30 and 110 even dirt simpler set of rules that produces an endless stream of creativity&lt;br /&gt;[1/2hr]  [1/2 hr]&lt;br /&gt;&lt;br /&gt;56) 3n+1: a simple number game with complex behavior we have yet to fully understand&lt;br /&gt;&lt;br /&gt;57) e/o Fibonacci system: another one with much more complex behavior.  these only involve addition and division.&lt;br /&gt;&lt;br /&gt;58) Iterated logistic equation to Mandelbrot set: simple math rules give the most complex geometric structure we've ever imagined&lt;br /&gt;&lt;br /&gt;60) Lorenz attractor: a simple dynamic system that results in a curious subtly behaving system with a sprinkling of unpredictability.  By the way, it is very similar in behavior to the chaotic waterwheel.&lt;br /&gt;[hr]&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;CHAPTER 7&lt;br /&gt;EVEN AT EQUILIBRIUM: PHYSICAL AND CHEMICAL PATTERN FORMATION&lt;br /&gt;&lt;br /&gt;Even without the dynamical systems set into motion by energy flow, the laws of physics are fecund: We find pattern formation even at equilibrium.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;The wonder is, why isn't the universe a seamless haze of psychedelic chaos?  Why isn't it just a bland grey blob of continuous matter?  Why isn't the universe simply one huge neutron or quark or is THERE anything at the bottom?  Somehow the physics and math give us all these phase transitions, clumpings for free.&lt;br /&gt;&lt;br /&gt;74) show periodic chart with samples of diff elements: gas, liquid, metal, graphite, sulfur, semiconductor..&lt;br /&gt;&lt;br /&gt;76) phases of sulfur: even with one kind of atom, depending on temperature, we get wildly different behaviors&lt;br /&gt;75) and breath on a window pane: ditto for water molecules, how do they 'calculate' the beautiful patterns of 'jack frost' on window panes?&lt;br /&gt;[1/2 hr]&lt;br /&gt;&lt;br /&gt;70) mineral exhibit  a dozen elements, a dozen transition metals and 2000+ combinations all for free.[1/2 hr? depends where]&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;CHAPTER 8&lt;br /&gt;IT ALL COMES FROM MATH&lt;br /&gt;At root, why is this universe so full of patterns? MATH!&lt;br /&gt;&lt;br /&gt;From mathematics alone, we get surprising complexity but not total chaos from the simplest static logical rules&lt;br /&gt;&lt;br /&gt;And why do we have this interesting periodic chart of elements, each with their potent particular properties? Physics and math again! Propose a simple set of rules and let them play out and you often find that you get a set of discrete entities which follow them that is interestingly diverse but not infinitely chaotic! This is the core of pattern formation in our universe. It's built in at the very basic logical structure of it.&lt;br /&gt;&lt;br /&gt;87) enumeration of finite graphs: keep adding one more edge to a graph and you discover radical new behaviors.  clues to things like how we get the behaviors in the periodic chart of elements?[1/2 hr]&lt;br /&gt;&lt;br /&gt;81) &lt;a href="http://blackskimmer.blogspot.com/2007/03/classification-of-finite-simple-groups.html"&gt;classification of finite simple groups&lt;/a&gt;: example of simple static rules giving surprisingly diverse but only a tiny bit of chaotic pattern [1/2hr]&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;PART 3&lt;br /&gt;THE BIG QUESTIONS: EVOLUTION, ORIGINS OF LIFE, AND MIND&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;CHAPTER 9&lt;br /&gt;PUTTING IT ALL BACK TOGETHER: EVOLUTIONARY BIOLOGY&lt;br /&gt;&lt;br /&gt;Then we put it all back together again and tackle the most fascinating subject: what is it that brings us all those wonderful critters we found outside at the beginning of our exploration? Evolutionary biology.&lt;br /&gt;&lt;br /&gt;96) Tierra   a system of programs that can reproduce, evolve, and form ecosystems [hr]&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;CHAPTERS FOR FURTHER STUDY:&lt;br /&gt;&lt;br /&gt;CHAPTER 10&lt;br /&gt;THE FINAL FRONTIER: CAN WE UNDERSTAND HOW GEOCHEMISTRY CAN BECOME LIFE?&lt;br /&gt;&lt;br /&gt;The final frontier: is life SOLELY a consequence of chemistry and mathematics? If you perform labs in this topic, you are at the forefront of the scientific adventure.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;CHAPTER 11?&lt;br /&gt;MIND&lt;br /&gt;&lt;br /&gt;Bar, why do you leave off discussing mind and consciousness? because I'm not greedy? but the labs watching behavior of single cells, the computer science topics, 260 skills of honeybees, building AI programs to simulate critters is the start.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;CHAPTER 12?&lt;br /&gt;SUPERORGANISMS&lt;br /&gt;&lt;br /&gt;And finally we come back to the ants!  This is the most recent hierarchical level of complex behavior to evolve on earth.  not only critters with minds who can explore and learn about and manipulate their world, but some organisms come together and build highly cohesive societies:&lt;br /&gt;Ants, honeybees, wasps, termites, naked mole rats, wolves and...  humans.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5023997557807827132-98736416538676075?l=complexitylabs.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://complexitylabs.blogspot.com/feeds/98736416538676075/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://complexitylabs.blogspot.com/2009/05/selection-of-representative-labs-with.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5023997557807827132/posts/default/98736416538676075'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5023997557807827132/posts/default/98736416538676075'/><link rel='alternate' type='text/html' href='http://complexitylabs.blogspot.com/2009/05/selection-of-representative-labs-with.html' title='A Selection Of Representative Labs With Commentary'/><author><name>barry goldman</name><uri>http://www.blogger.com/profile/16743805553714198251</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5023997557807827132.post-7007565471568414424</id><published>2009-05-09T12:36:00.000-07:00</published><updated>2009-05-09T12:37:02.705-07:00</updated><title type='text'>44) Play With A Candle Flame</title><content type='html'>&lt;a href="http://complexitylabs.blogspot.com/2009/04/complexity-lab-manual.html"&gt;back to top&lt;/a&gt;    &lt;a href="http://complexitylabs.blogspot.com/2009/05/best-labs-maybe-semesters-worth.html"&gt;back to best labs summary contents&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;Materials&lt;br /&gt;candle, matches, bunsen burner, chart of reactions, white cards to catch soot, high temp cooking thermometer, a container to keep out random air currents?&lt;br /&gt;&lt;br /&gt;are there differences between the two flames?  do flames have boundaries?  how stable are they?  map out the temperatures, how do they spread? what are those blobs that sometimes form on the wick?&lt;br /&gt;&lt;br /&gt;look at the chart of reactions in a flame, there are dozens of reactions!&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5023997557807827132-7007565471568414424?l=complexitylabs.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://complexitylabs.blogspot.com/feeds/7007565471568414424/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://complexitylabs.blogspot.com/2009/05/44-play-with-candle-flame.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5023997557807827132/posts/default/7007565471568414424'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5023997557807827132/posts/default/7007565471568414424'/><link rel='alternate' type='text/html' href='http://complexitylabs.blogspot.com/2009/05/44-play-with-candle-flame.html' title='44) Play With A Candle Flame'/><author><name>barry goldman</name><uri>http://www.blogger.com/profile/16743805553714198251</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5023997557807827132.post-7689476564411028250</id><published>2009-05-09T12:33:00.000-07:00</published><updated>2009-05-09T12:34:54.602-07:00</updated><title type='text'>42) Belousov-Zhabotinski Reaction</title><content type='html'>&lt;a href="http://complexitylabs.blogspot.com/2009/04/complexity-lab-manual.html"&gt;back to top&lt;/a&gt;    &lt;a href="http://complexitylabs.blogspot.com/2009/05/best-labs-maybe-semesters-worth.html"&gt;back to best labs summary contents&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;Materials: this needs some interesting chemicals: bromous acid, malate, a cerium salt... &lt;br /&gt;&lt;br /&gt;Method:&lt;br /&gt;can be done in a petri dish.  how long before it runs down. &lt;br /&gt;&lt;br /&gt;Discussion&lt;br /&gt;which molecule supplies the energy and what's left?  what's the path of energy flow here?&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5023997557807827132-7689476564411028250?l=complexitylabs.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://complexitylabs.blogspot.com/feeds/7689476564411028250/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://complexitylabs.blogspot.com/2009/05/42-belousov-zhabotinski-reaction.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5023997557807827132/posts/default/7689476564411028250'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5023997557807827132/posts/default/7689476564411028250'/><link rel='alternate' type='text/html' href='http://complexitylabs.blogspot.com/2009/05/42-belousov-zhabotinski-reaction.html' title='42) Belousov-Zhabotinski Reaction'/><author><name>barry goldman</name><uri>http://www.blogger.com/profile/16743805553714198251</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5023997557807827132.post-3498357304311629796</id><published>2009-05-09T12:27:00.000-07:00</published><updated>2009-05-09T12:28:13.492-07:00</updated><title type='text'>33) Build A Steam Engine</title><content type='html'>&lt;a href="http://complexitylabs.blogspot.com/2009/04/complexity-lab-manual.html"&gt;back to top&lt;/a&gt;    &lt;a href="http://complexitylabs.blogspot.com/2009/05/best-labs-maybe-semesters-worth.html"&gt;back to best labs summary contents&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;How does a steam engine work, how hard is it to make one? Or at least show a small working sterling engine?  How does it work?  can we fit a governer onto it?  Can we show that it needs a source of hot AND cold?&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5023997557807827132-3498357304311629796?l=complexitylabs.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://complexitylabs.blogspot.com/feeds/3498357304311629796/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://complexitylabs.blogspot.com/2009/05/33-build-steam-engine.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5023997557807827132/posts/default/3498357304311629796'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5023997557807827132/posts/default/3498357304311629796'/><link rel='alternate' type='text/html' href='http://complexitylabs.blogspot.com/2009/05/33-build-steam-engine.html' title='33) Build A Steam Engine'/><author><name>barry goldman</name><uri>http://www.blogger.com/profile/16743805553714198251</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5023997557807827132.post-2544620387427502180</id><published>2009-05-09T12:24:00.000-07:00</published><updated>2009-05-09T12:26:36.544-07:00</updated><title type='text'>64.2) Chaotic Waterwheel, Thermostat and Heater, Door Buzzer.</title><content type='html'>&lt;a href="http://complexitylabs.blogspot.com/2009/04/complexity-lab-manual.html"&gt;back to top&lt;/a&gt;    &lt;a href="http://complexitylabs.blogspot.com/2009/05/best-labs-maybe-semesters-worth.html"&gt;back to best labs summary contents&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;Materials: well oiled bicycle wheel, tape, plastic cups, awl, 20" or so plastic pan, wood to mount bicycle wheel and bucket, small bucket, water&lt;br /&gt;&lt;br /&gt;either build this or have it already built.&lt;br /&gt;&lt;br /&gt;64.3) Thermostat and Heater&lt;br /&gt;&lt;br /&gt;Materials: will a simple house thermostat work under power from a large battery and can i run a small heater off of that also?  styrofoam insulated box?  wires, nuts and bolts, thermometer (respond as fast as thermocouple?)&lt;br /&gt;&lt;br /&gt;Method:&lt;br /&gt;setup a thermostat in a styrofoam box and hook it up to some kind of small heater with a fan to warm the box.  keep the thermostat open.  hook them all up to a battery.  watch how the mechanism works and reason it out.&lt;br /&gt;&lt;br /&gt;64.4) Door Buzzer&lt;br /&gt;&lt;br /&gt;Materials: large battery, thick paper, thin wire, nail, odds and ends hardware..&lt;br /&gt;&lt;br /&gt;Method: wrap paper into a tube to fit nail into. wrap the wire around it 100 times or whatever.  make a circuit out of the wire, the nail and a peice of metal the nail must contact.  get it set up so it buzzes.  What can you do to change to rate of buzzing?  number of windings?  weight of nail?  a spring pulling opposite? or use gravity.&lt;br /&gt;&lt;br /&gt;Discussion: discuss the kinds of feedbacks involved.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5023997557807827132-2544620387427502180?l=complexitylabs.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://complexitylabs.blogspot.com/feeds/2544620387427502180/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://complexitylabs.blogspot.com/2009/05/642-chaotic-waterwheel-thermostat-and.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5023997557807827132/posts/default/2544620387427502180'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5023997557807827132/posts/default/2544620387427502180'/><link rel='alternate' type='text/html' href='http://complexitylabs.blogspot.com/2009/05/642-chaotic-waterwheel-thermostat-and.html' title='64.2) Chaotic Waterwheel, Thermostat and Heater, Door Buzzer.'/><author><name>barry goldman</name><uri>http://www.blogger.com/profile/16743805553714198251</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5023997557807827132.post-1294173333326648622</id><published>2009-05-09T12:22:00.000-07:00</published><updated>2009-05-09T12:23:24.303-07:00</updated><title type='text'>9) Can We Build Ant Robots?</title><content type='html'>&lt;a href="http://complexitylabs.blogspot.com/2009/04/complexity-lab-manual.html"&gt;back to top&lt;/a&gt;    &lt;a href="http://complexitylabs.blogspot.com/2009/05/best-labs-maybe-semesters-worth.html"&gt;back to best labs summary contents&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;Materials:&lt;br /&gt;Lego robots?  and printouts of some 1000 line sourcecodes.&lt;br /&gt;&lt;br /&gt;get some kits with activators, sensors, logic blocks. try hooking 'em up to get simple robots to move around and follow lights etc.. how many parts do we need?&lt;br /&gt;&lt;br /&gt;get some simple robots working show some more complex ones. you need LOTS MORE logic blocks and sensors to make interesting robots! just HOW MANY?&lt;br /&gt;&lt;br /&gt;i must learn this&lt;br /&gt;&lt;br /&gt;use the lego robots, just show 'em in action and show 1000 lines of code!&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5023997557807827132-1294173333326648622?l=complexitylabs.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://complexitylabs.blogspot.com/feeds/1294173333326648622/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://complexitylabs.blogspot.com/2009/05/9-can-we-build-ant-robots.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5023997557807827132/posts/default/1294173333326648622'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5023997557807827132/posts/default/1294173333326648622'/><link rel='alternate' type='text/html' href='http://complexitylabs.blogspot.com/2009/05/9-can-we-build-ant-robots.html' title='9) Can We Build Ant Robots?'/><author><name>barry goldman</name><uri>http://www.blogger.com/profile/16743805553714198251</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5023997557807827132.post-3033535112387864800</id><published>2009-05-09T12:20:00.000-07:00</published><updated>2009-05-09T12:21:03.354-07:00</updated><title type='text'>61.3) Program More Elaborate Math Games</title><content type='html'>&lt;a href="http://complexitylabs.blogspot.com/2009/04/complexity-lab-manual.html"&gt;back to top&lt;/a&gt;    &lt;a href="http://complexitylabs.blogspot.com/2009/05/best-labs-maybe-semesters-worth.html"&gt;back to best labs summary contents&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;Do these in basic or, again, the lego robot language.  We should try Conway Life, iterates of logistic map, and a program to draw the mandelbrot set, and show the lorenz attractor.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5023997557807827132-3033535112387864800?l=complexitylabs.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://complexitylabs.blogspot.com/feeds/3033535112387864800/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://complexitylabs.blogspot.com/2009/05/613-program-more-elaborate-math-games.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5023997557807827132/posts/default/3033535112387864800'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5023997557807827132/posts/default/3033535112387864800'/><link rel='alternate' type='text/html' href='http://complexitylabs.blogspot.com/2009/05/613-program-more-elaborate-math-games.html' title='61.3) Program More Elaborate Math Games'/><author><name>barry goldman</name><uri>http://www.blogger.com/profile/16743805553714198251</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5023997557807827132.post-4033173032548094530</id><published>2009-05-09T12:17:00.000-07:00</published><updated>2010-05-17T13:56:56.791-07:00</updated><title type='text'>61.2) Simple Machine Language Programs</title><content type='html'>&lt;a href="http://complexitylabs.blogspot.com/2009/04/complexity-lab-manual.html"&gt;back to top&lt;/a&gt;    &lt;a href="http://complexitylabs.blogspot.com/2009/05/best-labs-maybe-semesters-worth.html"&gt;back to best labs summary contents&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;Materials:&lt;br /&gt;preferably the same programming environment as the lego robots or maybe use something like the Tierra machine code!&lt;br /&gt;&lt;br /&gt;Get a programming book again and pick a few simple ones; binary search, sorting, and of course we will program up the one dimensional cellular automata; rule 30!&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;ALTERNATE VERSION FOR SCIENCE CENTERS:&lt;br /&gt;&lt;strong&gt;&lt;br /&gt;10) write machine code?  hmmm simplest.  show 4 bit processor has few basic instructions, inc, dec, set=0, dec and loop, so they can make simple programs on a screen of some kind... but what's gonna happen here?  it takes some period of learning of motivation to figure out how to make a program.  what do you want them to be able to accomplish?&lt;br /&gt;&lt;br /&gt;ultimately program legobots but i don't want it to be abstract, i want them to see that it's all based on these basic mechanical components.  the legobot programing environment was a mystical make believe geometric representation on a computer screen.  i don't want that!  that's magic!&lt;br /&gt;&lt;br /&gt;so can you make a simple legobot that's controlled by the code for that simple machine?  4 bit instruction code, 15 instructions with the 16th code signaling for an extended instruction set.&lt;br /&gt;&lt;br /&gt;ok, make it 8bit 4 bit code 4 bit register code, 16 registers&lt;br /&gt;&lt;br /&gt;inc reg&lt;br /&gt;dec reg&lt;br /&gt;set=0 reg&lt;br /&gt;if not zero reg branch loc&lt;br /&gt;brach loc&lt;br /&gt;shift right reg&lt;br /&gt;shift left reg&lt;br /&gt;if flag branch loc&lt;br /&gt;M[addr]=reg&lt;br /&gt;reg=M[addr]&lt;br /&gt;M[reg]=A&lt;br /&gt;A=M[reg]&lt;br /&gt;Halt&lt;br /&gt;add&lt;br /&gt;sub&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;i suppose i should have stack implementation&lt;br /&gt;subroutine call and return&lt;br /&gt;load program counter etc..&lt;br /&gt;&lt;br /&gt;extended instructions (2 4bit nibbles)&lt;br /&gt;X fwd steps&lt;br /&gt;Xrot  (rotate clockwise 22.5deg) or from 0 to 360-22.5deg (16 options)&lt;br /&gt;Xwrite&lt;br /&gt;Xread&lt;br /&gt;Xload imm reg&lt;br /&gt;extended instruction:&lt;br /&gt;(can add other sensors and actions later)&lt;br /&gt;&lt;br /&gt;show the actual circuitry of the robot, the 4 bit processor&lt;br /&gt;&lt;br /&gt;bar, you are dreaming.  how will you test this all out to see how feasible it is?  and again... how will kids write the programs?&lt;br /&gt;&lt;br /&gt;so you see the blow up 4bit processor circuit on the wall.&lt;br /&gt;&lt;br /&gt;then you have the legobot with hex display or something and button for load, read, reset etc.. like my 1802 board.  and lights and things insiode the clear case to simulate these signals going to the 4bit processor.  the clock rate is like a pulse every 2seconds so they can see all the steps...  or again, you can turn a dial to slow down the pulse rate or speed it up... hmmm &lt;br /&gt;&lt;br /&gt;hell you can make the bot big enough (good, robust) to have a keyboard with a button for each command, labeled, inc, dec, loop, back, rotate... and then a shift key to use those same keys for the hex numbers.  of course you have on the wall the  diagram for the circuit that polls the keyboard!  well it's a simple circuit, keypress signals a register with input etc.. 16 line to 4 bit decoder...&lt;br /&gt;&lt;br /&gt;then describe&lt;/strong&gt;&lt;strong&gt; CPU architecture: memory, registers, program counter, execution, transfers, how arithmetic operations work and effect flags, how branch instructions chagne program counter, describe hex notation, describe 0-1=255, etc..&lt;/strong&gt;&lt;br /&gt;&lt;strong&gt;&lt;br /&gt;so then what?  so they start making programs:&lt;br /&gt;move 5&lt;br /&gt;rotate&lt;br /&gt;move 5&lt;br /&gt;rotate&lt;br /&gt;move 5&lt;br /&gt;rotate&lt;br /&gt;move 5&lt;br /&gt;&lt;br /&gt;that makes a square  that's easy enough to suggest to a kid.&lt;br /&gt;&lt;br /&gt;show some programs that the kid can watch and then he modifies them...&lt;br /&gt;&lt;br /&gt;the concept of looping...&lt;br /&gt;&lt;br /&gt;loop 2&lt;br /&gt;loop 1&lt;br /&gt;move 5&lt;br /&gt;test for bump&lt;br /&gt;until 1&lt;br /&gt;rotate&lt;br /&gt;until 2&lt;br /&gt;&lt;br /&gt;bar that's a sophisticated concept!  do you think you can really get kids at a science center to begin to play with this stuff?  i don't think science museum is the right environment for sitting down and experimenting and thinking.&lt;br /&gt;&lt;br /&gt;i don't know.  what if you just show the programs and see how they loop, proceed while watching the bot, and then you can modify the programs?&lt;br /&gt;&lt;br /&gt;then you can watch on the wall a diagram (watch the bouncing ball...) run through a complicated program while watching the bot go at it...&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Further lessons:&lt;/strong&gt;&lt;strong&gt;&lt;br /&gt;&lt;br /&gt;give examples of use of each instruction.&lt;br /&gt;&lt;br /&gt;describe register pointers&lt;br /&gt;&lt;br /&gt;write simple turtle programs to make shapes&lt;br /&gt;&lt;br /&gt;describe branches for if then&lt;br /&gt;&lt;br /&gt;then introduce loops&lt;br /&gt;&lt;br /&gt;adding list of numbers&lt;br /&gt;&lt;br /&gt;searching list of numbers&lt;br /&gt;&lt;br /&gt;then you can show langton ant&lt;br /&gt;&lt;br /&gt;describe subroutines&lt;br /&gt;&lt;br /&gt;should get my old forth book for outline of what to teach, do i got my 68000 book?  i've got the 1802 manual and a programming lesson based on it!&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;/strong&gt;&lt;br /&gt;&lt;strong&gt;We can program langton's ant:&lt;br /&gt;&lt;br /&gt;' not sure how i'm implementing read and write to the floor!&lt;br /&gt;' reg B=0&lt;br /&gt;' reg C=1&lt;br /&gt;'&lt;br /&gt;load imm B, 0&lt;br /&gt;load imm C, 1&lt;br /&gt;[3]&lt;br /&gt;read to A&lt;br /&gt;if A zero branch [1] ' if land on a 1&lt;br /&gt;  write B 'write blank&lt;br /&gt;  rot 12  ' rot counter clockwise&lt;br /&gt;  fwd 1&lt;br /&gt;branch [2]&lt;br /&gt;[1]  ' if land on a 0&lt;br /&gt;   write C ' write 1&lt;br /&gt;   rot 4 ' rot clockwise&lt;br /&gt;   fwd 1&lt;br /&gt;[2]&lt;br /&gt;brach [3]&lt;br /&gt; &lt;br /&gt;&lt;/strong&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5023997557807827132-4033173032548094530?l=complexitylabs.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://complexitylabs.blogspot.com/feeds/4033173032548094530/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://complexitylabs.blogspot.com/2009/05/612-simple-machine-language-programs.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5023997557807827132/posts/default/4033173032548094530'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5023997557807827132/posts/default/4033173032548094530'/><link rel='alternate' type='text/html' href='http://complexitylabs.blogspot.com/2009/05/612-simple-machine-language-programs.html' title='61.2) Simple Machine Language Programs'/><author><name>barry goldman</name><uri>http://www.blogger.com/profile/16743805553714198251</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5023997557807827132.post-1795058695477365417</id><published>2009-05-09T11:58:00.001-07:00</published><updated>2009-05-09T12:07:08.326-07:00</updated><title type='text'>27) Microstructure Of Cells</title><content type='html'>&lt;a href="http://complexitylabs.blogspot.com/2009/04/complexity-lab-manual.html"&gt;back to top&lt;/a&gt;    &lt;a href="http://complexitylabs.blogspot.com/2009/05/best-labs-maybe-semesters-worth.html"&gt;back to best labs summary contents&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;go in deeper: how many parts? look at freeze etch electron micrographs! organelles, shot through with internal fibers, membranes, tracks along which proteins can move things along. sensors on the outside. mitochondria protein factories. 1000 different enzymes. it's chemistry! YIKES. how much?&lt;br /&gt;this is a whole course, how much to teach?&lt;br /&gt;&lt;br /&gt;show Biovisions "inner life of cell" animation of cell.  are there any more?  will need computer and way to get it onto big screen, unless only 6 or 7 kids, computer screen is fine.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5023997557807827132-1795058695477365417?l=complexitylabs.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://complexitylabs.blogspot.com/feeds/1795058695477365417/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://complexitylabs.blogspot.com/2009/05/27-microstructure-of-cells.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5023997557807827132/posts/default/1795058695477365417'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5023997557807827132/posts/default/1795058695477365417'/><link rel='alternate' type='text/html' href='http://complexitylabs.blogspot.com/2009/05/27-microstructure-of-cells.html' title='27) Microstructure Of Cells'/><author><name>barry goldman</name><uri>http://www.blogger.com/profile/16743805553714198251</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5023997557807827132.post-1865780036048703899</id><published>2009-05-09T10:59:00.000-07:00</published><updated>2009-05-11T12:28:38.901-07:00</updated><title type='text'>A Selection Of Representative Labs With Commentary</title><content type='html'>&lt;a href="http://complexitylabs.blogspot.com/2009/04/complexity-lab-manual.html"&gt;back to top&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;CHAPTER 1&lt;br /&gt;&lt;br /&gt;LIFE&lt;br /&gt;How varied and detailed is life on Earth?&lt;br /&gt;&lt;br /&gt;6) &lt;strong&gt;&lt;a href="http://complexitylabs.blogspot.com/2009/04/6-key-out-100-plants-in-local-park.html"&gt;Key Out 100 Plants In A Local Park&lt;/a&gt;&lt;/strong&gt; [6WKS] [or a two session blitz just to collect 100 different plants and press them]&lt;br /&gt;&lt;br /&gt;By learning to key out and LOOK at organisms hard enough to distinguish their varieties, we learn two things:&lt;br /&gt;&lt;br /&gt;there is a bewildering variety&lt;br /&gt;&lt;br /&gt;organisms are incredibly DETAILED. As close as we look at them as much as we magnify and look inward, we find levels and levels of complex details. How does it happen?&lt;br /&gt;&lt;br /&gt;And how complex is their behavior?&lt;br /&gt;2) collect insects and watch their behavior in a terrarium&lt;br /&gt;after much observation you can find out:&lt;br /&gt;4.5) &lt;a href="http://blackskimmer.blogspot.com/2008/03/how-many-skills-does-tiny-honey-bee.html"&gt;List of 270 Skills That a Honeybee Has&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Can we get a handle on it from computer science? In the past 60 years we have learned to build some complexity ourselves. Follow the levels of complexity as we build up from transistors a computer with elaborate software.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;CHAPTER 6&lt;br /&gt;COMPUTERS&lt;br /&gt;It's not so easy to see how animals work, maybe we can at least try to make some robots that act as complex and see from scratch how it might work?&lt;br /&gt;&lt;br /&gt;8)  &lt;a href="http://complexitylabs.blogspot.com/2009/04/8-from-transistors-to-computers.html"&gt;from logic gates to computer&lt;/a&gt; [1/2 hr?] show them, or  make some simple circuits in digi-lab.&lt;br /&gt;&lt;br /&gt;61.2) &lt;a href="http://complexitylabs.blogspot.com/2009/05/612-simple-machine-language-programs.html"&gt;write simple computer programs in machine code&lt;/a&gt;: binary search, sort, rule 30 etc... [hr]&lt;br /&gt;&lt;br /&gt;61.3) &lt;a href="http://complexitylabs.blogspot.com/2009/05/613-program-more-elaborate-math-games.html"&gt;program John Horton Conway's game of life, Mandelbrot set, and Lorenz attractor&lt;/a&gt; in basic or something or maybe the lego bot language&lt;br /&gt;[hr?] show them?&lt;br /&gt;&lt;br /&gt;Researchers in the field of Artificial Intelligence are now asking themselves, what it would take to build an animal, to build clever behaviors from the bottom up. We are trying to check our understanding of intelligence by building complex things and seeing if they can ACT intelligently.&lt;br /&gt;&lt;br /&gt;9) &lt;a href="http://complexitylabs.blogspot.com/2009/05/9-can-we-build-ant-robots.html"&gt;show them well programmed lego bots&lt;/a&gt; ( (intro to another whole workshop) and listings of 1000 lined programs [1/2hr]&lt;br /&gt;&lt;br /&gt;But we still Can't do it!  Our robots are clunky and stupid in comparison with a honeybee!&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;CHAPTER 1&lt;br /&gt;SO BACK TO CRITTERS FOR HELP&lt;br /&gt;&lt;br /&gt;16) &lt;a href="http://complexitylabs.blogspot.com/2009/04/16-so-how-are-ants-built.html"&gt;watch videos of animal development&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;This is an amazing process. And it works because animals are colonies of living cells, all talking with each other, feeling each other out and reproducing and sending their kids to the right places. We build machines from the outside in factories, but animals and plants are built from within by cells. What are cells?&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;CHAPTER 2&lt;br /&gt;CELLULAR LIFE&lt;br /&gt;Some critters are a single cell all in one, lets watch some:&lt;br /&gt;&lt;br /&gt;22)&lt;a href="http://complexitylabs.blogspot.com/2009/04/22-look-at-pond-water.html"&gt; watch single cell pond creatures&lt;/a&gt;  [hr]&lt;br /&gt;Take some time to watch the intricate behaviors of living single celled organisms. Already at this level, there is so much capability. The capabilities that make life so rich are not concentrated at the top, the most centralized level, but are distributed throughout every size scale! Even at the cellular level, and below...&lt;br /&gt;&lt;br /&gt;So what kind of 'things' are cells?&lt;br /&gt;27) &lt;a href="http://complexitylabs.blogspot.com/2009/05/27-microstructure-of-cells.html"&gt;molecular video "inner life of cell"&lt;/a&gt; [10min] more?&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;cells are hierarchical structures of organelles, macromolecular assemblies, macromolecules, small molecules. The properties of cells are also due to the most common molecule in them: water.&lt;br /&gt;&lt;br /&gt;They are whirlwinds of swirling interacting molecules. The structure and organization goes in several more levels deep, as complex as a whole giant city.&lt;br /&gt;&lt;br /&gt;and finally the most common machinery: proteins. they can self assemble into complex structures like undulipodia, they can change shape, travel along tracks, act as a complex logic elements in processing information, respond to EM radiation&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;25) &lt;a href="http://complexitylabs.blogspot.com/2009/04/25-what-are-building-blocks-for-cells.html"&gt;grow oscillatoria in water and glass jar&lt;/a&gt;.  watch it move.  then at second to last session, weigh it, dry it, last session, burn it, weigh the ash&lt;br /&gt;[10min sessions a few times]&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;PART 2&lt;br /&gt;PHYSICS AND MATH&lt;br /&gt;&lt;br /&gt;So how do cells do it? Well, no need to go to biology for the complexity of cells, the capabilities of cells. Physics, chemistry, and mathematics already gives us this. We are slowly whittling away at the divide between chemistry and life!&lt;br /&gt;&lt;br /&gt;Physics and math gives us:&lt;br /&gt;1) Patterns at far from equilibrium: energy flow through systems creates ordered dynamism&lt;br /&gt;2) But even at equilibrium, rest, pattern comes ultimately from mathematics&lt;br /&gt;3) And the clay that physics and math get to sculpt into organisms?&lt;br /&gt;molecules!&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;CHAPTER 3&lt;br /&gt;WHAT IS THE MOLECULAR WORLD?&lt;br /&gt;&lt;br /&gt;So what is the molecular world like that it gives life it's subtle creative qualities? What are we 'made of'&lt;br /&gt;&lt;br /&gt;Well, how many molecules are there in a cell?&lt;br /&gt;73.2) Brownian motion: hints at the existence of many tiny molecules, constantly in motion due to heat, and hints at how small they are, how many in a drop of water.&lt;br /&gt;&lt;br /&gt;73.3) monomolecular lipid layer: another clue to how big molecules are. Then we sketch out how the number of molecules in a glass of water can be calculated from experiments like these&lt;br /&gt;[hr]&lt;br /&gt;&lt;br /&gt;Atoms, molecules are not building BLOCKS, they are little machines, not clunky, but fuzzy, sensitive to their environment and each other, reactive, each atom is a complex of electron orbitals which are solutions to wave equations... molecules are flexible, constantly wiggling, not alive, but... can't describe what they are in common every day terms.&lt;br /&gt;&lt;br /&gt;any labs we can do to show how molecules interact?  orgo reactions, soap/oil/water, collisions?  orientations?  chirality..&lt;br /&gt;72.2) show how many ways an ethanol molecule can respond to its chemical environment?&lt;br /&gt;&lt;br /&gt;At the molecular level you already have a kind of trial and error mechanism for fitting together puzzles. one of the roots of our intelligence. molecules are always moving, wiggling, interacting with each other 10^10 times a second! molecules in a warm universe with energy flow are not like a jumble of cold automobile parts just sitting there, molecules can self assemble!&lt;br /&gt;&lt;br /&gt;Show diagrams/video of how simple molecular interactions cooperate to form complex structures and processes:&lt;br /&gt;&lt;br /&gt;31.2) &lt;strong&gt;&lt;a href="http://complexitylabs.blogspot.com/2009/04/312-distributed-brownian-motion.html"&gt;Distributed Brownian Motion Machinery: Clathrin Coated Pits&lt;/a&gt;&lt;/strong&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;molecules pass energy to each other in reactions, store energy in bonds, thus networks of their reactions can be ordered by energy flowing through systems of molecules.&lt;br /&gt;molecules react with EM radiation. vision comes for free at the lowest level&lt;br /&gt;44) Play With A Candle Flame&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;CHAPTER 4&lt;br /&gt;DISSIPATIVE STRUCTURES: FLOW OF ENERGY THROUGH SYSTEMS CREATES PATTERNED DYNAMISM&lt;br /&gt;&lt;br /&gt;If molecules aren't simple building blocks, then organisms are not 'things' at all, 'phenomena' would be a better adjective, or, to be less academic; 'dances'? What kind of phenomena are living cells? they are chemical systems animated by energy flow.&lt;br /&gt;&lt;br /&gt;Our usual experience is that things wear out after a while and run down. You may have heard of the second law of thermodynamics which says "all closed systems (nothing coming in or out) run down and become less, not more ordered. If this is so, then how can life oppose this 'universal' tendency? Well, life is not a closed system!&lt;br /&gt;&lt;br /&gt;One process that helps is positive and negative feedback.  Lets explore some machines and simple processes that can do this.&lt;br /&gt;&lt;br /&gt;64.2) &lt;a href="http://complexitylabs.blogspot.com/2009/05/642-chaotic-waterwheel-thermostat-and.html"&gt;chaotic waterwheel, thermostat and heater, door buzzer&lt;/a&gt; [hr]&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;In our next labs&lt;br /&gt;33) &lt;a href="http://complexitylabs.blogspot.com/2009/05/33-build-steam-engine.html"&gt;show steam engine&lt;/a&gt; (with governor?) can i show that it needs hot and cold?&lt;br /&gt;&lt;br /&gt;34) &lt;a href="http://complexitylabs.blogspot.com/2009/04/34-benard-convection.html"&gt;Then Benard convection&lt;/a&gt;&lt;br /&gt;[hr]&lt;br /&gt;&lt;br /&gt;We show the basic system animated by energy flow: Benard convection: We start off with wood (or some kind of fuel, highly ordered in any case) and air (unusual, out of equilibrium with all its oxygen..) and light the wood into flame. It is important that the flame is much hotter than the air above It.&lt;br /&gt;&lt;br /&gt;The flame will heat from below a pan of shallow water. As the bigger closed system of wood and air and water run down to ashes and luke-warm carbon dioxide and water, for a while, a wondrous thing happens. Our pan of water (not closed, open to heat flowing through it) becomes ordered into an hexagonal array of gyrating convection cells.&lt;br /&gt;&lt;br /&gt;We call these subsystems FAR from thermodynamic equilibrium systems or Dissipative Systems (they dissipate heat).&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;And what makes CELLS swirl? this time it is the flow of chemical energy. High energy bonds come in (sugars) and again low energy bonds come out in the form of carbon dioxide. In the meanwhile the cells swirl with activity. here are some simpler examples.&lt;br /&gt;&lt;br /&gt;Can life even arise spontaneously from chemistry?&lt;br /&gt;&lt;br /&gt;42) &lt;a href="http://complexitylabs.blogspot.com/2009/05/42-belousov-zhabotinski-reaction.html"&gt;The Beloussov Zhabotinsky reaction&lt;/a&gt; : a simple far from equilibrium chemical system that you can watch forming periodic spatial patterns&lt;br /&gt;&lt;br /&gt;Put convection and chemical reaction cycles together and you get:&lt;br /&gt;44) &lt;a href="http://complexitylabs.blogspot.com/2009/05/44-play-with-candle-flame.html"&gt;play with a flame&lt;/a&gt;: [hr]&lt;br /&gt;&lt;br /&gt;They are more complex than you think! And they contain complex networks of chemical reactions reminiscent of the metabolic chart!&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;CHAPTER 5&lt;br /&gt;MATHEMATICAL DYNAMICAL SYSTEMS: EASY LABORATORY, ALL YOU NEED IS PENCIL, PAPER, COMPUTER&lt;br /&gt;&lt;br /&gt;But living creatures are more complicated then these. Can chemistry really result in the complexity we found in living cells? Where do all those different patterns and structures come from? MATH! Mathematics gives us so much pattern for free. Simple rules repeated over and over again between many identical simple units can create surprising unpredictable patterns.&lt;br /&gt;&lt;br /&gt;48) &lt;strong&gt;&lt;a href="http://blackskimmer.blogspot.com/2007/07/john-horton-conways-game-of-life-here.html"&gt;John Horton Conway's Game Of Life&lt;/a&gt;&lt;/strong&gt;: a simple system of simple rules wherein there are patterns of many classes of behaviors, and simple patterns can develop into surprisingly complex ones. we can even make a finite pattern that results in an endlessly interesting one&lt;br /&gt;&lt;br /&gt;53) One dimensional cellular automata rules 30 and 110 even dirt simpler set of rules that produces an endless stream of creativity&lt;br /&gt;[1/2hr]  [1/2 hr]&lt;br /&gt;&lt;br /&gt;56) &lt;a href="http://complexitylabs.blogspot.com/2009/05/3n1-simple-number-game-with-complex.html"&gt;3n+1: a simple number game with complex behavior&lt;/a&gt; we have yet to fully understand&lt;br /&gt;&lt;br /&gt;57) e/o Fibonacci system: another one with much more complex behavior.  these only involve addition and division.&lt;br /&gt;&lt;br /&gt;58) &lt;a href="http://complexitylabs.blogspot.com/2009/05/57-iterated-logistic-map-and-mandelbrot.html"&gt;Iterated logistic equation to Mandelbrot set&lt;/a&gt;: simple math rules give the most complex geometric structure we've ever imagined&lt;br /&gt;&lt;br /&gt;60) Lorenz attractor: a simple dynamic system that results in a curious subtly behaving system with a sprinkling of unpredictability. By the way, it is very similar in behavior to the chaotic waterwheel.&lt;br /&gt;[hr]&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;CHAPTER 7&lt;br /&gt;EVEN AT EQUILIBRIUM: PHYSICAL AND CHEMICAL PATTERN FORMATION&lt;br /&gt;&lt;br /&gt;Even without the dynamical systems set into motion by energy flow, the laws of physics are fecund: We find pattern formation even at equilibrium.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;The wonder is, why isn't the universe a seamless haze of psychedelic chaos? Why isn't it just a bland grey blob of continuous matter? Why isn't the universe simply one huge neutron or quark or is THERE anything at the bottom? Somehow the physics and math give us all these phase transitions, clumpings for free.&lt;br /&gt;&lt;br /&gt;74) show periodic chart with samples of diff elements: gas, liquid, metal, graphite, sulfur, semiconductor..&lt;br /&gt;&lt;br /&gt;76) phases of sulfur: even with one kind of atom, depending on temperature, we get wildly different behaviors&lt;br /&gt;75) and breath on a window pane: ditto for water molecules, how do they 'calculate' the beautiful patterns of 'jack frost' on window panes?&lt;br /&gt;[1/2 hr]&lt;br /&gt;&lt;br /&gt;70) mineral exhibit  a dozen elements, a dozen transition metals and 2000+ combinations all for free.[1/2 hr? depends where]&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;CHAPTER 8&lt;br /&gt;IT ALL COMES FROM MATH&lt;br /&gt;At root, why is this universe so full of patterns? MATH!&lt;br /&gt;&lt;br /&gt;From mathematics alone, we get surprising complexity but not total chaos from the simplest static logical rules&lt;br /&gt;&lt;br /&gt;And why do we have this interesting periodic chart of elements, each with their potent particular properties? Physics and math again! Propose a simple set of rules and let them play out and you often find that you get a set of discrete entities which follow them that is interestingly diverse but not infinitely chaotic! This is the core of pattern formation in our universe. It's built in at the very basic logical structure of it.&lt;br /&gt;&lt;br /&gt;87) enumeration of finite graphs: keep adding one more edge to a graph and you discover radical new behaviors. clues to things like how we get the behaviors in the periodic chart of elements?[1/2 hr]&lt;br /&gt;&lt;br /&gt;81) &lt;a href="http://blackskimmer.blogspot.com/2007/03/classification-of-finite-simple-groups.html"&gt;classification of finite simple groups&lt;/a&gt;: example of simple static rules giving surprisingly diverse but only a tiny bit of chaotic pattern [1/2hr]&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;PART 3&lt;br /&gt;THE BIG QUESTIONS: EVOLUTION, ORIGINS OF LIFE, AND MIND&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;CHAPTER 9&lt;br /&gt;PUTTING IT ALL BACK TOGETHER: EVOLUTIONARY BIOLOGY&lt;br /&gt;&lt;br /&gt;Then we put it all back together again and tackle the most fascinating subject: what is it that brings us all those wonderful critters we found outside at the beginning of our exploration? Evolutionary biology.&lt;br /&gt;&lt;br /&gt;96) Tierra   a system of programs that can reproduce, evolve, and form ecosystems [hr]&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;CHAPTERS FOR FURTHER STUDY:&lt;br /&gt;&lt;br /&gt;CHAPTER 10&lt;br /&gt;THE FINAL FRONTIER: CAN WE UNDERSTAND HOW GEOCHEMISTRY CAN BECOME LIFE?&lt;br /&gt;&lt;br /&gt;The final frontier: is life SOLELY a consequence of chemistry and mathematics? If you perform labs in this topic, you are at the forefront of the scientific adventure.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;CHAPTER 11?&lt;br /&gt;MIND&lt;br /&gt;&lt;br /&gt;Bar, why do you leave off discussing mind and consciousness? because I'm not greedy? but the labs watching behavior of single cells, the computer science topics, 260 skills of honeybees, building AI programs to simulate critters is the start.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;CHAPTER 12?&lt;br /&gt;SUPERORGANISMS&lt;br /&gt;&lt;br /&gt;And finally we come back to the ants! This is the most recent hierarchical level of complex behavior to evolve on earth. not only critters with minds who can explore and learn about and manipulate their world, but some organisms come together and build highly cohesive societies:&lt;br /&gt;Ants, honeybees, wasps, termites, naked mole rats, wolves and...  humans.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5023997557807827132-1865780036048703899?l=complexitylabs.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://complexitylabs.blogspot.com/feeds/1865780036048703899/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://complexitylabs.blogspot.com/2009/05/best-labs-maybe-semesters-worth.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5023997557807827132/posts/default/1865780036048703899'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5023997557807827132/posts/default/1865780036048703899'/><link rel='alternate' type='text/html' href='http://complexitylabs.blogspot.com/2009/05/best-labs-maybe-semesters-worth.html' title='A Selection Of Representative Labs With Commentary'/><author><name>barry goldman</name><uri>http://www.blogger.com/profile/16743805553714198251</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5023997557807827132.post-1741245809887849292</id><published>2009-04-24T00:04:00.000-07:00</published><updated>2009-04-24T09:20:34.025-07:00</updated><title type='text'>95) Word Mutation Game</title><content type='html'>&lt;strong&gt;    &lt;a href="http://complexitylabs.blogspot.com/2009/04/complexity-lab-manual.html"&gt;back to top&lt;/a&gt;&lt;/strong&gt;&lt;strong&gt;    &lt;a href="http://complexitylabs.blogspot.com/2009/04/summary-table-of-contents-and.html"&gt;back to summary contents&lt;/a&gt;&lt;/strong&gt;&lt;br /&gt;&lt;strong&gt;&lt;/strong&gt;&lt;br /&gt;&lt;strong&gt;start with one word, and let it reproduce and mutate and interact to form sentences, eventually stories...&lt;br /&gt;&lt;br /&gt;dog:&lt;br /&gt;&lt;br /&gt;bog cog fog hog jog log dig dug dong do doc doe doo dot doge dogs&lt;br /&gt;&lt;br /&gt;use a computer program with spell-check dictionary&lt;br /&gt;&lt;br /&gt;combinations:&lt;br /&gt;&lt;br /&gt;dog jog. hog jog. bog log. dog dig. hog dig. dog dug. hog dug. dog dong. hog dong. dig bog. dug bog. doc dong. doe dig. dog doo. hog doo. doc jog. doge dong. dog dig log. dog dug log. do dog dig. dig dog doo. do dogs dig. do dogs dig log.&lt;br /&gt;&lt;br /&gt;now keep only the words that can interact in sentences:&lt;br /&gt;&lt;br /&gt;dog bog hog jog log dig dug dong do doc doe doo doge&lt;br /&gt;&lt;br /&gt;mutate them:&lt;br /&gt;&lt;br /&gt;hag hug ho hob hoe hoo hop hot how hoy hogs&lt;br /&gt;ajog jo job joe jot joy jogs&lt;br /&gt;blog clog flog slog long lo lob lol lop lot low logs etc...&lt;br /&gt;&lt;br /&gt;more combinations:&lt;br /&gt;hog hag. dog hug. dog hop. do dog hop. how do dog hop. how do dogs dig logs. do dogs hug hot docs. how long do dogs dig. do long logs clog bogs. etc....&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;now if you introduce some geography to all these sentences so that they only join with neighbors. the words themselves are reproduced out of sentences...&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;now of course the ecological possibilities are fixed from MY understanding of language and imagination. in real biological evolution, you got some fixed ecology given by geology, physics, chemistry, geometry... but the new critters themselves also create new ecological possibilities.&lt;br /&gt;&lt;br /&gt;well, in my system the evolution of the words "how" and "do" did the same thing.&lt;br /&gt;&lt;br /&gt;I'll never evolve the word "doggy" because "dogg" cant evolve. but now if I allow mutations in SENTENCES, in particular insertions and deletions, I could get: "dog go", and if I allow rare double mutations, a deletion and a mutation can give me "doggy".&lt;br /&gt;&lt;br /&gt;here is a toy biology that I thoroughly understand and can play with to get insight into all the quirky details that are possible in this biological evolution game.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Bar, you can make this a game people play! MUCH more interesting than scrabble!&lt;/strong&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5023997557807827132-1741245809887849292?l=complexitylabs.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://complexitylabs.blogspot.com/feeds/1741245809887849292/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://complexitylabs.blogspot.com/2009/04/95-word-mutation-game.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5023997557807827132/posts/default/1741245809887849292'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5023997557807827132/posts/default/1741245809887849292'/><link rel='alternate' type='text/html' href='http://complexitylabs.blogspot.com/2009/04/95-word-mutation-game.html' title='95) Word Mutation Game'/><author><name>barry goldman</name><uri>http://www.blogger.com/profile/16743805553714198251</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5023997557807827132.post-5675684253806986296</id><published>2009-04-23T23:59:00.001-07:00</published><updated>2009-04-24T09:22:28.430-07:00</updated><title type='text'>47) Simplest Organic Redox Cycle</title><content type='html'>&lt;strong&gt;   &lt;a href="http://complexitylabs.blogspot.com/2009/04/complexity-lab-manual.html"&gt; back to top&lt;/a&gt;&lt;/strong&gt;&lt;strong&gt;     &lt;a href="http://complexitylabs.blogspot.com/2009/04/summary-table-of-contents-and.html"&gt;to summary contents&lt;br /&gt;&lt;/a&gt;&lt;br /&gt;&lt;/strong&gt;&lt;br /&gt;&lt;strong&gt;&lt;/strong&gt;&lt;br /&gt;&lt;strong&gt;Harold J. Morowitz mentions a simple system of redox cycles of CO2 +H2O yielding formaldehyde and O2 and back again catalyzed by Fe2+/3+ under sunlight/shade, can we do that lab? how would we detect it's working? I suppose the BZ reaction is already more complex and it has a visual indicator!&lt;br /&gt;&lt;br /&gt;If I have a vat of water (with CO2 dissolved in it ) over some catalyst, such as Fe++ ions, spread on the bottom, and I let high energy light (like ultraviolet) strike the catalyst on one side and leave the other side in the dark, we get something like Benard convection. On the lit side we get CO2 + H2O yielding higher energy molecules: CH2O + O2, these will diffuse to the dark side and oxidize back to CO2 and H2O, and as the catalyst on the light side use up all the CO2 there, the CO2 from the dark side will diffuse back to the light side, forming a cycle. This is theoretical, I haven't done it, or seen a physical description of it. The BZ reaction, however, under similar non equilibrium conditions does produce spiral wave patterns. These patterns from above might look stationary but they are made out of migrating molecules, so they are a different sort than patterns in crystals and snowflakes.&lt;br /&gt;&lt;br /&gt;Notice that we need a hot side AND a cold side. If i we shone the UV light on the whole vat of water, and insulated the vat so that no heat was able to escape, the molecules would just build up more and more complicated gunk as the temperature rose, and then as the temperature rises even higher they would eventually come apart until the whole setup would be as hot as the UV source and it would consist of a random plasma of atomic ions. NO PATTERN, gotta have the hot and cold.&lt;br /&gt;&lt;br /&gt;can I do a reaction like this?&lt;/strong&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5023997557807827132-5675684253806986296?l=complexitylabs.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://complexitylabs.blogspot.com/feeds/5675684253806986296/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://complexitylabs.blogspot.com/2009/04/47-simplest-organic-redox-cycle.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5023997557807827132/posts/default/5675684253806986296'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5023997557807827132/posts/default/5675684253806986296'/><link rel='alternate' type='text/html' href='http://complexitylabs.blogspot.com/2009/04/47-simplest-organic-redox-cycle.html' title='47) Simplest Organic Redox Cycle'/><author><name>barry goldman</name><uri>http://www.blogger.com/profile/16743805553714198251</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5023997557807827132.post-922866260596165430</id><published>2009-04-23T23:57:00.000-07:00</published><updated>2009-04-24T09:24:48.730-07:00</updated><title type='text'>From Convection On Spinning Surfaces To Complex Weather Patterns On Earth and Jupiter</title><content type='html'>&lt;strong&gt;    &lt;a href="http://complexitylabs.blogspot.com/2009/04/complexity-lab-manual.html"&gt;back to top&lt;/a&gt;  &lt;/strong&gt;&lt;strong&gt;    &lt;a href="http://complexitylabs.blogspot.com/2009/04/summary-table-of-contents-and.html"&gt;back to summary contents&lt;/a&gt; &lt;/strong&gt;&lt;br /&gt;&lt;strong&gt;&lt;/strong&gt;&lt;br /&gt;&lt;strong&gt;35) Taylor Cuette Vortices Between Two Spinning Surfaces&lt;br /&gt;&lt;br /&gt;The next spin we can introduce to the story IS spinning. If you put a rotating cylinder inside another rotating cylinder and fill the space between them with fluid a similar thing happens. As you increase the relative speeds various discrete numbers of fluid rolls form:&lt;br /&gt;&lt;br /&gt;Pictures here:&lt;br /&gt;&lt;a href="http://www.intothecool.com/physics.php"&gt;http://www.intothecool.com/physics.php&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;36) Combine Convection With A Spinning Earth And We Get Our Atmospheric Circulation Patterns&lt;br /&gt;&lt;br /&gt;When you combine convection on the surface of the Earth under sunlight with the fact that the Earth spins (Coriolis effect) the convection breaks up into a curious pattern of cells which dominate world weather patterns.&lt;br /&gt;&lt;br /&gt;37) Storm Cells&lt;br /&gt;&lt;br /&gt;Add the complication of the fact that when you cool moist air it breaks up into DISCRETE tiny droplets of water or ice, which then fall... you get distinct creatures which can last for many days called storm cells, hurricanes and tiny tornadoes.&lt;br /&gt;&lt;br /&gt;Pictures of diagrams of storm cells&lt;br /&gt;&lt;a href="http://australiasevereweather.com/photography/photos/2003/0330de29.jpg?"&gt;http://australiasevereweather.com/photography/photos/2003/0330de29.jpg?&lt;/a&gt;&lt;br /&gt;&lt;a href="http://hurricanetrackinfo.com/hurricane%20tracking%202.jpg"&gt;http://hurricanetrackinfo.com/hurricane%20tracking%202.jpg&lt;/a&gt;&lt;br /&gt;&lt;a href="http://www.qc.ec.gc.ca/meteo/images/Fig_13-10.jpg"&gt;http://www.qc.ec.gc.ca/meteo/images/Fig_13-10.jpg&lt;/a&gt;&lt;br /&gt;&lt;a href="http://www.britannica.com/thunderstorms_tornadoes/ocliwea114a4.html"&gt;http://www.britannica.com/thunderstorms_tornadoes/ocliwea114a4.html&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;38) Vortex Streets&lt;br /&gt;&lt;br /&gt;Lab with fluids or smoke to show the formation of discrete vortices in turbulent fluid flow!&lt;br /&gt;&lt;br /&gt;39) Weather On Jupiter&lt;br /&gt;&lt;br /&gt;Increase the speed of rotation of our spinning sphere and the weather goes wild: Jupiter&lt;br /&gt;&lt;br /&gt;Pictures of discrete cells on Jupiter.&lt;br /&gt;&lt;a href="http://www.jpl.nasa.gov/images/jupiter/jupiter-v1_640x542.jpg"&gt;http://www.jpl.nasa.gov/images/jupiter/jupiter-v1_640x542.jpg&lt;/a&gt;&lt;br /&gt;&lt;a href="http://www.gearthblog.com/images/images2006/jupiter.jpg"&gt;http://www.gearthblog.com/images/images2006/jupiter.jpg&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;The great red spot of Jupiter is one of many storm cells. Some last for years, the red spot has so far lasted a couple hundred years at least. (actually I'm combobulating three kinds of structures here: the Taylor vortices, the Benard cells, the complex thing a terrestrial storm cell is, and turbulence vortices. (hah! are there distinct types here? do they all blend? ) ) not 100% sure which the red spot is, or maybe a combination.. Already there is much complication before we even get to biological evolution!&lt;/strong&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5023997557807827132-922866260596165430?l=complexitylabs.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://complexitylabs.blogspot.com/feeds/922866260596165430/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://complexitylabs.blogspot.com/2009/04/from-convection-on-spinning-surfaces-to.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5023997557807827132/posts/default/922866260596165430'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5023997557807827132/posts/default/922866260596165430'/><link rel='alternate' type='text/html' href='http://complexitylabs.blogspot.com/2009/04/from-convection-on-spinning-surfaces-to.html' title='From Convection On Spinning Surfaces To Complex Weather Patterns On Earth and Jupiter'/><author><name>barry goldman</name><uri>http://www.blogger.com/profile/16743805553714198251</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5023997557807827132.post-6386134121305265724</id><published>2009-04-23T23:54:00.000-07:00</published><updated>2009-05-09T12:31:36.753-07:00</updated><title type='text'>34) Benard Convection</title><content type='html'>&lt;strong&gt;&lt;a href="http://complexitylabs.blogspot.com/2009/04/complexity-lab-manual.html"&gt;back to top&lt;/a&gt;     &lt;a href="http://complexitylabs.blogspot.com/2009/04/summary-table-of-contents-and.html"&gt;back to summary contents &lt;/a&gt;&lt;br /&gt;&lt;/strong&gt;&lt;a href="http://complexitylabs.blogspot.com/2009/05/best-labs-maybe-semesters-worth.html"&gt;back to best labs summary contents&lt;/a&gt;&lt;br /&gt;&lt;strong&gt;&lt;/strong&gt;&lt;span style="font-weight: bold;"&gt;&lt;br /&gt;Materials: shallow petri dish, some fluid either water with sparkles in it?  or a higher viscosity fluid?  some way to heat it from below uniformly. A way to heat it from above also, perhaps blow dryer.  thermometer, maybe curious lighting techniques?&lt;br /&gt;&lt;br /&gt;Method: watch water heat up, heat quickly to boil, seems to be chaos.  Now heat more slowly and find temperature at which convection cells form.  may have to experiment with depth of water.  Now take temperature of bottom surface and air above water.  now try the experiment again but this time heating both the bottom and heating the air above, do we get convection cells?&lt;br /&gt;&lt;br /&gt;Discussion&lt;br /&gt;If you heat a shallow layer of water in a pan, at a low temperature you get random motions in the water molecules as they carry the heat (molecular motion) from the high temperature bottom of the pan to the low temperature surface of the water. On a macro scale what you begin to see is that the layer of water directly above the pan expands (gets warmer) and thus less dense than the layer above it and rises. This rising layer breaks up into blobs randomly. Of course if blobs are rising, blobs of water at the top must sink because they are more dense (cooler). Already the fact that these homogenous layers break up into blobs is curious math. In fact, i'm not sure we fully understand it (lookup studies of water droplets and splashes, very complex!). The breaking up of the top layer into blobs as they descend, i think is mediated in a complex way by the surface tension of the water at the top. (surface tension is the stuff that makes water creep up the edges of a container of water a millimeter or so, called the meniscus.)&lt;br /&gt;&lt;br /&gt;As you raise the temperature of the bottom of the pan relative to the top of the water you get more random motion. at a certain temperature difference, though, these rising and falling blobs eventually arrange themselves (surprise!) into a fairly neat hexagonal array of convection cells. Warm water rises in the center of each cell and falls at the edges. This is called Benard convection (named after the first to study them, Claude Bernard). As we increase the temperature difference even more, eventually the motion becomes random again and the water begins to boil.&lt;br /&gt;&lt;br /&gt;Two surprising things about this phenomenon are the pattern and the phase transitions. The pattern is relatively neat, most cells are the same size and mostly the same hexagonal shape. The phase transitions are like the ones we couldn't predict for water, at different stages in heating we get a different distinct story. For water it was ice, water, vapor. For sulfur, it is orthorhombic sulfur, yellow liquid, red viscous liquid, and various stages of vapor. For our shallow pan of water, it is: random conductive heating, Benard convection, roiling boil. Actually as the temperature gets hotter and hotter, the boiling goes through a few more qualitative changes.&lt;br /&gt;&lt;br /&gt;This also happens in the extremely thin layer of atmosphere on earth. It is the beginning of weather patterns.&lt;br /&gt;&lt;/span&gt;&lt;strong&gt;&lt;br /&gt;&lt;/strong&gt;&lt;strong&gt;&lt;/strong&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5023997557807827132-6386134121305265724?l=complexitylabs.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://complexitylabs.blogspot.com/feeds/6386134121305265724/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://complexitylabs.blogspot.com/2009/04/34-benard-convection.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5023997557807827132/posts/default/6386134121305265724'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5023997557807827132/posts/default/6386134121305265724'/><link rel='alternate' type='text/html' href='http://complexitylabs.blogspot.com/2009/04/34-benard-convection.html' title='34) Benard Convection'/><author><name>barry goldman</name><uri>http://www.blogger.com/profile/16743805553714198251</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5023997557807827132.post-158344420675434488</id><published>2009-04-23T23:52:00.000-07:00</published><updated>2009-04-24T09:28:59.413-07:00</updated><title type='text'>31.2) Distributed Brownian Motion Machinery: Clathrin Coated Pits</title><content type='html'>&lt;strong&gt;&lt;a href="http://complexitylabs.blogspot.com/2009/04/complexity-lab-manual.html"&gt;back to top&lt;/a&gt;    &lt;a href="http://complexitylabs.blogspot.com/2009/04/summary-table-of-contents-and.html"&gt;back to summary contents&lt;/a&gt;&lt;/strong&gt;&lt;br /&gt;&lt;strong&gt;&lt;/strong&gt;&lt;br /&gt;&lt;strong&gt;Learn the particular kind of Brownian motion machinery that cells exploit to explore possibilities and make patterns and solve problems. show the mechanism of clathrin coated pits that cells use to ingest food packets.&lt;br /&gt;&lt;br /&gt;some forms of endocytosis in cells is done as follows: receptor molecules randomly swim around on the cell membrane. when one bumps into the thing it's supposed to sense outside of the cell, it attaches, and rearranges it's butt sticking into the cell. clathrin molecules swim around just beneath the cell membrane inside. when one bumps into an activated receptor's butt it holds on with it's center while it holds out its 3 arms which are arranged symmetrically and bent INTO the membrane a little bit. well eventually another receptor swims by and bumps into the thing that's got to be brought into the cell, it activates and another clathrin attaches. the clathrins hold each other's arms. each molecule only "knows" about its neighbors. as more of this happens, aided by Brownian motion of all molecules involved, a cage is formed around a piece of cell membrane enclosing the stuff to be brought in and eventually pinches off. very clever. look:&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Receptor-mediated endocytosis by clathrin-coated vesicles&lt;br /&gt;By Dr Tony Jackson *&lt;br /&gt;&lt;br /&gt;A review of how research into the components of the clathrin coat has provided insights into the operation of these molecular machines&lt;br /&gt;&lt;br /&gt;http://www.abcam.com/index.html?pageconfig=resource&amp;amp;rid=10236&amp;amp;pid=14&lt;br /&gt;&lt;br /&gt;mechanism of forming clathrin coated vesicles:&lt;br /&gt;&lt;br /&gt;http://www.pubmedcentral.nih.gov/picrender.fcgi?artid=1225879&amp;amp;blobtype=pdf&lt;br /&gt;&lt;br /&gt;The clathrin machine is not like a computer program at all. the processing is totally distributed. furthermore I suspect we could isolate the molecules involved and get them to work without the whole live cell shebang. have to probably supply the proteins ready phosphorylated though.&lt;br /&gt;&lt;br /&gt;why not call it a machine? what's your definition of a machine? something with gears, pulleys and integrated circuits? I think of machines as things you can understand by seeing how the separate parts interact.&lt;/strong&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5023997557807827132-158344420675434488?l=complexitylabs.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://complexitylabs.blogspot.com/feeds/158344420675434488/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://complexitylabs.blogspot.com/2009/04/312-distributed-brownian-motion.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5023997557807827132/posts/default/158344420675434488'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5023997557807827132/posts/default/158344420675434488'/><link rel='alternate' type='text/html' href='http://complexitylabs.blogspot.com/2009/04/312-distributed-brownian-motion.html' title='31.2) Distributed Brownian Motion Machinery: Clathrin Coated Pits'/><author><name>barry goldman</name><uri>http://www.blogger.com/profile/16743805553714198251</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5023997557807827132.post-197029680398551859</id><published>2009-04-23T23:50:00.001-07:00</published><updated>2009-04-24T09:29:15.292-07:00</updated><title type='text'>29) Which Has More Moving Parts: A Bacteria Or New York City?</title><content type='html'>&lt;strong&gt;&lt;a href="http://complexitylabs.blogspot.com/2009/04/complexity-lab-manual.html"&gt;back to top&lt;/a&gt;    &lt;a href="http://complexitylabs.blogspot.com/2009/04/summary-table-of-contents-and.html"&gt;back to summary contents&lt;/a&gt;&lt;/strong&gt;&lt;br /&gt;&lt;strong&gt;&lt;/strong&gt;&lt;br /&gt;&lt;strong&gt;For people in a big city like New York. sit across from a large apartment building in the city. start counting how many bricks it takes to get from the left side of one window to the next. count how many windows across the building there are. multiply to find how many bricks are all the way across the building. lets say the building is square and lets be generous and pretend the building is entirely filled with bricks. so if we take this number, say it is 250, lets multiply it by itself to get how many bricks there are laid flat in one layer all the way through the building. now count how many bricks from the bottom of one window to the bottom of the next window. multiply that by how many floors. that's how many layers of bricks there would be if the building were entirely filled with bricks. multiply this number of layers by the number of bricks in a layer. that's A LOT of bricks!&lt;br /&gt;Now how many buildings are there in that block? you can multiply again. walk up the street or avenue and count. maybe 4X10? so multiply that by how many bricks per building!&lt;br /&gt;&lt;br /&gt;Now how many blocks in your city? multiply again! how many streets long by how many streets wide is it? you may need to get a full sized map and count, approximate! for NYC, I figured 200 streets from the bottom to the top times 10 avenues wide gives me 2000 blocks in Manhattan then I multiply by 5 for all 5 boroughs of my city.&lt;br /&gt;so how many bricks do you get? you may want to use scientific notation to write it down.&lt;br /&gt;&lt;br /&gt;here's the fun part. imagine ALL those bricks in your minds eye. now, how many molecules are there swirling around in an E. coli bacteria? how do we count that? from our chemistry section we learned that one mole of molecules contains 6X10^23 molecules. Let's start with how large a bacteria is. from our microscope explorations we figured it was about one micron X micron X 3microns long. that's 3cubic micrometers. lets convert to cubic cm! multiply by 1cubic mm per 10^3x10^3x10^3 micrometers =10^-9 mm^3 x 1cubic cm per 10x10x10 mm = 10^-12cm^3 x 1mol/18cubic cm H2O *5/100= 5x10x 6x10^23 molecules/mol =&lt;br /&gt;&lt;br /&gt;[now the question is: do i just suggest the methods or do i also show the worked out answers:&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;there are more atoms in the simplest bacteria than there are bricks in NYC. there are more enzymes huffing and puffing doing their work and taking part in construction projects in that bacteria than there people in NYC (8million) there are more ribosomes in that bacteria than there are buildings in NYC churning out new enzymes every second.&lt;br /&gt;&lt;br /&gt;a bacteria is busier place than all of NYC!&lt;br /&gt;&lt;br /&gt;there is a mole of atoms in my finger approximately:&lt;br /&gt;10,000,000,000,000,000,000,000 of them. think of each group of three zeros as another level of complexity. the reality of Avogadro's number is that it takes that many levels of complexity to grow my finger (and the rest of me) and repair my finger when it is cut, and to maintain it and make it act.&lt;br /&gt;&lt;br /&gt;Avogadro's number is a wild part of our knowledge of reality that has NOT yet entered popular consciousness.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;let's see, E. coli: let's say 3cubic micrometer. so 6*10^23 molecules/18cm^3 H2O is&lt;br /&gt;10^23 molecules/3cm^3&lt;br /&gt;10^23 /3cm^3&lt;br /&gt;10^23/3000 mm^3&lt;br /&gt;10^20/3mm^3&lt;br /&gt;10^20/3*10^9 micron^3&lt;br /&gt;10^11molecules/micron^3&lt;br /&gt;&lt;br /&gt;that's 100billion.&lt;br /&gt;now a million ribosomes*60proteins*1000 aminos*10H2O= that's 60billion right there. must be a high estimate.&lt;br /&gt;&lt;br /&gt;if a protein is 12,000 H2O's into 10^11 that could be 10 million proteins/enzymes&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;10bricks laid across a window, 20 high that's 200 * 10 *10 windows that's 20,000 *100 deep that's 2million bricks per building if it were solid. times 5 * 10 buildings per block is 100million *200 *10 blocks per Manhattan is 200billion * 5 boroughs that's 1000 billion. oops more bricks than molecules. but if you don't imagine buildings to be solid.. well anyway the numbers are comparable&lt;br /&gt;&lt;br /&gt;&lt;/strong&gt;&lt;strong&gt;&lt;/strong&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5023997557807827132-197029680398551859?l=complexitylabs.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://complexitylabs.blogspot.com/feeds/197029680398551859/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://complexitylabs.blogspot.com/2009/04/29-which-has-more-moving-parts-bacteria.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5023997557807827132/posts/default/197029680398551859'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5023997557807827132/posts/default/197029680398551859'/><link rel='alternate' type='text/html' href='http://complexitylabs.blogspot.com/2009/04/29-which-has-more-moving-parts-bacteria.html' title='29) Which Has More Moving Parts: A Bacteria Or New York City?'/><author><name>barry goldman</name><uri>http://www.blogger.com/profile/16743805553714198251</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5023997557807827132.post-7962246531447999937</id><published>2009-04-23T23:49:00.001-07:00</published><updated>2009-05-09T12:13:28.713-07:00</updated><title type='text'>25) What Are The Building Blocks For Cells?</title><content type='html'>&lt;strong&gt;&lt;a href="http://complexitylabs.blogspot.com/2009/04/complexity-lab-manual.html"&gt;back to top&lt;/a&gt;    &lt;a href="http://complexitylabs.blogspot.com/2009/04/summary-table-of-contents-and.html"&gt;back to summary contents&lt;/a&gt;&lt;/strong&gt;&lt;br /&gt;&lt;strong&gt;&lt;/strong&gt;    &lt;a href="http://complexitylabs.blogspot.com/2009/05/best-labs-maybe-semesters-worth.html"&gt;back to best labs summary contents&lt;/a&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;&lt;br /&gt;Materials:&lt;br /&gt;glass jar, plastic vial, distilled water, tap water, oscillatoria culture.  optional: watch glass, microbalance, bunsen burner?&lt;br /&gt;&lt;br /&gt;Lets grow some Oscillatoria. We'll collect some Oscillatoria from a pond. watch it. pretty sophisticated algae! the strands can slide against each other and arrange themselves into sheets to catch the sun! of course they reproduce. notice that there are two different kinds of cells in the strands.&lt;br /&gt;&lt;br /&gt;Here are some electron micrographs: pretty complicated inside.&lt;br /&gt;&lt;br /&gt;now we'll grow them from scratch. We'll boil a jar to kill all the critters in it wash it out. Next we'll filter some water out, to get all the critters and gunk and parts out of it. boil it to kill any other critters we missed. look at it under a microscope. can't find anything in there? ok, we'll put it in the jar, put in a few strands of Oscillatoria, leave some air, and put it in the sun.&lt;br /&gt;&lt;br /&gt;what happens? IT GROWS! what on earth is it building all those parts out of? where does the GREEN come from? It's time for our next level of discovery: CHEMISTRY!&lt;br /&gt;&lt;br /&gt;Maybe there is lots of stuff still in the water! we can try to distill the water and use that. does it grow as well?&lt;br /&gt;&lt;br /&gt;we can try to grow it in a plastic vial instead of glass, does it grow as well in that?&lt;br /&gt;&lt;br /&gt;after we grow a bunch of Oscillatoria, we can weigh it, then dry it out then weigh it again, then burn it. turns into smoke and ash?    what's is THAT? try weighing that!here, try burning some wood, how does THAT turn to smoke, and moisture, and ash. Just what IS stuff that it can go through these TRANSFORMATIONS? We have to imagine a whole new level of parts and how they are put together. It certainly is looking like living creatures take each other apart and can even use water, glass and air into VERY SMALL parts to make themselves! what are these parts?&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;strong&gt;&lt;/strong&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5023997557807827132-7962246531447999937?l=complexitylabs.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://complexitylabs.blogspot.com/feeds/7962246531447999937/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://complexitylabs.blogspot.com/2009/04/25-what-are-building-blocks-for-cells.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5023997557807827132/posts/default/7962246531447999937'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5023997557807827132/posts/default/7962246531447999937'/><link rel='alternate' type='text/html' href='http://complexitylabs.blogspot.com/2009/04/25-what-are-building-blocks-for-cells.html' title='25) What Are The Building Blocks For Cells?'/><author><name>barry goldman</name><uri>http://www.blogger.com/profile/16743805553714198251</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5023997557807827132.post-4716131681520774807</id><published>2009-04-23T23:47:00.001-07:00</published><updated>2009-05-09T12:10:44.420-07:00</updated><title type='text'>22) Look At Pond Water.</title><content type='html'>&lt;strong&gt;&lt;a href="http://complexitylabs.blogspot.com/2009/04/complexity-lab-manual.html"&gt;back to top&lt;/a&gt;      &lt;a href="http://complexitylabs.blogspot.com/2009/04/summary-table-of-contents-and.html"&gt;back to summary contents&lt;/a&gt;&lt;br /&gt;&lt;/strong&gt;    &lt;a href="http://complexitylabs.blogspot.com/2009/05/best-labs-maybe-semesters-worth.html"&gt;back to best labs summary contents&lt;/a&gt;&lt;br /&gt;&lt;strong&gt;&lt;/strong&gt;&lt;br /&gt;&lt;strong&gt;So, we found out that what makes living creatures interesting, what builds them, what makes brains complicated, are CELLS. It's time to find out what kind of creatures these are! In fact cells are to a certain extent, independent organisms. Let's watch some. Some cells make up a whole animal all by themselves. here are some free living cells. watch Stentor, watch rotifers =1000 cells. watch euglena, a small cell. they can do as many things as ants can!! almost. cells are free living amazing beings.&lt;br /&gt;&lt;br /&gt;make a list of activities that cells can do. also 40 or 50 different activities... What ARE these critters. So our next task is to imagine if we can build MICROSCOPIC robots that can do what these free living cells can do, that can do what the cells inside plants and animals can do to come together and make large critters.&lt;br /&gt;&lt;br /&gt;and how will our robots reproduce? these cells don't seem to have parts! We need to look deeper. We will need a bigger microscope!&lt;br /&gt;&lt;br /&gt;Materials:&lt;br /&gt;eye dropper, tweezers, jars, vials, glass well slides, coverslips, microscopes, hand lense, pond, puddle, stream.. pencils, pens, bio drawing paper&lt;br /&gt;&lt;br /&gt;Method:&lt;br /&gt;collect pond critters. find a body of water and collect various bits of water, dead leaves, mats of algae, etc..  use the tweezers, eyedroppers etc.. to get them into jars or vials.&lt;br /&gt;&lt;br /&gt;then bring to lab and place in various combinations with tweezer, eyedropper into well slide with enough water to for coverslip.  takes practice.&lt;br /&gt;&lt;br /&gt;show how to use microscope and lock focus so you don't crash into coverslip.&lt;br /&gt;&lt;br /&gt;now the fun: observe and take notes.  practice seeing with both eyes open for drawing!&lt;br /&gt;&lt;br /&gt;be careful to explore the range of magnifications, convenient hand lens to complex microscope.&lt;br /&gt;&lt;br /&gt;&lt;/strong&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5023997557807827132-4716131681520774807?l=complexitylabs.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://complexitylabs.blogspot.com/feeds/4716131681520774807/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://complexitylabs.blogspot.com/2009/04/22-look-at-pond-water.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5023997557807827132/posts/default/4716131681520774807'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5023997557807827132/posts/default/4716131681520774807'/><link rel='alternate' type='text/html' href='http://complexitylabs.blogspot.com/2009/04/22-look-at-pond-water.html' title='22) Look At Pond Water.'/><author><name>barry goldman</name><uri>http://www.blogger.com/profile/16743805553714198251</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5023997557807827132.post-433714555593148534</id><published>2009-04-23T23:46:00.001-07:00</published><updated>2009-04-24T09:31:09.644-07:00</updated><title type='text'>16) So How ARE Ants Built?</title><content type='html'>&lt;a href="http://complexitylabs.blogspot.com/2009/04/complexity-lab-manual.html"&gt;&lt;strong&gt;back to top&lt;/strong&gt;&lt;/a&gt;&lt;strong&gt;      &lt;/strong&gt;&lt;a href="http://complexitylabs.blogspot.com/2009/04/summary-table-of-contents-and.html"&gt;&lt;strong&gt;back to summary contents&lt;/strong&gt;&lt;/a&gt;&lt;br /&gt;&lt;strong&gt;&lt;/strong&gt;&lt;br /&gt;&lt;strong&gt;Well, do ants go about collecting worn out parts and building each other out of them? remember we found lots of subtle parts inside our insects! not even sure what makes a DISCRETE part in an insect, and how are they put together? we didn't find nuts and bolts!&lt;br /&gt;&lt;br /&gt;Ants don't do it this way AT ALL. we know how ants do it. Ants come from EGGS. We can find some ant eggs and dissect them under a microscope. We would NOT find any parts! but if we wait a few days or weeks, and dissected that egg we would see parts! WERE on earth did they come from? then of course we wait longer and the egg turns into a grub. doesn't look like an ant at all, but it does have parts. at this point the other ants feed the grub. but they don't feed it ant parts! they feed it nectar, and chewed up insects. are there parts in the chewed up insects? sort of, but mangled...&lt;br /&gt;&lt;br /&gt;very mysterious.&lt;br /&gt;&lt;br /&gt;let's try to take a closer look: show stop motion photos of development: cells! A developing ant is a little confusing, so perhaps start off with C. elegans or some such so we can see the distinct cells. what we find is that it all seems to be made of CELLS. the cells are the basic reproducing building blocks, and they move around and respond to each other. They create each other and lay down systems of fibers and pull each other around into shapes and induce each other into becoming different cell types and communicate with each other...&lt;br /&gt;&lt;br /&gt;All the while the cells are SOMEHOW absorbing food from the yolk of the egg to make all themselves and the fibers... but there are NO cells in the yolk, no parts that we can see! How do they do it? what kind of mysterious creatures are these cells? Maybe they are the ultimate robots that we must learn to build?&lt;/strong&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5023997557807827132-433714555593148534?l=complexitylabs.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://complexitylabs.blogspot.com/feeds/433714555593148534/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://complexitylabs.blogspot.com/2009/04/16-so-how-are-ants-built.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5023997557807827132/posts/default/433714555593148534'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5023997557807827132/posts/default/433714555593148534'/><link rel='alternate' type='text/html' href='http://complexitylabs.blogspot.com/2009/04/16-so-how-are-ants-built.html' title='16) So How ARE Ants Built?'/><author><name>barry goldman</name><uri>http://www.blogger.com/profile/16743805553714198251</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5023997557807827132.post-7961552713599884231</id><published>2009-04-23T23:44:00.000-07:00</published><updated>2009-04-24T09:31:23.121-07:00</updated><title type='text'>15) How Are Automobiles Built?</title><content type='html'>&lt;a href="http://complexitylabs.blogspot.com/2009/04/complexity-lab-manual.html"&gt;&lt;strong&gt;back to top&lt;/strong&gt;&lt;/a&gt;&lt;strong&gt;      &lt;/strong&gt;&lt;a href="http://complexitylabs.blogspot.com/2009/04/summary-table-of-contents-and.html"&gt;&lt;strong&gt;back to summary contents&lt;/strong&gt;&lt;/a&gt;&lt;br /&gt;&lt;strong&gt;&lt;/strong&gt;&lt;br /&gt;&lt;strong&gt;Now the question is: how are automobiles made? They certainly don't make each other, like animals do! Let's visit (virtually?) an automobile factory. Well that's quite a production, but the auto factory doesn't make all the parts, it doesn't chew up 'plant machines' and produces the parts from scratch! other factories do that!&lt;br /&gt;&lt;br /&gt;remember we tried to imagine a working ecosystem of robots that could build each other from existing parts. This is our chance to explore how the ecosystem of machines works in the real world. so the next step is to track down the path of each car part and find out what industry it takes to produce it and what parts, materials each of those use, and ... how many different kinds of industrial facilities are required. don't forget all the factories to make the parts of the factories.&lt;br /&gt;&lt;br /&gt;Again remember that none of these factories have brains, it's all being coordinated by PEOPLE.&lt;br /&gt;&lt;br /&gt;In order to go back to our attempt to make the robot ecology, remember that we've got to add brains/programs to each of our robot factories...&lt;/strong&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5023997557807827132-7961552713599884231?l=complexitylabs.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://complexitylabs.blogspot.com/feeds/7961552713599884231/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://complexitylabs.blogspot.com/2009/04/15-how-are-automobiles-built.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5023997557807827132/posts/default/7961552713599884231'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5023997557807827132/posts/default/7961552713599884231'/><link rel='alternate' type='text/html' href='http://complexitylabs.blogspot.com/2009/04/15-how-are-automobiles-built.html' title='15) How Are Automobiles Built?'/><author><name>barry goldman</name><uri>http://www.blogger.com/profile/16743805553714198251</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5023997557807827132.post-4973761868626770886</id><published>2009-04-23T23:43:00.000-07:00</published><updated>2009-04-24T09:31:40.995-07:00</updated><title type='text'>14) Dissect An Automobile, Ants Are MORE Complicated!</title><content type='html'>&lt;a href="http://complexitylabs.blogspot.com/2009/04/complexity-lab-manual.html"&gt;&lt;strong&gt;back to top&lt;/strong&gt;&lt;/a&gt;&lt;strong&gt;      &lt;/strong&gt;&lt;a href="http://complexitylabs.blogspot.com/2009/04/summary-table-of-contents-and.html"&gt;&lt;strong&gt;back to summary contents&lt;/strong&gt;&lt;/a&gt;&lt;br /&gt;&lt;strong&gt;&lt;/strong&gt;&lt;br /&gt;&lt;strong&gt;It is difficult to discover just how all the parts of an insect actually make that insect work, and in fact scientists have not yet come to a full understanding. but we DO know how cars work. so lets look inside a car and see how all the subsystems come together to make a car and see how each system works how they are put together, how many parts it takes. how many DIFFERENT kinds of materials it takes.&lt;br /&gt;&lt;br /&gt;Also note that cars don't have brains! WE act as their brains, so they don't come anywhere CLOSE to the sophistication of a bug!&lt;/strong&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5023997557807827132-4973761868626770886?l=complexitylabs.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://complexitylabs.blogspot.com/feeds/4973761868626770886/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://complexitylabs.blogspot.com/2009/04/14-dissect-automobile-ants-are-more.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5023997557807827132/posts/default/4973761868626770886'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5023997557807827132/posts/default/4973761868626770886'/><link rel='alternate' type='text/html' href='http://complexitylabs.blogspot.com/2009/04/14-dissect-automobile-ants-are-more.html' title='14) Dissect An Automobile, Ants Are MORE Complicated!'/><author><name>barry goldman</name><uri>http://www.blogger.com/profile/16743805553714198251</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5023997557807827132.post-5235300259935307969</id><published>2009-04-23T23:41:00.001-07:00</published><updated>2009-04-24T09:32:19.566-07:00</updated><title type='text'>18) Back To Brains. How To Imagine 20Billion Neurons.</title><content type='html'>&lt;a href="http://complexitylabs.blogspot.com/2009/04/complexity-lab-manual.html"&gt;&lt;strong&gt;back to top&lt;/strong&gt;&lt;/a&gt;&lt;strong&gt;      &lt;/strong&gt;&lt;a href="http://complexitylabs.blogspot.com/2009/04/summary-table-of-contents-and.html"&gt;&lt;strong&gt;back to summary contents&lt;/strong&gt;&lt;/a&gt;&lt;br /&gt;&lt;strong&gt;&lt;/strong&gt;&lt;br /&gt;&lt;strong&gt;start out with 3 blocks of tofu. begin by slicing one into 10 slices. now turn it and make 10 slices again so you got 100 slivers, now turn it sideways and 10 more slices and you got 1000 little cubes. spread them out, make 'em into groups, patterns... get to know a thousand.&lt;br /&gt;&lt;br /&gt;if you want a permanent collection of a 1000 blocks, can you do it with a block of wood and a jigsaw? would need fine grain wood, and start out with maybe a 6X6" block of wood? cutting the last few planes would be hard, use a 6X6X12" block and only slice off half of it. now clamp the slices together and make the cross cuts... the slivers will fly around... maybe a 12X12" piece? now how to clamp the 100 slivers to make the last 10 cuts? how to clamp them? maybe it can be done carefully? the last few cuts will have to be done piecemeal?&lt;br /&gt;&lt;br /&gt;this brings to mind a puzzle: could you get a gel, make it into a block, inject some dye into it to make patterns, let the gel harden and then cut it into 1000 blocks? then can you put it back together?&lt;br /&gt;&lt;br /&gt;a more biological way to make a thousand: fold a piece of paper, fold it again, fold it again... after 5 or 6 folds its too hard to do. that only gets you to 32 or 64 layers.&lt;br /&gt;&lt;br /&gt;lets cut instead: nah by the time you get to the 64 stage you got to cut each stack separately... so you still end up making zillions of cuts...&lt;br /&gt;&lt;br /&gt;what about a long string? if we want to end up with 1024 1cm pieces, then we'll need 1000cm or 10meters or 30 feet of string ok. get two people unroll it and pull it out, fold it and cut. keep folding and cutting after 5 cuts you got a bundle of 32 strings 1foot long, ok measure it and cut them in half. now 64strings 6" long, that's starting to get difficult! after two more cuts it'll be 256 strings about an inch and a half long that might not be too hard, 512 tiny 2cm pieces? that'll take some care... ok, start out with 64feet of string! this might work! now if you tie die the original roll of string all blotchy different colors, by the time you got it all cut up into a writing mass of 1024 different 2cm strings, they will be all different colors, it might look interesting. and a more permanent collection than the blocks of tofu.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;but you can see that if you could get a hold of some living cells and let THEM do the cutting on their own, you can have the process automated by reproducing automata! that would be nice to watch!&lt;br /&gt;&lt;br /&gt;maybe one way to find this is to look at trees outside. find one with a branch that has branched 10 times, once each year: 2, then 4 then 8... if over those 10 years none of the branches has died, then at the ends of the branch, there should be 1024 tips! this can give some idea...&lt;br /&gt;&lt;br /&gt;back to the blocks of tofu, remember we only got to 1000!&lt;br /&gt;&lt;br /&gt;so cut up the other 2 blocks the same way. now go outside and find a really big building on a street corner. begin with the first block of tofu. start lining up the little blocks along one wall of the building from the corner, it'll take about 15 feet to line up all 1000. picturing it? now go back to the corner and line up the next 1000 along the other side of the building.&lt;br /&gt;&lt;br /&gt;now the hard part. back to the corner and stack up the little blocks of the third 1000 UP from the tip of the corner. That goes UP 15feet. see them?&lt;br /&gt;&lt;br /&gt;now IMAGINE. fill in one side of the building with a million each little tofu blocks. that is a thousand rows high of a thousand tofus long. do you see the face of the building filled with a grid of a 1000X1000 little tofu blocks? Now fill in the other side. now more imagine: imagine the whole 15foot cube of building as filled solid with 1000 of those grids. 1 billion blocks of tofu! now 20 such buildings in the neighborhood.&lt;br /&gt;&lt;br /&gt;perhaps an art project can be tried. if you can find such a corner and paint it smooth white. if you can get a couple thousand tiles 1X1cm. then you can mark off, or tile off the thousand on each bottom, mark off the thousand up the corner, and BEGIN to mark the grids at the bottom corner and put in the tiles, make 'em different colors. every few weeks people could add more tiles when they get a chance? how much could we get done to help us imagine a billion?&lt;br /&gt;&lt;br /&gt;anyway once you spend some time with imagining these 20 buildings of billion neurons each, you can next imagine bringing over a TRUCKLOAD of thread, and start connecting the neurons to each other across the buildings. remember many neurons are connected to THOUSANDS of others! again to imagine a dendrite splitting up into a thousand branches, so go back and find your tree branch with the 10 branchings.... that's what your dendrite will look like, and 1000 other tofu blocklets will send threads to it...&lt;/strong&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5023997557807827132-5235300259935307969?l=complexitylabs.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://complexitylabs.blogspot.com/feeds/5235300259935307969/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://complexitylabs.blogspot.com/2009/04/18-back-to-brains-how-to-imagine.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5023997557807827132/posts/default/5235300259935307969'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5023997557807827132/posts/default/5235300259935307969'/><link rel='alternate' type='text/html' href='http://complexitylabs.blogspot.com/2009/04/18-back-to-brains-how-to-imagine.html' title='18) Back To Brains. How To Imagine 20Billion Neurons.'/><author><name>barry goldman</name><uri>http://www.blogger.com/profile/16743805553714198251</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5023997557807827132.post-5865497728609920035</id><published>2009-04-23T23:38:00.000-07:00</published><updated>2009-04-24T09:32:38.014-07:00</updated><title type='text'>12) Ant Anatomy: Dissect Insects</title><content type='html'>&lt;a href="http://complexitylabs.blogspot.com/2009/04/complexity-lab-manual.html"&gt;&lt;strong&gt;back to top&lt;/strong&gt;&lt;/a&gt;&lt;strong&gt;      &lt;/strong&gt;&lt;a href="http://complexitylabs.blogspot.com/2009/04/summary-table-of-contents-and.html"&gt;&lt;strong&gt;back to summary contents&lt;/strong&gt;&lt;/a&gt;&lt;br /&gt;&lt;strong&gt;&lt;/strong&gt;&lt;br /&gt;&lt;strong&gt;So how ARE ants built? Dissect one under a scope and projector. maybe not an ant! Maybe a grasshopper. Dissecting an insect fresh out of the killing jar under Ringer's solution is beautiful. this would be amazing. it's really complicated in there.&lt;br /&gt;&lt;br /&gt;Also have slides of finer dissections and photomicrographs. each of those joints has its own muscles, fibers everywhere, nerves, sensors... trachea, stinger and acid gland, nerves, sensors, each antenna joint filled with hairs and sensors. learn to count an array of hairs, parts of compound eye facets. find the brain.&lt;br /&gt;&lt;br /&gt;see if you can get an ant to move EACH joint, doing some activity.&lt;/strong&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5023997557807827132-5865497728609920035?l=complexitylabs.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://complexitylabs.blogspot.com/feeds/5865497728609920035/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://complexitylabs.blogspot.com/2009/04/12-ant-anatomy-dissect-insects.html#comment-form' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5023997557807827132/posts/default/5865497728609920035'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5023997557807827132/posts/default/5865497728609920035'/><link rel='alternate' type='text/html' href='http://complexitylabs.blogspot.com/2009/04/12-ant-anatomy-dissect-insects.html' title='12) Ant Anatomy: Dissect Insects'/><author><name>barry goldman</name><uri>http://www.blogger.com/profile/16743805553714198251</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5023997557807827132.post-6488724332094463857</id><published>2009-04-23T23:33:00.000-07:00</published><updated>2010-05-17T13:33:48.176-07:00</updated><title type='text'>8) From Transistors To Computers</title><content type='html'>&lt;a href="http://complexitylabs.blogspot.com/2009/04/complexity-lab-manual.html"&gt;&lt;strong&gt;back to top&lt;/strong&gt;&lt;/a&gt;&lt;strong&gt;      &lt;/strong&gt;&lt;a href="http://complexitylabs.blogspot.com/2009/04/summary-table-of-contents-and.html"&gt;&lt;strong&gt;back to summary contents&lt;/strong&gt;&lt;/a&gt;&lt;br /&gt;&lt;strong&gt;&lt;/strong&gt;    &lt;a href="http://complexitylabs.blogspot.com/2009/05/best-labs-maybe-semesters-worth.html"&gt;back to best labs summary contents&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;Materials:&lt;br /&gt;digital integrated circuits catalog, optional: digilab thingy.&lt;br /&gt;&lt;br /&gt;To begin learning about building complex critters out of parts, lets explore the complex machines already around us.&lt;br /&gt;&lt;br /&gt;how do computers work? how do they decode the keyboard and get letter shapes on the screen? how fast? go through the levels of complexity from the digital gates made out of transistors up to digital circuits made of 10s 100s thousands of gates&lt;br /&gt;&lt;br /&gt;start with that old Signetics catalog I had when I was a kid. notice how a half a dozen transistors fit together to make a seamlessly working logic gate, already sophisticated behavior. then see how to fit some gates together to make a flip flop, a decoder, a multiplexer, a timer.&lt;br /&gt;&lt;br /&gt;If possible use a digi-lab to build a few different simple digital circuits out of the same gates.&lt;br /&gt;&lt;br /&gt;now watch how to fit those chips together to make arithmetic units, circuits to display numbers on displays.&lt;br /&gt;&lt;br /&gt;now see how to fit 'em all together to make a microprocessor, the central processor unit, the ram, the keyboard decoder.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;ALTERNATE IDEAS of how to do this at a science center or museum:&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;8) well you can certainly have a bare computer chip a basic one, like an 8080 or something, see how tiny, then another under microscope see a hint at the complexity, then a wall sized blow up, then..&lt;br /&gt;&lt;br /&gt;9) diagram of the various circuits, flip flops, multiplexers... how they work&lt;br /&gt;&lt;br /&gt;how does someone look and realize how they work?  animations of how the signals go though them..   you can even have a table where you put in a grid of cubes...  a giant sized digiboard!  with signal inputs with LEDs.  you put a logic gate on a signal input and see the output, then you look at the diagrams and put the blocks together.  have blocks with those numeric displays.. how do you match up the leads?  a numeric display will have 7 inputs per digit.  what's the geometry here? make it big enough so that it has 8 block faces: 3 blocks long, then you have to snake the other block outputs to them, need a way to cross wires, that's a block!  a wire cross block.&lt;br /&gt;&lt;br /&gt;bar that's insane!  do you know how big the damn thing will have to be? how much can you do with a grid on a wall panel?  the blocks stick to it.  make 'em.. i was thinking 2X2 inches to make it easy to handle.  so a grid (it's gonna be little kids!) 6feet wide by 2feet tall is 36X12 blocks.  is that enough to make ciruits? then chunk the circuits but then there is the problem of leads...  nope!  have blocks that represent various combinations of 4 wires at a time split 8 wires into different directions: 8 input on one face and it's 4 blocks long and the 8 other faces are one lead out each.&lt;br /&gt;&lt;br /&gt;it would take much too long to make a circuit on this!!&lt;br /&gt;&lt;br /&gt;need a better idea.  but bar it would be cool!  kids would love it!&lt;br /&gt;&lt;br /&gt;well?  at least display of how to combine transistors to make two different gates&lt;br /&gt;&lt;br /&gt;next level how to combine bunch of gates to make circuits clock, counter...&lt;br /&gt;&lt;br /&gt;next level how to combine these to make central processor&lt;br /&gt;&lt;br /&gt;animations showing how the signals work...  could be a short movie like they have at these places.&lt;br /&gt;&lt;br /&gt;[hell bar, think the whole complexity lab thing out as a video series like nova or...oh.  nah.. it's got to be interactive!]&lt;br /&gt;&lt;br /&gt;you can make the circuits show the signals going though at each step if you have the kid be the clock, he clocks it at his own pace to follow through, if he gets lost he resets it.  he has switches he can flick up or down to set up the inputs...&lt;br /&gt;&lt;br /&gt;&lt;/strong&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5023997557807827132-6488724332094463857?l=complexitylabs.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://complexitylabs.blogspot.com/feeds/6488724332094463857/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://complexitylabs.blogspot.com/2009/04/8-from-transistors-to-computers.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5023997557807827132/posts/default/6488724332094463857'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5023997557807827132/posts/default/6488724332094463857'/><link rel='alternate' type='text/html' href='http://complexitylabs.blogspot.com/2009/04/8-from-transistors-to-computers.html' title='8) From Transistors To Computers'/><author><name>barry goldman</name><uri>http://www.blogger.com/profile/16743805553714198251</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5023997557807827132.post-8435469563961567303</id><published>2009-04-23T23:31:00.001-07:00</published><updated>2010-05-17T13:25:19.168-07:00</updated><title type='text'>6) Key Out 100 Plants In A Local Park</title><content type='html'>&lt;a href="http://complexitylabs.blogspot.com/2009/04/complexity-lab-manual.html"&gt;&lt;strong&gt;back to top&lt;/strong&gt;&lt;/a&gt;&lt;strong&gt;      &lt;/strong&gt;&lt;a href="http://complexitylabs.blogspot.com/2009/04/summary-table-of-contents-and.html"&gt;&lt;strong&gt;back to summary contents&lt;/strong&gt;&lt;/a&gt;&lt;br /&gt;&lt;strong&gt;&lt;/strong&gt;&lt;br /&gt;&lt;strong&gt;Materials:&lt;br /&gt;identification key to flowering plants, trees, winter twigs. a picture identification guide is also useful. jewelers loupe type lens, tweezers, dissecting needle, plant press, notebook, pen and pencil.&lt;br /&gt;&lt;br /&gt;Methods:&lt;br /&gt;the first step in this endeavor is to learn to see in detail, and learn to use the keys, learn the technique, learn to master the terms for the different features of plants. the best way to do this is to go out with someone and have 'em teach you first hand about 50 different plants that are easy for you to recognize. once you got these down THEN try to key THEM out with the keys, to learn how the keys work and get used to taking the flowers apart and use the hand lens. if you get lost in the key you can always look ahead to the plant you know it is and work through the key backwards.&lt;br /&gt;&lt;br /&gt;use the key in conjunction with the picture book too.&lt;br /&gt;&lt;br /&gt;discussion: try to key out a few species in the same genus if you can find them. grasses, asters, cinquefoils, goldenrods are good tricky ones to try.&lt;br /&gt;&lt;br /&gt;one thing you learn from this experience is just HOW MUCH detail there is in each critter available to use in telling them apart.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Alternates for science center or museum:&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;1) can't go out and collect ants or plants or insects so will have to have some kind of...  could have a table of 100 laminated leaves and you get to mess around and see if they all look different!  can you really tell?  can you see enough detail if you use a hand lens? through the lamination?  can you really tell the diff between a few different grass blades? under 30times you can see the cell surfaces, rows of stomates.. really?  pressed like that?  got to be dried/pressed THEN laminated.  under sanitary conditions?  but the point of this exercise is too see the levels of detail, the trichomes, the cell patterns, stomate patterns... can you see that through lamination?&lt;br /&gt;&lt;br /&gt;2) certainly have rows and rows of 1000s of insects.  in individual cases so you can pick em up and see in detail the hairs and subtle... i mean to key out the ant genera i had to look at subtle details, shapes.&lt;br /&gt;&lt;br /&gt;how does one take the time to do this at a science center?&lt;br /&gt;&lt;br /&gt;how does one get the cumulative impact of all these lessons by randomly walking around a science center for an unpredictable amount of time?  well, one of my dreams was to have a science center where kids would come back to time and time again over course of weeks after school and slowly put together story.  bar, YOUR SIMPLIFIED version of 4 workshops was 4 periods of 6 weeks.  that's like 48 one hour meetings.  no one is going to spend THAT much time at a science center!  complexity lab sums up A LIFETIME OF YOUR STUDY.  how can you compact that into a few science center experiences?&lt;br /&gt;&lt;br /&gt;ok, i'm not being realistic!&lt;br /&gt;&lt;br /&gt;so at a science center what if different kids see their own mix of a FEW of the complexity lab things?  would that still be of value?&lt;br /&gt;&lt;br /&gt;come on make a list of labs that can be perused quickly at a science center:&lt;br /&gt;&lt;br /&gt;1) for sure i can make a display of 30X30 insects=1000 that obviously look different&lt;br /&gt;2) then two different insects under 30 power or whatever to see detail&lt;br /&gt;3) then slide of complexity of surface of plant leaf...&lt;br /&gt;4) can still have table of leaves and keys lying about and the kids can try there hand at keying out a few leaves...&lt;br /&gt;&lt;br /&gt;&lt;/strong&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5023997557807827132-8435469563961567303?l=complexitylabs.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://complexitylabs.blogspot.com/feeds/8435469563961567303/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://complexitylabs.blogspot.com/2009/04/6-key-out-100-plants-in-local-park.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5023997557807827132/posts/default/8435469563961567303'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5023997557807827132/posts/default/8435469563961567303'/><link rel='alternate' type='text/html' href='http://complexitylabs.blogspot.com/2009/04/6-key-out-100-plants-in-local-park.html' title='6) Key Out 100 Plants In A Local Park'/><author><name>barry goldman</name><uri>http://www.blogger.com/profile/16743805553714198251</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5023997557807827132.post-6434718310831288426</id><published>2009-04-23T23:28:00.000-07:00</published><updated>2009-04-24T09:33:26.406-07:00</updated><title type='text'>2) Observe Ant Behavior</title><content type='html'>&lt;a href="http://complexitylabs.blogspot.com/2009/04/complexity-lab-manual.html"&gt;&lt;strong&gt;back to top&lt;/strong&gt;&lt;/a&gt;&lt;strong&gt;      &lt;/strong&gt;&lt;a href="http://complexitylabs.blogspot.com/2009/04/summary-table-of-contents-and.html"&gt;&lt;strong&gt;back to summary contents&lt;/strong&gt;&lt;/a&gt;&lt;br /&gt;&lt;strong&gt;&lt;/strong&gt;&lt;br /&gt;&lt;strong&gt;materials:&lt;br /&gt;15mm vials. paper and tape to make covers for the vials, small piece of sponge, honey, egg, peanut butter... water dropper, more elaborate ant colony housing from texts&lt;br /&gt;&lt;br /&gt;methods:&lt;br /&gt;keeping your ants happy can become quite a bit of animal husbandry, but fairly simple procedures will yield good results. ants are pretty hardy. mostly make sure they don't DRY OUT, at the same time make sure they don't get moist so that mold grows. give 'em air once in a while. feed them a tiny bit every few days. cover them to keep 'em dark at night. don't let them get too cold. don't let them overheat in the sun or anything.&lt;br /&gt;&lt;br /&gt;you can take the paper wrappers off their vials and watch them for a while with a hand lens and take notes. watching during feeding is interesting. see how they react to different foods. you can even feed them live fruit flies, maybe disable them by cooling them off and clipping their wings.&lt;br /&gt;&lt;br /&gt;you should be able to observe activities like these:&lt;br /&gt;dig, take care of larvae, take care of queen, move things around find water, sugar, attack fruit flies, lay trails, greet each other, feed each other, eat stuff, bring stuff to larvae, settle down at night, clean each other, clean antennas...&lt;br /&gt;&lt;br /&gt;observing a few days a week for two or three weeks should give you plenty of opportunities to see stuff. try to list the activities. try to break 'em up into discrete actions of parts of ants as if you were going to build a robot ant and you need to program in each action. can you find maybe 40 activities? 100s of actions?&lt;/strong&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5023997557807827132-6434718310831288426?l=complexitylabs.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://complexitylabs.blogspot.com/feeds/6434718310831288426/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://complexitylabs.blogspot.com/2009/04/2-observe-ant-behavior.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5023997557807827132/posts/default/6434718310831288426'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5023997557807827132/posts/default/6434718310831288426'/><link rel='alternate' type='text/html' href='http://complexitylabs.blogspot.com/2009/04/2-observe-ant-behavior.html' title='2) Observe Ant Behavior'/><author><name>barry goldman</name><uri>http://www.blogger.com/profile/16743805553714198251</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5023997557807827132.post-5881290178305173311</id><published>2009-04-23T23:05:00.000-07:00</published><updated>2009-04-24T09:33:49.724-07:00</updated><title type='text'>On The Entries Themselves and Intended Audience</title><content type='html'>&lt;a href="http://complexitylabs.blogspot.com/2009/04/complexity-lab-manual.html"&gt;&lt;strong&gt;back to top&lt;/strong&gt;&lt;/a&gt;&lt;strong&gt;      &lt;/strong&gt;&lt;a href="http://complexitylabs.blogspot.com/2009/04/summary-table-of-contents-and.html"&gt;&lt;strong&gt;back to summary contents&lt;/strong&gt;&lt;/a&gt;&lt;br /&gt;&lt;strong&gt;&lt;/strong&gt;&lt;br /&gt;&lt;strong&gt;Some of them would be a challenge for university students, even those concentrating on the sciences. Some of the 'labs' are merely descriptions of results too complex to do in this lab setting. Some can be done with paper and pencil. Many can be done by middle school age kids.&lt;br /&gt;&lt;br /&gt;My Goal is that something like this lab can become a core requirement for most college degrees much as algebra is now currently (such an antiquated thought style). More exciting would be that students majoring in subjects as diverse as biology, computer science, economics, philosophy can earn a minor in complexity. Some of these topics can be found in courses in mathematics, computer science, molecular biology, physics... but the topics are hidden deep within those fields. I feel they need to be brought together so that their aggregate impact can become apparent.&lt;br /&gt;&lt;br /&gt;(This is a preliminary report. I am still in the process of writing many of the labs. Indeed, some I have not yet tried out for my self. I need to rewrite different versions for different audiences.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;/strong&gt;&lt;strong&gt;&lt;/strong&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5023997557807827132-5881290178305173311?l=complexitylabs.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://complexitylabs.blogspot.com/feeds/5881290178305173311/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://complexitylabs.blogspot.com/2009/04/on-entries-themselves-and-intended.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5023997557807827132/posts/default/5881290178305173311'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5023997557807827132/posts/default/5881290178305173311'/><link rel='alternate' type='text/html' href='http://complexitylabs.blogspot.com/2009/04/on-entries-themselves-and-intended.html' title='On The Entries Themselves and Intended Audience'/><author><name>barry goldman</name><uri>http://www.blogger.com/profile/16743805553714198251</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5023997557807827132.post-4287973088260399646</id><published>2009-04-23T23:04:00.000-07:00</published><updated>2009-04-24T09:34:08.560-07:00</updated><title type='text'>Complexity Lab Manual Table of Contents</title><content type='html'>&lt;a href="http://complexitylabs.blogspot.com/2009/04/complexity-lab-manual.html"&gt;&lt;strong&gt;back to top&lt;/strong&gt;&lt;/a&gt;&lt;strong&gt;      &lt;/strong&gt;&lt;a href="http://complexitylabs.blogspot.com/2009/04/summary-table-of-contents-and.html"&gt;&lt;strong&gt;back to summary contents&lt;/strong&gt;&lt;/a&gt; &lt;a name="5"&gt;&lt;/a&gt;&lt;br /&gt;&lt;strong&gt;&lt;/strong&gt;&lt;br /&gt;&lt;strong&gt;ORGANISMS&lt;br /&gt;1) Collect Ant Colonies&lt;br /&gt;2) Observe Ant Behavior&lt;br /&gt;3) Cooperative Organization In Social Insect Colonies&lt;br /&gt;4) How a Honeybee Colony Decides On a New Nest.&lt;br /&gt;5) Key Out Ants Under Dissection Scope.&lt;br /&gt;6) Key Out 100 Plants In A Local Park&lt;br /&gt;7) Insect Diversity&lt;br /&gt;8) From Transistors To Computers&lt;br /&gt;9) Can We Build Ant Robots?&lt;br /&gt;10) Program Ant Simulations&lt;br /&gt;11) Self Sustaining Ecosystem Of Reproducing Robots?&lt;br /&gt;12) Ant Anatomy: Dissect Insects&lt;br /&gt;13) Ant Brains: Photomicrographs&lt;br /&gt;14) Dissect An Automobile, Ants Are MORE Complicated!&lt;br /&gt;15) How Are Automobiles Built?&lt;br /&gt;16) So How ARE Ants Built?&lt;br /&gt;17) Watching Flower Or Mushroom Development&lt;br /&gt;18) Back To Brains. How To Imagine 20Billion Neurons.&lt;br /&gt;19) What Is A 20Billion Neuron Brain Capable Of?&lt;br /&gt;20 How Complex Is Language?&lt;br /&gt;21) How Many Connections Between Words?&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;LIVING CELLS&lt;br /&gt;22) Look At Pond Water.&lt;br /&gt;23) Watch Stentor&lt;br /&gt;24) Watch Euglena, Bacteria&lt;br /&gt;25) What Are The Building Blocks For Cells?&lt;br /&gt;26) Paper Chromatography&lt;br /&gt;27) Microstructure Of Cells&lt;br /&gt;28) Metabolic Wall Chart!&lt;br /&gt;29) Which Has More Moving Parts: A Bacteria Or New York City?&lt;br /&gt;30) Visualize All The Detail In One E. Coli&lt;br /&gt;31) Distributed Brownian Motion Machinery: Clathrin Coated Pits&lt;br /&gt;32) The DNA Is NOT The Brain!&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;PHYSICAL/CHEMICAL DYNAMICAL SYSTEMS FAR FROM EQUILIBRIUM: difference in temperature leads to disorder in the total system by way of energy flow which however can lead to INCREASE in order in a subsystem&lt;br /&gt;33) Build A Steam Engine&lt;br /&gt;34) Benard Convection&lt;br /&gt;35) Taylor Cuette Vortices Between Two Spinning Surfaces&lt;br /&gt;36) Combine Convection With A Spinning Earth And We Get Global Weather Patterns&lt;br /&gt;37) Storm Cells&lt;br /&gt;38) Vortex Streets&lt;br /&gt;39) Weather On Jupiter&lt;br /&gt;40) Dynamic Processes In Mineral Formation&lt;br /&gt;41) After 4.5Billion Years Of Mixing, The Earth Has NOT Blended To Homogeneity&lt;br /&gt;42) Belousov-Zhabotinski Reaction&lt;br /&gt;43) Deep Sea Manganese Nodules&lt;br /&gt;44) Play With A Candle Flame&lt;br /&gt;45) Suns Have Complex Dynamic Organization&lt;br /&gt;47) Simplest Organic Redox Cycle&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;MATHEMATICAL DYNAMICAL SYSTEMS:&lt;br /&gt;&lt;br /&gt;CELLULAR AUTOMATA&lt;br /&gt;48) John Horton Conway's Game Of Life&lt;br /&gt;49) Game Of Go&lt;br /&gt;50) Cellular Automata With NON Local Rules.&lt;br /&gt;51) Cellular Automata Robust Under Random Fluctuations&lt;br /&gt;52) Cellular Automata With Random Input&lt;br /&gt;53) Explore The Space Of 1 Dimensional Cellular Automata&lt;br /&gt;54) Kauffman's NK Boolean Networks&lt;br /&gt;55) Coin Flipping And Random Walks&lt;br /&gt;&lt;br /&gt;DYNAMICAL SYSTEMS&lt;br /&gt;56) 3n+1 game&lt;br /&gt;57) An Integer Dynamical System With A Curious Array Of Orbits&lt;br /&gt;58) Iterates Of The Unimodal Map: Intro To Concepts In Mathematical Dynamical Systems&lt;br /&gt;59) 3 Body Problem In Newtonian Mechanics&lt;br /&gt;60) Lorenz Attractor and Chaotic Waterwheel&lt;br /&gt;61) Compare Various Combinations Of Discrete And Continuous In These Dynamical Systems&lt;br /&gt;&lt;br /&gt;EXAMPLES FROM COMPUTER SCIENCE AND CYBERNETICS&lt;br /&gt;62) Positive Feedback&lt;br /&gt;63) Binary Search&lt;br /&gt;63.5) Examples Of Trial And Error Algorithms&lt;br /&gt;64) Negative Regulatory Feedback&lt;br /&gt;65) Compare Trial And Error With Direct Prediction&lt;br /&gt;66) Data vs. Algorithm&lt;br /&gt;67) Hierarchical vs. Distributed Control&lt;br /&gt;68) Iteration vs. Recursion&lt;br /&gt;68) Exploratory Play Algorithms&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;PATTERN FORMATION AT EQUILIBRIUM. PHYSICS/CHEMISTRY:&lt;br /&gt;70) Collect And Learn About Rocks And Minerals&lt;br /&gt;71) Listen To The "How Rocks And Minerals Form" Exhibit At The American Museum of Natural History&lt;br /&gt;72) Molecules Have Shape&lt;br /&gt;73) 10 Million Billion Billion Molecules Of Water In A Glass&lt;br /&gt;74) Periodic Chart Of Elements&lt;br /&gt;75) Phase Transitions In Water: Breath, Oceans, And Snowflakes&lt;br /&gt;76) Phase Transitions For Sulfur: Even Wilder!&lt;br /&gt;77) We Couldn't Predict Buckyballs After 60 Years Of Quantum Chemistry&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;PATTERN FORMATION AT EQUILIBRIUM. MATH:&lt;br /&gt;propose a set of rules and let them play out and you often find you get a set of discrete entities which follow them that is interestingly diverse but not infinitely chaotic!&lt;br /&gt;78) Prime Numbers,&lt;br /&gt;79) Fibonacci Numbers&lt;br /&gt;80) 5 Platonic Solids&lt;br /&gt;81) Classification Of Finite Simple Groups&lt;br /&gt;82) Combinatorics&lt;br /&gt;83) Linear, Polynomial, Exponential, Factorial...&lt;br /&gt;84) Exponential Growth&lt;br /&gt;85) Integer, Rational, Real&lt;br /&gt;86) Analog vs. Digital&lt;br /&gt;87) Enumerations Of Finite Graphs&lt;br /&gt;88) Zero One Laws In Random Graphs&lt;br /&gt;89) Must Be Tons More Math&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;PUT IT BACK TOGETHER: EVOLUTION&lt;br /&gt;90) Diversity And Disparity Of Life&lt;br /&gt;91) There Are At Least 3 Styles Of Design&lt;br /&gt;92) Collect Fossils&lt;br /&gt;93) Geology, Strata, Time&lt;br /&gt;94) Geochemical History&lt;br /&gt;95) Word Mutation Game&lt;br /&gt;96) Tierra, An Ecosystem Of Evolving, Reproducing Computer Programs&lt;br /&gt;97) Theory Of Darwinian Evolution&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;THE FINAL FRONTIER. LIFE FROM CHEMISTRY?&lt;br /&gt;98) Ecosystem Of Reproducing Candle Wicks?&lt;br /&gt;99) Self Sustaining Ecosystem Of Reproducing Chemical Robots?&lt;br /&gt;100) Chemical Origin Of Life&lt;br /&gt;&lt;br /&gt;&lt;/strong&gt;&lt;strong&gt;&lt;/strong&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5023997557807827132-4287973088260399646?l=complexitylabs.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://complexitylabs.blogspot.com/feeds/4287973088260399646/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://complexitylabs.blogspot.com/2009/04/complexity-lab-manual-table-of-contents.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5023997557807827132/posts/default/4287973088260399646'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5023997557807827132/posts/default/4287973088260399646'/><link rel='alternate' type='text/html' href='http://complexitylabs.blogspot.com/2009/04/complexity-lab-manual-table-of-contents.html' title='Complexity Lab Manual Table of Contents'/><author><name>barry goldman</name><uri>http://www.blogger.com/profile/16743805553714198251</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5023997557807827132.post-6430808485954620849</id><published>2009-04-23T23:03:00.000-07:00</published><updated>2009-04-24T09:34:28.870-07:00</updated><title type='text'>Introduction</title><content type='html'>&lt;a href="http://complexitylabs.blogspot.com/2009/04/complexity-lab-manual.html"&gt;&lt;strong&gt;back to top&lt;/strong&gt;&lt;/a&gt;&lt;strong&gt;      &lt;/strong&gt;&lt;a href="http://complexitylabs.blogspot.com/2009/04/summary-table-of-contents-and.html"&gt;&lt;strong&gt;back to summary contents&lt;/strong&gt;&lt;/a&gt; &lt;a name="4"&gt;&lt;/a&gt;&lt;br /&gt;&lt;strong&gt;&lt;/strong&gt;&lt;br /&gt;&lt;strong&gt;Why are we animals so remarkable compared to dumb clunky noisy human machines? From the earliest writings of mankind, we can see that they too wondered about this. They opened animals up and looked inside. All they saw was a mass of guts. Most early observers concluded that the intricate behaviors and structures of animals did NOT come from flesh, but from something like mind infused into animal flesh somehow. This was reasonable since their experience of their own minds was intricate and complex, powerful compared to what they saw of dead flesh.&lt;br /&gt;&lt;br /&gt;We've learned a bit about flesh since then. In the last 150 years especially. In the last 50 years what we've learned would blow the minds of these early observers and philosophers! We've learned to look within.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;WHAT ARE ANIMALS&lt;br /&gt;we animals are so remarkable because rather than being built from the outside by human factories we are built up from the inside by a community of cells. Our details are exquisite and our capacities are subtle because there are MANY of these cells. And they interact with each other as people do in a society. As things go in this universe we are rather large and are built up by VERY large communities of these cells - 100 billion of them. that's more than all the people in the human race by a factor of 15!&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;WHAT ARE LIVING CELLS&lt;br /&gt;And how do cells do it? what are they? The cells are actually living animals themselves. you can watch one of yours under a microscope. Put an epithelial cell on a petri dish and feed it and it will run mazes, react to it's neighbors, REPRODUCE and grow a coordinated society of interacting cells. They will come together and build tissues of the right shape and thickness, repair holes...Each kind of our cells knows how to build a different kind of tissue, each tissue interacts and builds the interacting organs.&lt;br /&gt;&lt;br /&gt;But how do they do it? you can watch a single celled creature in a drop of pond water, stentor, euglena, euplotes, amoeba will do. they really do have an impressive repertoire of behaviors. They can sense multiple aspects of their environment, various nutrients, water currents, temperature, pH, light, harmful chemicals, magnetic fields, gravity... They can make decisions, follow gradients, recognize each other, move in the direction they want, build homes around themselves, find mates, have sex, repair damage, form memories... monitor their internal environments... ah.. their internal environments.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;LIVING CELLS ARE SENSITIVE MOLECULES DANCING IN ENERGY FLOW&lt;br /&gt;So how do cells work? What makes 'em alive? Well, they are chemistry, semi-fluid, and BIG. Yes, even though they are small compared to US, 100 of them can fit in a line across the thickness of our fingernails, far smaller than any decent machine WE can build, they are still HUMONGOUS compared to the atoms and molecules that make this universe interesting.&lt;br /&gt;&lt;br /&gt;I must describe the STRUCTURE of these cell critters and the PROCESSES that make 'em behave. I'll go back and forth.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;WHY ARE CELLS FLUID: ENORMOUS NUMBER OF SLIPPERY MOLECULES&lt;br /&gt;How can something be FLUID, what is a fluid? Why can the internal 'organs' inside a cell move around? Because it's not all one gunky solid mass. Matter happens to be made up of DISCRETE parts that can slide past each other and interact. Why so fluid then? more fluid than a sandpile? Well, there are more molecules in a cell than there are grains of sand in a sandpile! Let's face it, at some point in describing the remarkable abilities of living beings we are going to have to break down and talk mathematics, because the intricacies that mathematics (the study of pattern) is capable of is one of the reasons we animals are so remarkable. You will do lots of math in the complexity labs.&lt;br /&gt;&lt;br /&gt;After doing some of the complexity labs you find out that there are 1000s of times more molecules in a living cell than there are grains of sand in a large sandpile! Not only that but at the levels of cells molecules are always in MOTION. you can see it for yourself by watching ink diffuse in still water. no matter how much you try to still the water (you can even freeze it and the ink will still diffuse, might take years! even over millions of years different kinds of rocks can diffuse into each other!), the ink still diffuses. The molecules are moving at 1000s of miles per hour and bumping into each other billions of times a second. and what happens when they come close? most of the time they act like the same poles of a magnet and repell each other, slip past each other.&lt;br /&gt;&lt;br /&gt;All this comes together to make a LARGE mob of water molecules like a living cell, FLUID.&lt;br /&gt;&lt;br /&gt;In another lab we see that the number of molecules in a single cell is more than all the bricks in a large city like New York. And there are MANY kinds of molecules. In fact the reason why living cells are so capable and flexible and creative is because of molecules. Let's talk about molecules!&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;WHAT CAN MOLECULES DO&lt;br /&gt;To bring their shocking capabilities into focus, let's mention in passing an argument that's been going around for awhile about "how could life possibly happen by chance out of the chemistry of rock and mud and water and air and lightning? Out of the random motions of molecules?" An astronomer Fred Hoyle once made a pissing remark that this was about as likely as it was to find a pile of Boeing 747 parts spontaneously assemble into a working airplane in a passing tornado.&lt;br /&gt;&lt;br /&gt;Let's use this example to point out the differences between molecules and Boeing parts. Are you picturing that tangled heap of a million boing parts? sheets of aluminum, wires, gears, 1000s of nuts and bolts...&lt;br /&gt;&lt;br /&gt;1) there are WAY more molecules in a cell than there are parts in an airplane. 10 thousand billion vs a mere million. a cell has more parts than 10 million airplanes! they are cities, not machines!&lt;br /&gt;&lt;br /&gt;2) the molecules are in constant motion, bumping into each other a billion times a second. boeing parts just sit there, unless WE move 'em about. This motion does not happen because the molecules are like little animals or rocket ships but it's merely the way the universe is. all the parts have energy and this is expressed in motion. It just happens. The energy is never lost, only transfered from one form to another, from one molecule to another.&lt;br /&gt;&lt;br /&gt;3) molecules are fascinating little machines, not machines, but how to describe it? i can either do it with physics and mathematics or a metaphore, they are like little critters themselves, not nearly as complex, yet, molecules can sense each other, they can tell each other apart! when they come together at their dizzying 1000 miles per hour in that short billionth of a second they can sense their respective orientations to each other and decide whether to change shape as they pass or even join together.&lt;br /&gt;&lt;br /&gt;Actually, a molecule of water, one of the simpler molecules in a cell is a dance of 18 electrons arranged in a few different energy levels of dancing and embodying a complex 3 dimensional geometry of possibilities... when two of them approach each other, these electron dances in each molecule sense each other and do a complex mathematical calculation to come up with which way to react if they react at all. many things can happen! And these things DO happen. it's called chemistry.&lt;br /&gt;&lt;br /&gt;3.5) not only are molecules in motion due to their kinetic energy, but all molecules, being made up of more than one atom, bonded to each other by waveforms of electrons dancing, jiggle, vibrate, bend, twist... I don't want to say they are alive, but to what in our size realm can i compare them to? NOTHING! This is all new experience for humanity, what the universe is built out of...&lt;br /&gt;&lt;br /&gt;4) So molecules are in constant random motion searching the space of molecules around them sensing the molecules around them and can join with each other and come apart spontaneously. boing parts do not do this. (you are beginning to see that the creativity of the universe is spread apart on finer and finer levels at simpler and simpler levels into submodules and sub submodules..)&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;THE VARIETY AND STRUCTURE OF BIOLOGICAL MOLECULES&lt;br /&gt;5) how many different kinds are there? Well, life is made up of 22 basic atoms. I hesitate to call them building blocks because as described above they are NOTHING like bricks, they are more like mindless bees buzzing around each other and interacting... The atoms: Carbon, Hydrogen, Oxygen, Nitrogen, Surfer, Phosphorus. The backbone ingredients. Sodium, Magnesium, Potassium, Calcium, Chlorine, Iron. The minor ingredients. Strontium, Vanadium, Chromium, Molybdenum, Manganese, cobalt, Nickel, Copper, Zinc, Iodine. The trace spices.&lt;br /&gt;&lt;br /&gt;The 99.9% of life is the backbone CHNOPS. The Sodium, Magnesium, Potassium, Calcium, Chlorine in minute quantities subtly modulate the electrical properties of water for life. The rest of those trace metals act as catalysts, helping to join the backbone atoms together into specific combinations.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;SOME MATHEMATICS HELPS: COMBINATORICS AND GEOMETRY&lt;br /&gt;The combinations. In one of the complexity labs I ask you to get some clay and toothpicks and explore all the ways you can join two toothpicks together, 3, then 4, then 5, 6... by 6 toothpicks, 10 toothpicks, the number of different curious structures that you can form is surprising. rings, pyramids, linked rings, stars, cubes... and of course we are only using all the same kind of toothpick and toothpicks are not responsive, reactive as atoms are.&lt;br /&gt;&lt;br /&gt;A more interesting lab would be to join balls with swivels and springs. Then not only would you explore the surprising array of shapes that geometry invents, but also dynamical properties: which shapes can vibrate this way, which can swivel, you can begin to explore the different kinds of machines that spontaneously arise from geometry itself.&lt;br /&gt;&lt;br /&gt;You can see from our labs on mathematics that mathematics by itself can give us a richly complex yet not chaotic array of patterns from merely the simple differential equations governing identical electrons and protons.&lt;br /&gt;&lt;br /&gt;The number of different molecules we can make out of a dozen carbons, hydrogens, nitrogens and oxygens, say C, C, C, C, C, C, H, H, H, H, H, O, O, O, N, N, is almost astronomical. In the cell there are over a 100 different basic small molecules that are constantly being transformed into each other in a complicated tangled network of chemical reactions. These molecules; water, 22 different amino acids, dozens of sugars, dozens of different kinds of fatty molecules, 5 different kinds of nucleotides can interact with each other in 1000s of combinations. and in fact the sugars and aminos an nucleotides join with EACH OTHER in millions of different combinations giving us proteins, enzymes, strands of RNA and DNA...&lt;br /&gt;&lt;br /&gt;All the time we have to think, structure, process, structure process... One role of all these shapes is to build up the complex structures of the cell, but the other role of all these shapes is that they are nodes in the network of chemical reactions of the cell. It's the subtly modulating network of chemical reactions that gives the cell its' behavior. This then modulates the structures, the structures modulate the processes... round and round... you can build up quite complex behavior this way.&lt;br /&gt;&lt;br /&gt;the amino acids are molecules that means they jiggle, they are sensitive to each other, sensitive to temperature, water, pH, other molecules. When you join up a 100 of them in a long string, they don't just sit there! they are immersed in all that jiggling of water molecules and the string of them is bending tangling, each amino feeling out the other and they fold into complicated knots. These knots however now are flexible and have many 'sensory organs' many 'hands' sticking outside of themselves. in conjunction with other small molecules called co-enzymes and with the trace metals each of which helps with a different energy level, geometry of electron transfer, these proteins can act as sophisticated machines.&lt;br /&gt;&lt;br /&gt;They can act as catalysts that transform one of the 100 small molecules into another. In fact it is the array 1 thousand specific enzymes that acts to coordinate all those reactions that make the behavior of a cell. Or they can string up small molecules into more kinds of chains... in fact 50 different kinds of proteins and 3 kinds of strands of RNA can come together into an elaborate factory that can read blueprints and manufacture MORE proteins, all the 1000 kinds that each cell has. Then, a dozen different proteins can come together and go copy more blueprints off the DNA library, dozens more can make copies of the DNA library itself.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;EXPERIENCE WITH COMPLEXITY FROM COMPUTER SCIENCE, ENGINEERING AND PHYSICS&lt;br /&gt;A little computer science is in order here. you now begin to see some of the complexity happening inside a living cell. when you get experience writing computer programs out of dozens of interacting modules like this. you begin to get a feel for what kind of interesting robots you can create out of these programs. bear in mind that none of us have succeeded in writing programs this complex! we've only been at it for 60 years. millions of years of design cycles have gone into honing down the clever interactions found in cells.&lt;br /&gt;&lt;br /&gt;Realize that these protein machines, and small molecules, subtle, sensitive, jiggly more-than-building-blocks are constantly bumping into each other testing each other out randomly trying out new possibilities millions of times a second. A simple bacteria has more bustling activity in it more moving parts than all of New York City. more molecules than bricks, more enzymes then people, more ribosome factories than buildings... more KINDS of enzymes than human professions. And fast. It takes maybe 20 to 100 years for a city to form a colony and reproduce itself. A bacteria can do it in 20 minutes!&lt;br /&gt;&lt;br /&gt;More needs to be mentioned about process. So I've painted a picture of Millions of mindless simple parts jiggling around each other randomly making a cell. Is all that random motion of mindless simple parts enough to create the coordinated intelligent behavior of a living cell you can watch wend its way under a microscope? We need to discuss some discoveries from physics, engineering and computer science.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;PHYSICS OF ORDER FROM ENERGY FLOW THROUGH FLUIDS&lt;br /&gt;One thing we add to the chaotic swirling Brownian motion of molecules in cells, is energy flow. Even without biology, energy flowing through simple systems of molecules whether in swirling fluids or chemical reactions, can ORGANIZE that fluid and creates discrete structures in it. (And by energy we are talking about a ONE dimensional number. How fast a molecule is moving, or how far apart an electron is from a proton. In no way has this conception of energy anything to do with the complex frenzy of human attention or desire. None of that new age crap. It took physicists 150 years to whittle energy down to the streamlined usefully measurable concept that it is today. The complexity does not lie in the 'energy' it lies in the different interactions among the parts that the energy simply sets into motion.)&lt;br /&gt;&lt;br /&gt;Energy flow. place a flat tray of water 5mm deep on top of something that will heat the bottom evenly. Now that layer of water is warmer below and cooler above. When you have two different temperatures heat is what happens, energy flows from below to above. the higher temperature below of course is a random jiggling of gazillions of molecules of water. and this is what we observe. everywhere in the water, random jiggling under the microscope. crank up the heat on the bottom slowly. the water molecules below jiggle more and more. they start traveling slowly throughout the layer of water. random currents of molecules, like tangled threads of fungal mycelium may form, connecting, breaking... (it is actually difficult to observe and even more difficult to describe, simulate) crank up the heat some more..&lt;br /&gt;&lt;br /&gt;At a distinct temperature difference which is dependent on the viscocity of the water, the overall temperature and the thickness of the layer, something surprising happens. All that random motions arrange themselves into a stable pattern of stable discrete hexagonal convection cells.&lt;br /&gt;&lt;br /&gt;Water at the bottom in the center of each cell getting warmer, expanding, becoming less dense, so rising to the surface, giving off heat to the cooler air, being pushed to the sides of the convection cell by water rising behind it, cooling some more there and becoming more dense, so sinking at the edges of the convection cell where it will pick up heat again and start the cycle over again.&lt;br /&gt;&lt;br /&gt;Or at the molecular level: Molecules in the center of each cell picking up heat from the bottom, moving faster (more kinetic energy is what higher temperature is) traveling upwards till they get to the surface giving off their energy to the surface molecules and then to the cooler air, interact subtly with the surface tension and disperse sideways till they meet the sideways molecules of the neighboring cell and then, again interacting subtly with the surface tension, head down the sides of the cells to start again.&lt;br /&gt;&lt;br /&gt;WATCHING TERMITE COLONIES CAN HELP GIVE INSIGHT&lt;br /&gt;But the convection cells are SO MUCH larger than the tiny random motions of the molecules were before they formed. How does it happen? Ever watch a million half inch long termites build a complicated 10 foot tall termite mound full of chambers and passageways? In such colonies is a convenient parallel processing computer that we can watch that simulates something like this. The termites cannot see the whole mound. They probably don't even have a mental image of the structure of the whole mound. no one termite or even committee of them is keeping track of everything.&lt;br /&gt;&lt;br /&gt;What happens amongst termites and social insects of all sorts is that each termite knows a small set of interactions it performs with its neighbors. each termite only senses whats in its local vicinity and what the termites it meets are doing. mostly termites are pretty sloppy and random too! they put things together, take them apart, other termites come and put the thing back together... eventually when a 'critical mass' of things starts happening the termites are organized into these remarkable structures. 'critical mass' 'organized', The invisible hand of economics? God? spirit? No, just mathematics, which we can explore.&lt;br /&gt;&lt;br /&gt;Somewhere in there a phase transition occurs when the more and more complicated motions of tangled threads of moving molecules organizes themselves into this coherent motion.&lt;br /&gt;&lt;br /&gt;ENERGY FLOW THROUGH CHEMICAL REACTIONS CAN DO THIS TOO&lt;br /&gt;Chemical reactions can do this too. The Belousov Zabotinsky reaction. Malonic acid, Bromate, Cerium ions, in water. Different configurations form randomly, some reactions go slowly, others go quickly, reaction products diffuse.. put it all in a petri dish and watch. at some point when the concentration of one of the reactants reaches a critical point the thing begins to organize itself into spiral waves of reaction cycles pulsing like the beating heart.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;MORE MATHEMATICS&lt;br /&gt;How? How can these collections of randomly scattered molecules homogeneously spread out in space spontaneously break up into complex patterns of DISCRETE structures? What one must explore is the series of mathematical games i set forth in the complexity lab. Many systems of dirt simple rules played out over and over again among many simple parts can spontaneously develop order and pattern. Look at Conway life, look at the iterates of the unimodal map, look at the three body problem. look at the zero one laws in random graphs. look at the stable cyclic patterns that can spontaneously form in the random boolean networks.&lt;br /&gt;&lt;br /&gt;Then we need to add in the concepts from cybernetics and computer science. positive feedback, negative feedback, trial and error algorithms.&lt;br /&gt;&lt;br /&gt;Energy flow, mathematics, a few physical constants. built up module after module of complexity.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;/strong&gt;&lt;strong&gt;&lt;/strong&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5023997557807827132-6430808485954620849?l=complexitylabs.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://complexitylabs.blogspot.com/feeds/6430808485954620849/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://complexitylabs.blogspot.com/2009/04/introduction.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5023997557807827132/posts/default/6430808485954620849'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5023997557807827132/posts/default/6430808485954620849'/><link rel='alternate' type='text/html' href='http://complexitylabs.blogspot.com/2009/04/introduction.html' title='Introduction'/><author><name>barry goldman</name><uri>http://www.blogger.com/profile/16743805553714198251</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5023997557807827132.post-8510480928636491895</id><published>2009-04-23T23:02:00.000-07:00</published><updated>2009-04-26T17:25:22.066-07:00</updated><title type='text'>Summary Table Of Contents and Highlights</title><content type='html'>&lt;a href="http://complexitylabs.blogspot.com/2009/04/complexity-lab-manual.html"&gt;&lt;strong&gt;back to top&lt;/strong&gt;&lt;/a&gt;&lt;br /&gt;&lt;strong&gt;&lt;/strong&gt;&lt;br /&gt;&lt;strong&gt;CHAPTER 1&lt;br /&gt;ORGANISMS&lt;br /&gt;&lt;br /&gt;(1) What are animals and plants?&lt;br /&gt;&lt;br /&gt;Let's do some field biology of organisms.&lt;br /&gt;&lt;br /&gt;&lt;a href="http://complexitylabs.blogspot.com/2009/04/1-collect-ant-colonies.html"&gt;1) Collect Ant Colonies&lt;/a&gt;&lt;br /&gt;2) &lt;a href="http://complexitylabs.blogspot.com/2009/04/2-observe-ant-behavior.html"&gt;Observe Ant Behavior&lt;/a&gt;&lt;br /&gt;5) Key Out Ants Under Dissection Scope.&lt;br /&gt;6) &lt;a href="http://complexitylabs.blogspot.com/2009/04/6-key-out-100-plants-in-local-park.html"&gt;Key Out 100 Plants In A Local Park&lt;/a&gt;&lt;br /&gt;7) Insect Diversity&lt;br /&gt;&lt;br /&gt;By learning to key out and LOOK at organisms hard enough to distinguish their varieties, we learn two things:&lt;br /&gt;&lt;br /&gt;there is a bewildering variety of living creatures out there: we've found over 2million different kinds already;&lt;br /&gt;&lt;br /&gt;organisms are incredibly &lt;span style="font-style: italic;"&gt;detailed&lt;/span&gt;. As close as we look at them as much as we magnify and look inward, we find levels and levels of complex details. How does it happen?&lt;br /&gt;&lt;br /&gt;Can we get a handle on it from computer science?&lt;br /&gt;&lt;br /&gt;8) &lt;a href="http://complexitylabs.blogspot.com/2009/04/8-from-transistors-to-computers.html"&gt;From Transistors To Computers&lt;/a&gt;&lt;br /&gt;In the past 60 years we have learned to build some complexity ourselves. Follow the levels of complexity as we build up from transistors a computer with elaborate software.&lt;br /&gt;&lt;br /&gt;9) Can We Build Ant Robots?&lt;br /&gt;&lt;br /&gt;10) Program Ant Simulations&lt;br /&gt;Researchers in the field of Artificial Intelligence are now asking themselves, what it would take to build an animal, to build clever behaviors from the bottom up. We are trying to check our understanding of intelligence by building complex things and seeing if they can ACT intelligently.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Back to the critters for some help&lt;br /&gt;&lt;br /&gt;12) &lt;a href="http://complexitylabs.blogspot.com/2009/04/12-ant-anatomy-dissect-insects.html"&gt;Ant Anatomy: Dissect Insects&lt;/a&gt;&lt;br /&gt;13) Ant Brains: Photomicrographs&lt;br /&gt;We are nowhere NEAR there yet. Just TRY and dissect an insect brain neuron by neuron and count all the connections! Can we put it back together again?&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;18) &lt;a href="http://complexitylabs.blogspot.com/2009/04/18-back-to-brains-how-to-imagine.html"&gt;How To Imagine 20Billion Neurons.&lt;/a&gt;&lt;br /&gt;And finally, how complex is the substrate for our own minds? Is that substrate really complex enough to play one of us on it? 20billion interconnected neurons. How do you begin to get a FEEL for what it might be capable of?&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;So, can we build stuff as amazing as all this in our own factories?&lt;br /&gt;&lt;/strong&gt;&lt;strong&gt;14) &lt;a href="http://complexitylabs.blogspot.com/2009/04/14-dissect-automobile-ants-are-more.html"&gt;Dissect An Automobile, Ants Are MORE Complicated!&lt;/a&gt;&lt;/strong&gt;&lt;br /&gt;&lt;strong&gt;15) &lt;a href="http://complexitylabs.blogspot.com/2009/04/15-how-are-automobiles-built.html"&gt;How Are Automobiles Built?&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;/strong&gt;&lt;strong&gt;No, we don't know how to build animals! So how do animals do it? How do animals grow to the amazing complexity that they are from a single eggcell? They go through developmental processes:&lt;br /&gt;&lt;br /&gt;16) &lt;a href="http://complexitylabs.blogspot.com/2009/04/16-so-how-are-ants-built.html"&gt;So How ARE Ants Built?&lt;/a&gt;&lt;br /&gt;17) Watching Flower Or Mushroom Development&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;So, what builds and maintains animals and plants? What is the basis for life? One key is that all life is based on the level of organization called CELLS. Everything that We build, we build from the outside with our own hands or with large factories, but every living creature is built up from the INSIDE by the microscopic living cellular factories that it is made of. This is how creatures build THEMSELVES.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;CHAPTER 2.&lt;br /&gt;CELLS&lt;br /&gt;&lt;br /&gt;So what are cells? Well, some critters are a single cell only all by itself, lets watch some:&lt;br /&gt;&lt;br /&gt;22) &lt;a href="http://complexitylabs.blogspot.com/2009/04/22-look-at-pond-water.html"&gt;Look At Pond Water.&lt;/a&gt;&lt;br /&gt;23) Watch Stentor&lt;br /&gt;24) Watch Euglena, Bacteria&lt;br /&gt;Take some time to watch the intricate behaviors of living single celled organisms. Already at this level, there is so much capability. The capabilities that make life so rich are not concentrated at the top, the most centralized level, but are distributed throughout every size scale! Even at the cellular level, and below...&lt;br /&gt;&lt;br /&gt;What kind of 'things' are cells?&lt;br /&gt;&lt;/strong&gt;&lt;strong&gt;&lt;a href="http://complexitylabs.blogspot.com/2009/04/25-what-are-building-blocks-for-cells.html"&gt;&lt;/a&gt;&lt;/strong&gt;&lt;strong&gt;28) Metabolic Wall Chart!&lt;br /&gt;29) &lt;a href="http://complexitylabs.blogspot.com/2009/04/29-which-has-more-moving-parts-bacteria.html"&gt;Which Has More Moving Parts: A Bacteria Or New York City?&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;cells are hierarchical structures of organelles, macromolecular assemblies, macromolecules, small molecules. The properties of cells are also due to the most common molecule in them: water.&lt;br /&gt;&lt;/strong&gt;&lt;strong&gt;25) &lt;a href="http://complexitylabs.blogspot.com/2009/04/25-what-are-building-blocks-for-cells.html"&gt;What Are The Building Blocks For Cells?&lt;/a&gt;&lt;/strong&gt;&lt;br /&gt;&lt;strong&gt;26) Paper Chromatography&lt;br /&gt;30) Visualize All The Detail In One E. Coli&lt;br /&gt;They are whirlwinds of swirling interacting molecules. The structure and organization goes in several more levels deep, as complex as a whole giant city.&lt;br /&gt;&lt;br /&gt;and finally the most common machinery: proteins. they can self assemble into complex structures like undulipodia, they can change shape, travel along tracks, act as a complex logic elements in processing information, respond to EM radiation&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;PART 2&lt;br /&gt;PHYSICS AND MATH&lt;br /&gt;&lt;br /&gt;So how do cells do it?  Well, no need to go to biology for the complexity of cells, the capabilies of cells. Physics, chemistry, and mathematics already gives us this. We are slowly whittling away at the divide between chemistry and life!&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Physics and math gives us:&lt;br /&gt;1) Patterns at far from equilibrium: energy flow through systems creates ordered dynamism&lt;br /&gt;2) But even at equilibrium, rest, pattern comes ultimately from mathematics&lt;br /&gt;3) And the clay that physics and math get to sculpt into organisms?&lt;br /&gt;molecules!&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;CHAPTER 3&lt;br /&gt;WHAT IS THE MOLECULAR WORLD?&lt;br /&gt;&lt;br /&gt;How many are there?&lt;br /&gt;73) 10 Million Billion Billion Molecules In A Glass &lt;/strong&gt;&lt;strong&gt;Of Water &lt;/strong&gt;&lt;br /&gt;&lt;strong&gt;29) Which Has More Moving Parts: A Bacteria Or New York City?&lt;br /&gt;&lt;br /&gt;How many kinds? Again bewildering variety!&lt;br /&gt;26) Paper Chromatography&lt;br /&gt;74) Periodic Chart Of Elements&lt;br /&gt;&lt;br /&gt;What are they like? Atoms, molecules are not building BLOCKS, they are little machines, not clunky, but fuzzy, sensitive to their environment and each other, reactive, each atom is a complex of electron orbitals which are solutions to wave equations... molecules are flexible, constantly wiggling, not alive, but... can't describe what they are in common every day terms.&lt;br /&gt;72) Molecules Have Shape&lt;br /&gt;&lt;br /&gt;any labs we can do to show how molecules interact? orgo reactions, soap/oil/water, collisions? orientations? chirality..&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;What's their environment, how do they interact? Just by changing temperature and pressure we can make molecules behave as solids, liquids and gasses (lab 75 etc..). For cells, the liquid state is most important. What is it? How can stuff be a liquid? is it just soft, or.. is it the consequence of trillions of tiny molecules zooming around each other?&lt;br /&gt;31.1) Watch Brownian Motion: Hints To The Discrete Nature of Water&lt;br /&gt;&lt;br /&gt;At the molecular level you already have a kind of trial and error mechanism for fitting together puzzles. one of the roots of our intelligence. molecules are always miving, wiggling, interacting with each other 10^10 times a second! molecules in a warm universe with energy flow are not like a jumble of cold automobile parts just sitting there, molecules &lt;span style="font-style: italic;"&gt;can&lt;/span&gt; self assemble!&lt;br /&gt;&lt;a href="http://complexitylabs.blogspot.com/2009/04/312-distributed-brownian-motion.html"&gt;31.2) Distributed Brownian Motion Machinery: Clathrin Coated Pits&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;molecules pass energy to each other in reactions, store energy in bonds, thus networks of their reactions can be ordered by energy flowing through systems of molecules.&lt;br /&gt;molecules react with EM radiation. vision comes for free at the lowest level&lt;br /&gt;44) Play With A Candle Flame&lt;br /&gt;47) &lt;a href="http://complexitylabs.blogspot.com/2009/04/47-simplest-organic-redox-cycle.html"&gt;Simplest Organic Redox Cycle&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;CHAPTER 4&lt;br /&gt;DISSIPATIVE STRUCTURES: FLOW OF ENERGY THROUGH SYSTEMS CREATES PATTERNED DYNAMISM&lt;br /&gt;&lt;br /&gt;If molecules aren't simple building blocks, then organisms are not 'things' at all, 'phenomena' would be a better adjective, or, to be less academic; 'dances'? What kind of phenomena are living cells? they are chemical systems animated by energy flow.&lt;br /&gt;&lt;br /&gt;Our usual experience is that things  wear out after a while and run down. You may have heard of the second law of thermodynamics which says "all closed systems (nothing coming in or out) run down and become less, not more ordered.  If this is so, then how can life oppose this 'universal' tendancy?  Well, life is not a closed system!&lt;br /&gt;&lt;br /&gt;In our next labs&lt;br /&gt;34) Benard Convection&lt;br /&gt;36) Combine Convection With A Spinning Earth And We Get Global Weather Patterns&lt;br /&gt;37) Storm Cells&lt;br /&gt;&lt;br /&gt;We show how it's done.  We start off with wood (highly ordered) and air (unusual, out of equilibrium with all its oxygen..)  and light the wood into flame.  It is important that the flame is much hotter than the air above the water.&lt;br /&gt;&lt;br /&gt;The flame will heat from below our pan of shallow water.  As the bigger closed system of wood and air and water run down to ashes and luke warm carbon dioxide, for a while, a wondrous thing happens.  Our pan of water (not closed, open to heat flowing through it) becomes ordered into an hexagonal array of gyrating convection cells.&lt;br /&gt;&lt;br /&gt;We call these subsystems FAR from equilibrium or Dissipative Systems (they dissipate heat).&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;And what makes CELLS swirl? this time it is the flow of chemical energy.  High energy bonds come in (sugars) and again low energy bonds come out in the form of carbon dioxide.  In the meanwhile the cells swirl with activity.  here are some simpler examples.&lt;br /&gt;&lt;br /&gt;42) Belousov-Zhabotinski Reaction&lt;br /&gt;47) &lt;a href="http://complexitylabs.blogspot.com/2009/04/47-simplest-organic-redox-cycle.html"&gt;Simplest Organic Redox Cycle&lt;/a&gt;&lt;br /&gt;Processes like these drive that swirling metabolic wall chart we find in cells, in all of life.&lt;br /&gt;&lt;br /&gt;Put both kinds of processes together and you get:&lt;br /&gt;44) Play With A Candle Flame&lt;br /&gt;They are more complex than you think! And they contain complex networks of chemical reactions reminiscent of the metabolic chart!&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;CHAPTER 5&lt;br /&gt;MATHEMATICAL DYNAMICAL SYSTEMS: EASY LABORATORY, ALL YOU NEED IS PENCIL, PAPER, COMPUTER&lt;br /&gt;&lt;br /&gt;But living creatures are more complicated then these. Can chemistry really result in the complexity we found in living cells? Where do all those different patterns and structures come from? MATH! Mathematics gives us so much pattern for free. Simple rules repeated over and over again between many identical simple units can create surprising unpredictable patterns.&lt;br /&gt;48) &lt;a href="http://blackskimmer.blogspot.com/2007/07/john-horton-conways-game-of-life-here.html"&gt;John Horton Conway's Game Of Life&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;56) 3n+1 game&lt;br /&gt;57) An Integer Dynamical System With A Curious Array Of Orbits&lt;br /&gt;58) Iterates Of The Unimodal Map: Intro To Concepts In Mathematical Dynamical Systems&lt;br /&gt;59) 3 Body Problem In Newtonian Mechanics&lt;br /&gt;60) Lorenz Attractor and Chaotic Waterwheel&lt;br /&gt;61) Compare Various Combinations Of Discrete And Continuous In These Dynamical Systems&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;CHAPTER 6&lt;br /&gt;MEDLEY OF CONCEPTS FROM COMPUTER SCIENCE AND CYBERNETICS&lt;br /&gt;&lt;br /&gt;ok, chemistry and weather can be wildly complex, but how do these systems maintain stability? Negative feedback!&lt;br /&gt;&lt;br /&gt;And then go even further, how can living cells maintain more subtle stability and behavior?. Sometimes even the mathematics is hard to solve, so we write computer programs. Can complex behaviors result from collections of simple algorithms?&lt;br /&gt;&lt;br /&gt;62) Positive Feedback&lt;br /&gt;63) Binary Search&lt;br /&gt;63.5) Examples Of Trial And Error Algorithms&lt;br /&gt;64) Negative Regulatory Feedback&lt;br /&gt;65) Compare Trial And Error With Direct Prediction&lt;br /&gt;66) Data vs. Algorithm&lt;br /&gt;67) Hierarchical vs. Distributed Control&lt;br /&gt;68) Iteration vs. Recursion&lt;br /&gt;68) Exploratory Play Algorithms&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;CHAPTER 7&lt;br /&gt;EVEN AT EQUILIBRIUM: PHYSICAL AND CHEMICAL PATTERN FORMATION&lt;br /&gt;&lt;br /&gt;Even without the dynamical systems set into motion by energy flow, the laws of physics are fecund: We find pattern formation even at equilibrium.&lt;br /&gt;&lt;br /&gt;70) Collect And Learn About Rocks And Minerals&lt;br /&gt;71) Listen To The "How Rocks And Minerals Form" Exhibit At The American Museum of Natural History&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;And Carbon and Nitrogen can go crazy, see lab (87) in the math section.&lt;br /&gt;&lt;br /&gt;The wonder is why isn't the universe a seamless haze of psychedelic chaos? Why isn't it just a bland grey blob of continuous matter? Why isn't the universe simply one huge neutron or quark or is THERE anything at the bottom? Somehow the physics and math give us all these phase transitions, clumpings for free.&lt;br /&gt;75) Phase Transitions In Water: Breath, Oceans, And Snowflakes&lt;br /&gt;76) Phase Transitions For Sulfur: Even Wilder!&lt;br /&gt;77) We Couldn't Predict Buckyballs After 60 Years Of Quantum Chemistry&lt;br /&gt;&lt;br /&gt;74) Periodic Chart Of Elements&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;CHAPTER 8&lt;br /&gt;MATHEMATICS SHOWS THAT WE GET SURPRISING COMPLEXITY BUT NOT TOTAL CHAOS FROM THE SIMPLEST OF STATIC LOGICAL RULES&lt;br /&gt;&lt;br /&gt;And why do we have this interesting periodic chart of elements, each with their potent particular properties? Physics and math again! Propose a simple set of rules and let them play out and you often find that you get a set of discrete entities which follow them that is interestingly diverse but not infinitely chaotic! This is the core of pattern formation in our universe. It's built in at the very basic logical structure of it.&lt;br /&gt;80) 5 Platonic Solids&lt;br /&gt;81) &lt;a href="http://blackskimmer.blogspot.com/2007/03/classification-of-finite-simple-groups.html"&gt;Classification Of Finite Simple Groups&lt;/a&gt;&lt;br /&gt;87) Enumerations Of Finite Graphs&lt;br /&gt;88) Zero One Laws In Random Graphs&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;PART 3&lt;br /&gt;THE BIG QUESTIONS: EVOLUTION, ORIGINS OF LIFE, AND MIND&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;CHAPTER 9&lt;br /&gt;PUTTING IT ALL BACK TOGETHER: EVOLUTIONARY BIOLOGY&lt;br /&gt;&lt;br /&gt;Then we put it all back together again and tackle the most fascinating subject: what is it that brings us all those wonderful critters we found outside at the beginning of our exploration? Evolutionary biology.&lt;br /&gt;90) Explore the Diversity And Disparity Of Life&lt;br /&gt;92) Collect Fossils&lt;br /&gt;95) &lt;a href="http://complexitylabs.blogspot.com/2009/04/95-word-mutation-game.html"&gt;Word Mutation Game&lt;/a&gt;&lt;br /&gt;96) Tierra, An Ecosystem Of Evolving, Reproducing Computer Programs&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;CHAPTER 10&lt;br /&gt;THE FINAL FRONTIER: CAN WE UNDERSTAND HOW GEOCHEMISTRY CAN BECOME LIFE?&lt;br /&gt;&lt;br /&gt;The final frontier: is life SOLELY a consequence of chemistry and mathematics? If you perform labs in this topic, you are at the forefront of the scientific adventure.&lt;br /&gt;98) Ecosystem Of Reproducing Candle Wicks?&lt;br /&gt;99) Self Sustaining Ecosystem Of Reproducing Chemical Robots?&lt;br /&gt;100) Chemical Origin Of Life&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;CHAPTER 11?&lt;br /&gt;MIND&lt;br /&gt;&lt;br /&gt;Bar, why do you leave off discussing mind and consciousness? because i'm not greedy? but the labs watching behavior of single cells, the computer science topics, 260 skills of honeybees, building AI programs to simulate critters is the start.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;CHAPTER 12?&lt;br /&gt;SUPERORGANISMS&lt;br /&gt;&lt;br /&gt;And finally we come back to the ants! This is the most recent hierarchical level of complex behavior to evolve on earth. not only critters with minds who can explore and learn about and manipulate their world, but some organisms come together and build highly cohesive societies:&lt;br /&gt;Ants, honeybees, wasps, termites, naked mole rats, wolves and... humans.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;/strong&gt;&lt;strong&gt;&lt;/strong&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5023997557807827132-8510480928636491895?l=complexitylabs.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://complexitylabs.blogspot.com/feeds/8510480928636491895/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://complexitylabs.blogspot.com/2009/04/summary-table-of-contents-and.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5023997557807827132/posts/default/8510480928636491895'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5023997557807827132/posts/default/8510480928636491895'/><link rel='alternate' type='text/html' href='http://complexitylabs.blogspot.com/2009/04/summary-table-of-contents-and.html' title='Summary Table Of Contents and Highlights'/><author><name>barry goldman</name><uri>http://www.blogger.com/profile/16743805553714198251</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5023997557807827132.post-7154226750516705487</id><published>2009-04-23T23:01:00.000-07:00</published><updated>2009-04-24T09:35:24.966-07:00</updated><title type='text'>How and Why I Wrote It</title><content type='html'>&lt;p&gt;&lt;a href="http://complexitylabs.blogspot.com/2009/04/complexity-lab-manual.html"&gt;&lt;strong&gt;back to top&lt;/strong&gt;&lt;/a&gt;&lt;strong&gt;      &lt;/strong&gt;&lt;a href="http://complexitylabs.blogspot.com/2009/04/summary-table-of-contents-and.html"&gt;&lt;strong&gt;back to summary contents&lt;/strong&gt;&lt;/a&gt; &lt;/p&gt;&lt;p&gt;&lt;strong&gt;It has been a curious fact of my life that i've learned from all of these fields as i grew up and have seen how they interconnect. And the interconnections are EXCITING. I believe that for the first time in history we can intelligently discuss and experiment with the topics of what is mind, can life originate from geochemistry?&lt;br /&gt;&lt;br /&gt;Alas, while each of these topics are taught in SOME subdiscipline at the university level, very few people get to see them ALL, and how they shed light on one another. I believe that hints of this ought to be got at the high school level, and certainly ANYONE who comes out with a university education in the 21st century should have gone through a 2 semester survey course which shows this interconnected body of knowlege and how it impinges on these age old questions of life, creativity, mind, and soul.&lt;br /&gt;&lt;br /&gt;even at the elementary school level, facts and exercises from many of these topics which are never touched upon, can be presented, preparing students for eventual synthesis.&lt;br /&gt;&lt;br /&gt;This complexity lab manual is my suggestion of a curriculum for this study. The main body consists of 100 labs from these disparate fields. Some of these labs are simple pencil and paper puzzles that a 10 year old child can play with. Other's are sophisticated university level experiments, or projects. I believe that a combination of a hands on exposure to some, and reading about others, of these labs are necessary to prepare students to be able to enter the arena of discussion about: How does life evolve? Where did life come from, is life a consequence of chemistry or does it require a nonphysical 'vital spark', indeed, can WE recreate life in the laboratory? What is mind? Can it be a consequence of interactions between simple parts? Can we create minds also?&lt;br /&gt;&lt;br /&gt;&lt;/p&gt;&lt;a name="6"&gt;&lt;/a&gt;&lt;/strong&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5023997557807827132-7154226750516705487?l=complexitylabs.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://complexitylabs.blogspot.com/feeds/7154226750516705487/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://complexitylabs.blogspot.com/2009/04/how-and-why-i-wrote-it.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5023997557807827132/posts/default/7154226750516705487'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5023997557807827132/posts/default/7154226750516705487'/><link rel='alternate' type='text/html' href='http://complexitylabs.blogspot.com/2009/04/how-and-why-i-wrote-it.html' title='How and Why I Wrote It'/><author><name>barry goldman</name><uri>http://www.blogger.com/profile/16743805553714198251</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5023997557807827132.post-3755969562122437844</id><published>2009-04-23T23:00:00.000-07:00</published><updated>2009-04-24T09:39:35.841-07:00</updated><title type='text'>The Labs</title><content type='html'>&lt;a href="http://complexitylabs.blogspot.com/2009/04/complexity-lab-manual.html"&gt;&lt;strong&gt;back to top&lt;/strong&gt;&lt;/a&gt;&lt;strong&gt; &lt;/strong&gt;&lt;a href="http://complexitylabs.blogspot.com/2009/04/summary-table-of-contents-and.html"&gt;&lt;strong&gt;back to summary contents&lt;/strong&gt;&lt;/a&gt; &lt;a name="4"&gt;&lt;/a&gt;&lt;br /&gt;&lt;strong&gt;&lt;/strong&gt;&lt;strong&gt;&lt;br /&gt;&lt;br /&gt;ORGANISMS&lt;br /&gt;&lt;br /&gt;&lt;a name="#1001"&gt;1) Collect Ant Colonies&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;Materials:&lt;br /&gt;pocket knife, spade, zip lock baggies, 15ml vials, pooter, magnifying lens, white collecting pan, white sheet or pillow case...&lt;br /&gt;&lt;br /&gt;you can find ants anywhere! begin by getting on the ground and looking. you can also find them crawling over rocks, stone walls and tree trunks. where can you find ant colonies? under logs, under stones, under leaves in the forest, sometimes in between the leaves, in acorns, in the roots with the grass. inside rotting logs and branches.&lt;br /&gt;&lt;br /&gt;if you find the pale white eggs and larva, you've got a jackpot. collect a bunch and a bunch of the ants with them. if you want to dig further you can look for the queen. then you will have a self perpetuating colony.&lt;br /&gt;&lt;br /&gt;there are many approaches. if you think the whole colony is inside an acorn or a twig or a branch, collect the whole thing and put it in a plastic baggy, or container. you can then observe it. if you want to be sure there's a queen in there you've got to bust it open on a big white surface and see who runs out.&lt;br /&gt;&lt;br /&gt;even if you collect several dozen workers with a mess of larvae and eggs, you will have PLENTY to observe.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;2) Observe Ant Behavior&lt;br /&gt;&lt;br /&gt;materials:&lt;br /&gt;15mm vials. paper and tape to make covers for the vials, small piece of sponge, honey, egg, peanut butter... water dropper, more elaborate ant colony housing from texts&lt;br /&gt;&lt;br /&gt;keeping your ants happy can become quite a bit of animal husbandry, but fairly simple procedures will yield good results. ants are pretty hardy. mostly make sure they don't DRY OUT, at the same time make sure they don't get moist so that mold grows. give 'em air once in a while. feed them a tiny bit every few days. cover them to keep 'em dark at night. don't let them get too cold. don't let them overheat in the sun or anything.&lt;br /&gt;&lt;br /&gt;you can take the paper wrappers off their vials and watch them for a while with a hand lens and take notes. watching during feeding is interesting. see how they react to different foods. you can even feed them live fruit flies, maybe disable them by cooling them off and clipping their wings.&lt;br /&gt;&lt;br /&gt;you should be able to observe activities like these:&lt;br /&gt;dig, take care of larvae, take care of queen, move things around find water, sugar, attack fruit flies, lay trails, greet each other, feed each other, eat stuff, bring stuff to larvae, settle down at night, clean each other, clean antennas...&lt;br /&gt;&lt;br /&gt;observing a few days a week for two or three weeks should give you plenty of opportunities to see stuff. try to list the activities. try to break 'em up into discrete actions of parts of ants as if you were going to build a robot ant and you need to program in each action. can you find maybe 40 activities? 100s of actions?&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;3) Cooperative Organization In Social Insect Colonies&lt;br /&gt;&lt;br /&gt;Is there a simple setup that I can show cooperative organization: a bunch of ants build a complex structure out of goofy small movements? the queen is NOT in charge.&lt;br /&gt;&lt;br /&gt;4) How a Honeybee Colony Decides On a New Nest.&lt;br /&gt;&lt;br /&gt;5) Key Out Ants Under Dissection Scope.&lt;br /&gt;&lt;br /&gt;ants have LOTS of parts! 14+21+6*6+2*14 +2*9 =100 external parts! wait! plus dozens of hairs, hundreds on the antennae, sensor pits? fine pits and reticulations on the exoskeleton...&lt;br /&gt;&lt;br /&gt;The Key to ants of Illinois will work. can add some details from Holldobler and Wilson's key.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;6) Key Out 100 Plants In A Local Park&lt;br /&gt;&lt;br /&gt;Materials: identification key to flowering plants, trees, winter twigs. a picture identification guide is also useful. jewelers loupe type lens, tweezers, dissecting needle, plant press, notebook, pen and pencil.&lt;br /&gt;&lt;br /&gt;the first step in this Endeavour is to learn to see in detail, and learn to use the keys, learn the technique, learn to master the terms for the different features of plants. the best way to do this is to go out with someone and have 'em teach you first hand about 50 different plants that are easy for you to recognize. once you got these down THEN try to key THEM out with the keys, to learn how the keys work and get used to taking the flowers apart and use the hand lens. if you get lost in the key you can always look ahead to the plant you know it is and work through the key backwards.&lt;br /&gt;&lt;br /&gt;use the key in conjunction with the picture book too.&lt;br /&gt;&lt;br /&gt;discussion: try to key out a few species in the same genus if you can find them. grasses, asters, cinquefoils, goldenrods are good tricky ones to try.&lt;br /&gt;&lt;br /&gt;one thing you learn from this experience is just HOW MUCH detail there is in each critter available to use in telling them apart.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;7) Insect Diversity&lt;br /&gt;&lt;br /&gt;or... collect a bucket of 500 different insects, really see diversity! Point out that there are between 3 to 10 times as many kinds of insects as there are plants in the world.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;8) From Transistors To Computers&lt;br /&gt;&lt;br /&gt;To begin learning about building complex critters out of parts, lets explore the complex machines already around us.&lt;br /&gt;&lt;br /&gt;how do computers work? how do they decode the keyboard and get letter shapes on the screen? how fast? go through the levels of complexity from the digital gates made out of transistors up to digital circuits made of 10s 100s thousands of gates&lt;br /&gt;&lt;br /&gt;start with that old Signetics catalog I had when I was a kid. notice how a half a dozen transistors fit together to make a seamlessly working logic gate, already sophisticated behavior. then see how to fit some gates together to make a flip flop, a decoder, a multiplexer, a timer.&lt;br /&gt;&lt;br /&gt;go through exercises and fit 'em together to get jobs done.&lt;br /&gt;&lt;br /&gt;now watch how to fit those chips together to make arithmetic units, circuits to display numbers on displays.&lt;br /&gt;&lt;br /&gt;now see how to fit 'em all together to make a microprocessor, the central processor unit, the ram, the keyboard decoder.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;9) Can We Build Ant Robots?&lt;br /&gt;&lt;br /&gt;get some kits with activators, sensors, logic blocks. try hooking 'em up to get simple robots to move around and follow lights etc.. how many parts do we need?&lt;br /&gt;&lt;br /&gt;get some simple robots working show some more complex ones. you need LOTS MORE logic blocks and sensors to make interesting robots! just HOW MANY?&lt;br /&gt;&lt;br /&gt;i must learn this&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;10) Program Ant Simulations&lt;br /&gt;&lt;br /&gt;So how many logic blocks? We need A LOT, we can't build a robot out of these big clunky parts, the only way we know how to do it today is to use a microprocessor chip and write complicated programs on it. So to program our ant robots remember how many different activities, how many distinct actions we found our ants did as they went about their daily activities? we must write dozens of subroutines to control each action. Then we have to write complicated programs to coordinate those actions and help our ant robots decide when to perform them!&lt;br /&gt;&lt;br /&gt;show 'em some sophisticated programs, bot programs.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;11) Self Sustaining Ecosystem Of Reproducing Robots?&lt;br /&gt;&lt;br /&gt;Well, so far we weren't very successful at making full blown ant robots, certainly not ones a few millimeters long! but lets imagine that we WERE successful at it. Now lets try to create a whole world of ant robots that can keep growing and giving birth to new colonies.&lt;br /&gt;&lt;br /&gt;What would they need? They would have to find food! what would the food be like? they would need energy in the form of electricity. where would that come from? i guess we could make some plant like robots to collect solar energy and devise some way for the ants to collect it.&lt;br /&gt;&lt;br /&gt;Next thing is that the ant robots and plant robots would wear out eventually so they will have to reproduce. So our ecosystem has to have a bunch of parts scattered about. and the ants would have to know how to build more ants out of themselves out of the parts. ants don't usually eat their own dead colony members so we will have to create scavenger robots that go around collecting dead ants and taking them apart and using their parts to build new scavenger robots. then the ants can go collect the scavengers and take THEM apart and make new ants out of them. The plants too would have to be able to use some of the parts to make new plants.&lt;br /&gt;&lt;br /&gt;Next thing to notice is that in our collection outings we found that there were dozens of kinds of ants, HUNDREDS of kinds of plants and insects, not to mention all the worms, birds, mites... and we haven't even looked at the microscopic creatures yet... the point is that each kind of robot will have different parts and we know that in nature the creatures can eat each other and refashion the old parts into new kinds. So:&lt;br /&gt;&lt;br /&gt;imagine what kind of sophisticated robots we would have to build that can reshape parts! they would need welders, cutters, sanders, chemical laboratories, they would need to construct new parts from scratch from the soil and rocks because eventually all the PARTS would start wearing out... How could we construct an ENTIRE working ecosystem of all these miniature factories and THEIR parts...&lt;br /&gt;&lt;br /&gt;Ok, it's time to see how real creatures on Earth manage this!&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;12) Ant Anatomy: Dissect Insects&lt;br /&gt;&lt;br /&gt;So how ARE ants built? Dissect one under a scope and projector. maybe not an ant! this would be amazing. it's really complicated in there. Also have slides of finer dissections and photomicrographs. each of those joints has its own muscles, fibers everywhere, nerves, sensors... trachea, stinger and acid gland, nerves, sensors, each antenna joint filled with hairs and sensors. learn to count an array of hairs, parts of compound eye facets. find the brain.&lt;br /&gt;&lt;br /&gt;see if you can get an ant to move EACH joint, doing some activity.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;13) Ant Brains: Photomicrographs&lt;br /&gt;&lt;br /&gt;Any vital stains to see how many neurons? get photo micrographs. 100X100X100 of them? and the connections between!&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;14) Dissect An Automobile, Ants Are MORE Complicated!&lt;br /&gt;&lt;br /&gt;It is difficult to discover just how all the parts of an insect actually make that insect work, and in fact scientists have not yet come to a full understanding. but we DO know how cars work. so lets look inside a car and see how all the subsystems come together to make a car and see how each system works how they are put together, how many parts it takes. how many DIFFERENT kinds of materials it takes.&lt;br /&gt;&lt;br /&gt;Also note that cars don't have brains! WE act as their brains, so they don't come anywhere CLOSE to the sophistication of a bug!&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;15) How Are Automobiles Built?&lt;br /&gt;&lt;br /&gt;Now the question is: how are automobiles made? They certainly don't make each other, like animals do! Let's visit (virtually?) an automobile factory. Well that's quite a production, but the auto factory doesn't make all the parts, it doesn't chew up 'plant machines' and produces the parts from scratch! other factories do that!&lt;br /&gt;&lt;br /&gt;remember we tried to imagine a working ecosystem of robots that could build each other from existing parts. This is our chance to explore how the ecosystem of machines works in the real world. so the next step is to track down the path of each car part and find out what industry it takes to produce it and what parts, materials each of those use, and ... how many different kinds of industrial facilities are required. don't forget all the factories to make the parts of the factories.&lt;br /&gt;&lt;br /&gt;Again remember that none of these factories have brains, it's all being coordinated by PEOPLE.&lt;br /&gt;&lt;br /&gt;In order to go back to our attempt to make the robot ecology, remember that we've got to add brains/programs to each of our robot factories...&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;16) So How ARE Ants Built?&lt;br /&gt;&lt;br /&gt;Well, do ants go about collecting worn out parts and building each other out of them? remember we found lots of subtle parts inside our insects! not even sure what makes a DISCRETE part in an insect, and how are they put together? we didn't find nuts and bolts!&lt;br /&gt;&lt;br /&gt;Ants don't do it this way AT ALL. we know how ants do it. Ants come from EGGS. We can find some ant eggs and dissect them under a microscope. We would NOT find any parts! but if we wait a few days or weeks, and dissected that egg we would see parts! WERE on earth did they come from? then of course we wait longer and the egg turns into a grub. doesn't look like an ant at all, but it does have parts. at this point the other ants feed the grub. but they don't feed it ant parts! they feed it nectar, and chewed up insects. are there parts in the chewed up insects? sort of, but mangled...&lt;br /&gt;&lt;br /&gt;very mysterious.&lt;br /&gt;&lt;br /&gt;let's try to take a closer look: show stop motion photos of development: cells! A developing ant is a little confusing, so perhaps start off with C. elegans or some such so we can see the distinct cells. what we find is that it all seems to be made of CELLS. the cells are the basic reproducing building blocks, and they move around and respond to each other. They create each other and lay down systems of fibers and pull each other around into shapes and induce each other into becoming different cell types and communicate with each other...&lt;br /&gt;&lt;br /&gt;All the while the cells are SOMEHOW absorbing food from the yolk of the egg to make all themselves and the fibers... but there are NO cells in the yolk, no parts that we can see! How do they do it? what kind of mysterious creatures are these cells? Maybe they are the ultimate robots that we must learn to build?&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;17) Watching Flower Or Mushroom Development&lt;br /&gt;&lt;br /&gt;Any way to watch? grow mushrooms? dissect flower heads in various stages and use vital stain!&lt;br /&gt;&lt;br /&gt;18) Back To Brains. How To Imagine 20Billion Neurons.&lt;br /&gt;&lt;br /&gt;start out with 3 blocks of tofu. begin by slicing one into 10 slices. now turn it and make 10 slices again so you got 100 slivers, now turn it sideways and 10 more slices and you got 1000 little cubes. spread them out, make 'em into groups, patterns... get to know a thousand.&lt;br /&gt;&lt;br /&gt;if you want a permanent collection of a 1000 blocks, can you do it with a block of wood and a jigsaw? would need fine grain wood, and start out with maybe a 6X6" block of wood? cutting the last few planes would be hard, use a 6X6X12" block and only slice off half of it. now clamp the slices together and make the cross cuts... the slivers will fly around... maybe a 12X12" piece? now how to clamp the 100 slivers to make the last 10 cuts? how to clamp them? maybe it can be done carefully? the last few cuts will have to be done piecemeal?&lt;br /&gt;&lt;br /&gt;this brings to mind a puzzle: could you get a gel, make it into a block, inject some dye into it to make patterns, let the gel harden and then cut it into 1000 blocks? then can you put it back together?&lt;br /&gt;&lt;br /&gt;a more biological way to make a thousand: fold a piece of paper, fold it again, fold it again... after 5 or 6 folds its too hard to do. that only gets you to 32 or 64 layers.&lt;br /&gt;&lt;br /&gt;lets cut instead: nah by the time you get to the 64 stage you got to cut each stack separately... so you still end up making zillions of cuts...&lt;br /&gt;&lt;br /&gt;what about a long string? if we want to end up with 1024 1cm pieces, then we'll need 1000cm or 10meters or 30 feet of string ok. get two people unroll it and pull it out, fold it and cut. keep folding and cutting after 5 cuts you got a bundle of 32 strings 1foot long, ok measure it and cut them in half. now 64strings 6" long, that's starting to get difficult! after two more cuts it'll be 256 strings about an inch and a half long that might not be too hard, 512 tiny 2cm pieces? that'll take some care... ok, start out with 64feet of string! this might work! now if you tie die the original roll of string all blotchy different colors, by the time you got it all cut up into a writing mass of 1024 different 2cm strings, they will be all different colors, it might look interesting. and a more permanent collection than the blocks of tofu.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;but you can see that if you could get a hold of some living cells and let THEM do the cutting on their own, you can have the process automated by reproducing automata! that would be nice to watch!&lt;br /&gt;&lt;br /&gt;maybe one way to find this is to look at trees outside. find one with a branch that has branched 10 times, once each year: 2, then 4 then 8... if over those 10 years none of the branches has died, then at the ends of the branch, there should be 1024 tips! this can give some idea...&lt;br /&gt;&lt;br /&gt;back to the blocks of tofu, remember we only got to 1000!&lt;br /&gt;&lt;br /&gt;so cut up the other 2 blocks the same way. now go outside and find a really big building on a street corner. begin with the first block of tofu. start lining up the little blocks along one wall of the building from the corner, it'll take about 15 feet to line up all 1000. picturing it? now go back to the corner and line up the next 1000 along the other side of the building.&lt;br /&gt;&lt;br /&gt;now the hard part. back to the corner and stack up the little blocks of the third 1000 UP from the tip of the corner. That goes UP 15feet. see them?&lt;br /&gt;&lt;br /&gt;now IMAGINE. fill in one side of the building with a million each little tofu blocks. that is a thousand rows high of a thousand tofus long. do you see the face of the building filled with a grid of a 1000X1000 little tofu blocks? Now fill in the other side. now more imagine: imagine the whole 15foot cube of building as filled solid with 1000 of those grids. 1 billion blocks of tofu! now 20 such buildings in the neighborhood.&lt;br /&gt;&lt;br /&gt;perhaps an art project can be tried. if you can find such a corner and paint it smooth white. if you can get a couple thousand tiles 1X1cm. then you can mark off, or tile off the thousand on each bottom, mark off the thousand up the corner, and BEGIN to mark the grids at the bottom corner and put in the tiles, make 'em different colors. every few weeks people could add more tiles when they get a chance? how much could we get done to help us imagine a billion?&lt;br /&gt;&lt;br /&gt;anyway once you spend some time with imagining these 20 buildings of billion neurons each, you can next imagine bringing over a TRUCKLOAD of thread, and start connecting the neurons to each other across the buildings. remember many neurons are connected to THOUSANDS of others! again to imagine a dendrite splitting up into a thousand branches, so go back and find your tree branch with the 10 branchings.... that's what your dendrite will look like, and 1000 other tofu blocklets will send threads to it...&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;19) What Is A 20Billion Neuron Brain Capable Of?&lt;br /&gt;&lt;br /&gt;Later we will watch single celled critters called ciliates. We will realize how complicated they are: structurally and behaviorally. Neurons are about as complicated as ciliates! One of the purposes of this whole set of labs is to gain intuitions of what 20billion such creatures can create when they are all connected to each other.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;20 How Complex Is Language?&lt;br /&gt;&lt;br /&gt;Try this activity. find a good dictionary and pick a page at random. count how many of the words you know the meaning of. If a word has more than one meaning and you know both meanings count them both. this is somewhat subjective, and it's a little tricky to decide how many distinct meanings to choose for a word (and THAT is interesting, the question is: is language discrete or continuous?), but let's see what happens. anyway, write down the total and pick another page at random. do the same thing. write that total down. pick 30 pages at random this way. now take the average of all your totals. now multiply this average number of words you know per page by how many pages in the dictionary. that's how many distinct words/meanings you know. how many did you get? mine came to about 90,000.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;21) How Many Connections Between Words?&lt;br /&gt;&lt;br /&gt;Here's another experiment: imagine writing them all down on a giant piece of paper. now start joining words that are related. what kind of tangled web would you get? how MANY connections do you think there would be? what does that number mean?&lt;br /&gt;&lt;br /&gt;how about this: pick any two words at random, say sun and horizon. can you think of how they go together? how about arm-chair and cucumber? i can't. anyway how many pairs of those 20,000 words you know are there? (20,000X20,000) how many of them can you figure out a connection for?&lt;br /&gt;&lt;br /&gt;now try it for three words at random: pig, roof, zombie: nah. book, stable, star, almost. cucumber watermelon sizzle yeah I can think of one for that. how many possible connections here? (some fraction of 20,000^3 )&lt;br /&gt;&lt;br /&gt;what are we measuring here? can you make up an infinite number of sentences? probably. but some of us can make more than others! so what are we measuring?&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;LIVING CELLS&lt;br /&gt;&lt;br /&gt;22) Look At Pond Water.&lt;br /&gt;&lt;br /&gt;So, we found out that what makes living creatures interesting, what builds them, what makes brains complicated, are CELLS. It's time to find out what kind of creatures these are! In fact cells are to a certain extent, independent organisms. Let's watch some. Some cells make up a whole animal all by themselves. here are some free living cells. watch Stentor, watch rotifers =1000 cells. watch euglena, a small cell. they can do as many things as ants can!! almost. cells are free living amazing beings.&lt;br /&gt;&lt;br /&gt;make a list of activities that cells can do. also 40 or 50 different activities... What ARE these critters. So our next task is to imagine if we can build MICROSCOPIC robots that can do what these free living cells can do, that can do what the cells inside plants and animals can do to come together and make large critters.&lt;br /&gt;&lt;br /&gt;and how will our robots reproduce? these cells don't seem to have parts! We need to look deeper. We will need a bigger microscope!&lt;br /&gt;&lt;br /&gt;be careful to explore the range of magnifications, convenient hand lens to complex microscope.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;23) Watch Stentor&lt;br /&gt;Record behavior!&lt;br /&gt;&lt;br /&gt;24) Watch Euglena, Bacteria&lt;br /&gt;Record behavior and compare.&lt;br /&gt;&lt;br /&gt;25) What Are The Building Blocks For Cells?&lt;br /&gt;&lt;br /&gt;Lets grow some Oscillatoria. We'll collect some Oscillatoria from a pond. watch it. pretty sophisticated algae! the strands can slide against each other and arrange themselves into sheets to catch the sun! of course they reproduce. notice that there are two different kinds of cells in the strands.&lt;br /&gt;&lt;br /&gt;Here are some electron micrographs: pretty complicated inside.&lt;br /&gt;&lt;br /&gt;now we'll grow them from scratch. We'll boil a jar to kill all the critters in it wash it out. Next we'll filter some water out, to get all the critters and gunk and parts out of it. boil it to kill any other critters we missed. look at it under a microscope. can't find anything in there? ok, we'll put it in the jar, put in a few strands of Oscillatoria, leave some air, and put it in the sun.&lt;br /&gt;&lt;br /&gt;what happens? IT GROWS! what on earth is it building all those parts out of? where does the GREEN come from? It's time for our next level of discovery: CHEMISTRY!&lt;br /&gt;&lt;br /&gt;Maybe there is lots of stuff still in the water! we can try to distill the water and use that. does it grow as well?&lt;br /&gt;&lt;br /&gt;we can try to grow it in a plastic vial instead of glass, does it grow as well in that?&lt;br /&gt;&lt;br /&gt;after we grow a bunch of Oscillatoria, we can dry it out, then burn it. turns into smoke. what's THAT? here, try burning some wood, how does THAT turn to smoke, and moisture, and ash. Just what IS stuff that it can go through these TRANSFORMATIONS? We have to imagine a whole new level of parts and how they are put together. It certainly is looking like living creatures take each other apart and can even use water, glass and air into VERY SMALL parts to make themselves! what are these parts?&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;26) Paper Chromatography&lt;br /&gt;&lt;br /&gt;Lets grind up a plant and try to separate it into parts using paper chromatography.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;27) Microstructure Of Cells&lt;br /&gt;&lt;br /&gt;go in deeper: how many parts? look at freeze etch electron micrographs! organelles, shot through with internal fibers, membranes, tracks along which proteins can move things along. sensors on the outside. mitochondria protein factories. 1000 different enzymes. it's chemistry! YIKES. how much?&lt;br /&gt;this is a whole course, how much to teach?&lt;br /&gt;&lt;br /&gt;28) Metabolic Wall Chart!&lt;br /&gt;&lt;br /&gt;29) Which Has More Moving Parts: A Bacteria Or New York City?&lt;br /&gt;&lt;br /&gt;For people in a big city like New York. sit across from a large apartment building in the city. start counting how many bricks it takes to get from the left side of one window to the next. count how many windows across the building there are. multiply to find how many bricks are all the way across the building. lets say the building is square and lets be generous and pretend the building is entirely filled with bricks. so if we take this number, say it is 250, lets multiply it by itself to get how many bricks there are laid flat in one layer all the way through the building. now count how many bricks from the bottom of one window to the bottom of the next window. multiply that by how many floors. that's how many layers of bricks there would be if the building were entirely filled with bricks. multiply this number of layers by the number of bricks in a layer. that's A LOT of bricks!&lt;br /&gt;Now how many buildings are there in that block? you can multiply again. walk up the street or avenue and count. maybe 4X10? so multiply that by how many bricks per building!&lt;br /&gt;&lt;br /&gt;Now how many blocks in your city? multiply again! how many streets long by how many streets wide is it? you may need to get a full sized map and count, approximate! for NYC, I figured 200 streets from the bottom to the top times 10 avenues wide gives me 2000 blocks in Manhattan then I multiply by 5 for all 5 boroughs of my city.&lt;br /&gt;so how many bricks do you get? you may want to use scientific notation to write it down.&lt;br /&gt;&lt;br /&gt;here's the fun part. imagine ALL those bricks in your minds eye. now, how many molecules are there swirling around in an E. coli bacteria? how do we count that? from our chemistry section we learned that one mole of molecules contains 6X10^23 molecules. Let's start with how large a bacteria is. from our microscope explorations we figured it was about one micron X micron X 3microns long. that's 3cubic micrometers. lets convert to cubic cm! multiply by 1cubic mm per 10^3x10^3x10^3 micrometers =10^-9 mm^3 x 1cubic cm per 10x10x10 mm = 10^-12cm^3 x 1mol/18cubic cm H2O *5/100= 5x10x 6x10^23 molecules/mol =&lt;br /&gt;&lt;br /&gt;[now the question is: do i just suggest the methods or do i also show the worked out answers:&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;there are more atoms in the simplest bacteria than there are bricks in NYC. there are more enzymes huffing and puffing doing their work and taking part in construction projects in that bacteria than there people in NYC (8million) there are more ribosomes in that bacteria than there are buildings in NYC churning out new enzymes every second.&lt;br /&gt;&lt;br /&gt;a bacteria is busier place than all of NYC!&lt;br /&gt;&lt;br /&gt;there is a mole of atoms in my finger approximately:&lt;br /&gt;10,000,000,000,000,000,000,000 of them. think of each group of three zeros as another level of complexity. the reality of Avogadro's number is that it takes that many levels of complexity to grow my finger (and the rest of me) and repair my finger when it is cut, and to maintain it and make it act.&lt;br /&gt;&lt;br /&gt;Avogadro's number is a wild part of our knowledge of reality that has NOT yet entered popular consciousness.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;let's see, E. coli: let's say 3cubic micrometer. so 6*10^23 molecules/18cm^3 H2O is&lt;br /&gt;10^23 molecules/3cm^3&lt;br /&gt;10^23 /3cm^3&lt;br /&gt;10^23/3000 mm^3&lt;br /&gt;10^20/3mm^3&lt;br /&gt;10^20/3*10^9 micron^3&lt;br /&gt;10^11molecules/micron^3&lt;br /&gt;&lt;br /&gt;that's 100billion.&lt;br /&gt;now a million ribosomes*60proteins*1000 aminos*10H2O= that's 60billion right there. must be a high estimate.&lt;br /&gt;&lt;br /&gt;if a protein is 12,000 H2O's into 10^11 that could be 10 million proteins/enzymes&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;10bricks laid across a window, 20 high that's 200 * 10 *10 windows that's 20,000 *100 deep that's 2million bricks per building if it were solid. times 5 * 10 buildings per block is 100million *200 *10 blocks per Manhattan is 200billion * 5 boroughs that's 1000 billion. oops more bricks than molecules. but if you don't imagine buildings to be solid.. well anyway the numbers are comparable&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;30) Visualize All The Detail In One E. Coli&lt;br /&gt;&lt;br /&gt;Can we make a wall sized chart of all the cityfull of details in an E. coli? or what would it take to build a barn sized model with moving parts that we can play with?&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;31) Distributed Brownian Motion Machinery: Clathrin Coated Pits&lt;br /&gt;&lt;br /&gt;Learn the particular kind of Brownian motion machinery that cells exploit to explore possibilities and make patterns and solve problems. show the mechanism of clathrin coated pits that cells use to ingest food packets.&lt;br /&gt;&lt;br /&gt;some forms of endocytosis in cells is done as follows: receptor molecules randomly swim around on the cell membrane. when one bumps into the thing it's supposed to sense outside of the cell, it attaches, and rearranges it's butt sticking into the cell. clathrin molecules swim around just beneath the cell membrane inside. when one bumps into an activated receptor's butt it holds on with it's center while it holds out its 3 arms which are arranged symmetrically and bent INTO the membrane a little bit. well eventually another receptor swims by and bumps into the thing that's got to be brought into the cell, it activates and another clathrin attaches. the clathrins hold each other's arms. each molecule only "knows" about its neighbors. as more of this happens, aided by Brownian motion of all molecules involved, a cage is formed around a piece of cell membrane enclosing the stuff to be brought in and eventually pinches off. very clever. look:&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Receptor-mediated endocytosis by clathrin-coated vesicles&lt;br /&gt;By Dr Tony Jackson *&lt;br /&gt;&lt;br /&gt;A review of how research into the components of the clathrin coat has provided insights into the operation of these molecular machines&lt;br /&gt;&lt;br /&gt;http://www.abcam.com/index.html?pageconfig=resource&amp;amp;rid=10236&amp;amp;pid=14&lt;br /&gt;&lt;br /&gt;mechanism of forming clathrin coated vesicles:&lt;br /&gt;&lt;br /&gt;http://www.pubmedcentral.nih.gov/picrender.fcgi?artid=1225879&amp;amp;blobtype=pdf&lt;br /&gt;&lt;br /&gt;The clathrin machine is not like a computer program at all. the processing is totally distributed. furthermore I suspect we could isolate the molecules involved and get them to work without the whole live cell shebang. have to probably supply the proteins ready phosphorylated though.&lt;br /&gt;&lt;br /&gt;why not call it a machine? what's your definition of a machine? something with gears, pulleys and integrated circuits? I think of machines as things you can understand by seeing how the separate parts interact.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;32) The DNA Is NOT The Brain!&lt;br /&gt;&lt;br /&gt;The whole cell is like this, rampantly parallel. The DNA is not a miniature dictator, ruling the cell, just as the queen bee does not rule the hive. It's a bulletin board that all the proteins use for keeping track of things, no one is in charge.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;PHYSICAL/CHEMICAL DYNAMICAL SYSTEMS FAR FROM EQUILIBRIUM: difference in temperature leads to disorder in the total system by way of energy flow which however can lead to INCREASE in order in a subsystem&lt;br /&gt;&lt;br /&gt;33) Build A Steam Engine&lt;br /&gt;&lt;br /&gt;How does a steam engine work, how hard is it to make one?&lt;br /&gt;&lt;br /&gt;34) Benard Convection&lt;br /&gt;&lt;br /&gt;If you heat a shallow layer of water in a pan, at a low temperature you get random motions in the water molecules as they carry the heat (molecular motion) from the high temperature bottom of the pan to the low temperature surface of the water. On a macro scale what you begin to see is that the layer of water directly above the pan expands (gets warmer) and thus less dense than the layer above it and rises. This rising layer breaks up into blobs randomly. Of course if blobs are rising, blobs of water at the top must sink because they are more dense (cooler). Already the fact that these homogenous layers break up into blobs is curious math. In fact, i'm not sure we fully understand it (lookup studies of water droplets and splashes, very complex!). The breaking up of the top layer into blobs as they descend, i think is mediated in a complex way by the surface tension of the water at the top. (surface tension is the stuff that makes water creep up the edges of a container of water a millimeter or so, called the meniscus.)&lt;br /&gt;&lt;br /&gt;As you raise the temperature of the bottom of the pan relative to the top of the water you get more random motion. at a certain temperature difference, though, these rising and falling blobs eventually arrange themselves (surprise!) into a fairly neat hexagonal array of convection cells. Warm water rises in the center of each cell and falls at the edges. This is called Benard convection (named after the first to study them, Claude Bernard). As we increase the temperature difference even more, eventually the motion becomes random again and the water begins to boil.&lt;br /&gt;&lt;br /&gt;Two surprising things about this phenomenon are the pattern and the phase transitions. The pattern is relatively neat, most cells are the same size and mostly the same hexagonal shape. The phase transitions are like the ones we couldn't predict for water, at different stages in heating we get a different distinct story. For water it was ice, water, vapor. For sulfur, it is orthorhombic sulfur, yellow liquid, red viscous liquid, and various stages of vapor. For our shallow pan of water, it is: random conductive heating, Benard convection, roiling boil. Actually as the temperature gets hotter and hotter, the boiling goes through a few more qualitative changes.&lt;br /&gt;&lt;br /&gt;This also happens in the extremely thin layer of atmosphere on earth. It is the beginning of weather patterns.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;35) Taylor Cuette Vortices Between Two Spinning Surfaces&lt;br /&gt;&lt;br /&gt;The next spin we can introduce to the story IS spinning. If you put a rotating cylinder inside another rotating cylinder and fill the space between them with fluid a similar thing happens. As you increase the relative speeds various discrete numbers of fluid rolls form:&lt;br /&gt;&lt;br /&gt;Pictures here:&lt;br /&gt;&lt;a href="http://www.intothecool.com/physics.php"&gt;http://www.intothecool.com/physics.php&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;36) Combine Convection With A Spinning Earth And We Get Our Atmospheric Circulation Patterns&lt;br /&gt;&lt;br /&gt;When you combine convection on the surface of the Earth under sunlight with the fact that the Earth spins (Coriolis effect) the convection breaks up into a curious pattern of cells which dominate world weather patterns.&lt;br /&gt;&lt;br /&gt;37) Storm Cells&lt;br /&gt;&lt;br /&gt;Add the complication of the fact that when you cool moist air it breaks up into DISCRETE tiny droplets of water or ice, which then fall... you get distinct creatures which can last for many days called storm cells, hurricanes and tiny tornadoes.&lt;br /&gt;&lt;br /&gt;Pictures of diagrams of storm cells&lt;br /&gt;&lt;a href="http://australiasevereweather.com/photography/photos/2003/0330de29.jpg?"&gt;http://australiasevereweather.com/photography/photos/2003/0330de29.jpg?&lt;/a&gt;&lt;br /&gt;&lt;a href="http://hurricanetrackinfo.com/hurricane%20tracking%202.jpg"&gt;http://hurricanetrackinfo.com/hurricane%20tracking%202.jpg&lt;/a&gt;&lt;br /&gt;&lt;a href="http://www.qc.ec.gc.ca/meteo/images/Fig_13-10.jpg"&gt;http://www.qc.ec.gc.ca/meteo/images/Fig_13-10.jpg&lt;/a&gt;&lt;br /&gt;&lt;a href="http://www.britannica.com/thunderstorms_tornadoes/ocliwea114a4.html"&gt;http://www.britannica.com/thunderstorms_tornadoes/ocliwea114a4.html&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;38) Vortex Streets&lt;br /&gt;&lt;br /&gt;Lab with fluids or smoke to show the formation of discrete vortices in turbulent fluid flow!&lt;br /&gt;&lt;br /&gt;39) Weather On Jupiter&lt;br /&gt;&lt;br /&gt;Increase the speed of rotation of our spinning sphere and the weather goes wild: Jupiter&lt;br /&gt;&lt;br /&gt;Pictures of discrete cells on Jupiter.&lt;br /&gt;&lt;a href="http://www.jpl.nasa.gov/images/jupiter/jupiter-v1_640x542.jpg"&gt;http://www.jpl.nasa.gov/images/jupiter/jupiter-v1_640x542.jpg&lt;/a&gt;&lt;br /&gt;&lt;a href="http://www.gearthblog.com/images/images2006/jupiter.jpg"&gt;http://www.gearthblog.com/images/images2006/jupiter.jpg&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;The great red spot of Jupiter is one of many storm cells. Some last for years, the red spot has so far lasted a couple hundred years at least. (actually I'm combobulating three kinds of structures here: the Taylor vortices, the Benard cells, the complex thing a terrestrial storm cell is, and turbulence vortices. (hah! are there distinct types here? do they all blend? ) ) not 100% sure which the red spot is, or maybe a combination.. Already there is much complication before we even get to biological evolution!&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;40) Dynamic Processes In Mineral Formation&lt;br /&gt;&lt;br /&gt;Are there dynamic processes in mineral formation like convection? How did that piece of Goethite at the American Museum of Natural History form?&lt;br /&gt;&lt;br /&gt;41) After 4.5Billion Years Of Mixing, The Earth Has NOT Blended To Homogeneity&lt;br /&gt;&lt;br /&gt;Basic question though is why as the Earth churns round and round 4billion years doesn't everything blend into to homogenous grey clay? why are heterogeneities formed at every level?&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;42) Belousov-Zhabotinski Reaction&lt;br /&gt;&lt;br /&gt;43) Deep Sea Manganese Nodules&lt;br /&gt;&lt;br /&gt;Concentration of metals at the interface at the ocean bottom due to redox chemistry mediated by organisms&lt;br /&gt;&lt;br /&gt;44) Play With A Candle Flame&lt;br /&gt;&lt;br /&gt;45) Suns Have Complex Dynamic Organization&lt;br /&gt;&lt;br /&gt;Suns are complicated self organizing critters with life cycles&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;47) Simplest Organic Redox Cycle&lt;br /&gt;&lt;br /&gt;Harold J. Morowitz mentions a simple system of redox cycles of CO2 +H2O yielding formaldehyde and O2 and back again catalyzed by Fe2+/3+ under sunlight/shade, can we do that lab? how would we detect it's working? I suppose the BZ reaction is already more complex and it has a visual indicator!&lt;br /&gt;&lt;br /&gt;If I have a vat of water (with CO2 dissolved in it ) over some catalyst, such as Fe++ ions, spread on the bottom, and I let high energy light (like ultraviolet) strike the catalyst on one side and leave the other side in the dark, we get something like Benard convection. On the lit side we get CO2 + H2O yielding higher energy molecules: CH2O + O2, these will diffuse to the dark side and oxidize back to CO2 and H2O, and as the catalyst on the light side use up all the CO2 there, the CO2 from the dark side will diffuse back to the light side, forming a cycle. This is theoretical, I haven't done it, or seen a physical description of it. The BZ reaction, however, under similar non equilibrium conditions does produce spiral wave patterns. These patterns from above might look stationary but they are made out of migrating molecules, so they are a different sort than patterns in crystals and snowflakes.&lt;br /&gt;&lt;br /&gt;Notice that we need a hot side AND a cold side. If i we shone the UV light on the whole vat of water, and insulated the vat so that no heat was able to escape, the molecules would just build up more and more complicated gunk as the temperature rose, and then as the temperature rises even higher they would eventually come apart until the whole setup would be as hot as the UV source and it would consist of a random plasma of atomic ions. NO PATTERN, gotta have the hot and cold.&lt;br /&gt;&lt;br /&gt;can I do a reaction like this?&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;MATHEMATICAL DYNAMICAL SYSTEMS:&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;CELLULAR AUTOMATA&lt;br /&gt;48) John Horton Conway's Game Of Life: &lt;a href="http://blackskimmer.blogspot.com/2007/07/john-horton-conways-game-of-life-here.html"&gt;http://blackskimmer.blogspot.com/2007/07/john-horton-conways-game-of-life-here.html&lt;br /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;49) Game of Go&lt;br /&gt;&lt;br /&gt;50) Cellular Automata With NON Local Rules.&lt;br /&gt;&lt;br /&gt;I want to relate this to how quantum mechanics gives us molecular orbitals like aromatic molecules.&lt;br /&gt;&lt;br /&gt;51) Cellular Automata Robust Under Random Fluctuations&lt;br /&gt;&lt;br /&gt;Find cell automata who's complex patterns are robust under random fluctuations. unlike Conway life, like chemistry&lt;br /&gt;&lt;br /&gt;52) Cellular Automata With Random Input&lt;br /&gt;&lt;br /&gt;53) Explore The Space Of 1 Dimensional Cellular Automata&lt;br /&gt;&lt;br /&gt;54) Kauffman's NK Boolean Networks&lt;br /&gt;&lt;br /&gt;&lt;/strong&gt;&lt;span style="FONT-WEIGHT: bold"&gt;take N nodes that can be on or off. hook 'em together into a network with various logical gates coming into each one with an average of k inputs from the others. look at the ensemble of all such possible systems. &lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="FONT-WEIGHT: bold"&gt;let each cycle synchronously, the nodes turning each other on and off. there ought to be 2^N possible states to such a system. Kaufmann found that when K is around 2 most of the systems end up falling into one of a MERE sqrt(N) possible attractive cycles! the systems do not explore anywhere NEAR the 2^N possible states.&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;strong&gt;&lt;br /&gt;Phase transitions occur in various behaviors of Boolean networks when average connectivity is increased continuously. This combines the results of cellular automata and zero one laws on random graphs. For certain values of K the system falls into a number of discrete behaviors.&lt;br /&gt;&lt;br /&gt;what if I had Conway life but with increasing connectivity? so a random net with on average n connections, n goes from 0 to 8 to 20...? and the rules are like Conway life:&lt;br /&gt;&lt;br /&gt;Conway life neighborhood is 8, with rules:&lt;br /&gt;0 1 die&lt;br /&gt;2 3 live&lt;br /&gt;exactly 3 born&lt;br /&gt;4 5 6 7 8 die&lt;br /&gt;&lt;br /&gt;so with my random net average neighborhood is n, rules are:&lt;br /&gt;&amp;lt;n/4 die&lt;br /&gt;n/4&amp;lt;= c &amp;lt;=3n/8 live&lt;br /&gt;exactly 3n/8 or 3n/8&amp;lt;= c &amp;lt;n/2 born&lt;br /&gt;&amp;gt;=n/2 die&lt;br /&gt;&lt;br /&gt;hmm.. what are the geometries for each n?&lt;br /&gt;n=0: isolated cells&lt;br /&gt;n=1: pairs of cells&lt;br /&gt;n=2: two possible geometries: infinite line, many disconnected infinite lines, infinite circle, many circles of size n=3 on up.&lt;br /&gt;n=3: infinite tree, isolated tetrahedra, infinite tree of triangles, random combinations of tree and triangles, infinite chain of double triangles, messy&lt;br /&gt;n=4: infinite planar lattice, isolated octahedra, mind boggling how would you even begin to classify the possibilities for each n?&lt;br /&gt;&lt;br /&gt;55) Coin Flipping And Random Walks&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;DYNAMICAL SYSTEMS&lt;br /&gt;56) 3n+1 Game&lt;br /&gt;&lt;br /&gt;57) An Integer Dynamical System With A Curious Array Of Orbits&lt;br /&gt;&lt;br /&gt;fn+1= (fn+fn-1)/2 if even odd else (fn+fn-1)/4 if even even or odd odd&lt;br /&gt;&lt;br /&gt;58) Iterates Of The Unimodal Map: Intro To Concepts In Mathematical Dynamical Systems&lt;br /&gt;&lt;br /&gt;Xnew=mXold(1-Xold) and Mandelbrot set stability, sensitive dependence on initial conditions, repellors, periodic orbits, chaos, phase space, bifurcations&lt;br /&gt;&lt;br /&gt;Pick a number, say 3. double it, 6. double it again 12, well you see where that goes.&lt;br /&gt;&lt;br /&gt;pick a fraction like 1/2, double it, 1, double it again, 2, double it again, 4&lt;br /&gt;&lt;br /&gt;what if we square numbers: 2, 4, 16, 256 grows wildly&lt;br /&gt;&lt;br /&gt;how about start with 1/2? 1/4, 1/16, 1/256... that one keeps shrinking forever, but at least it's not unbounded. in fact it approaches a particular number: 0.&lt;br /&gt;&lt;br /&gt;what if i decide to multiply a number by -2? start with 3, we get -6, 18, -54, 162, that one bounces back and forth wildly&lt;br /&gt;&lt;br /&gt;what if i decide to multiply by -1/2? start with 2, -1, -1/2, 1/4, -1/8, 1/16... that one swings back and forth but the swings are smaller and smaller and that one zeros in on 0.&lt;br /&gt;&lt;br /&gt;what if i decide to multiply by -1? 2, -2, 2, -2.. huh, this one keeps oscillating back and forth between two values.&lt;br /&gt;&lt;br /&gt;god it would take days to write this! can i make an anthology instead? or at least pilfer a chapter from Devaney and rewrite it to emphasize my own points?&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;find a system with period four i.e. multiply i&lt;br /&gt;&lt;br /&gt;then look at exp(2pi/3) for period 3.&lt;br /&gt;&lt;br /&gt;now follow mx(1-x), look at fixed, periodic, attractor, repellor, bifurcation,&lt;br /&gt;structural stability&lt;br /&gt;sensitive dependence on initial condition&lt;br /&gt;wandering orbit&lt;br /&gt;infinite many orbits&lt;br /&gt;chaos&lt;br /&gt;whole bifurcation cascade&lt;br /&gt;cantor dust&lt;br /&gt;&lt;br /&gt;then look at z^2+c&lt;br /&gt;the space of bifurcations on c&lt;br /&gt;Mandelbrot set.&lt;br /&gt;&lt;br /&gt;what were the concepts from Liu: singularity theory? structural stability, genericity? ...&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;59) 3 Body Problem In Newtonian Mechanics&lt;br /&gt;&lt;br /&gt;Newton: two suns 6 differential equations, reduce to one in theta? gets you 5 clean classes of orbits: circles, ellipses, parabolas, hyperbolas, all 2 dimensional. in 1 dimension if one sun can go through the other, a straight line oscillating.&lt;br /&gt;&lt;br /&gt;all simple periodic.&lt;br /&gt;&lt;br /&gt;now add a third sun. all of a sudden it's more difficult. Newton couldn't solve it, he intuited chaos. the continental physicists didn't like chaos, fudged their work. finally Poincare was brave enough to tackle it: chaos!&lt;br /&gt;&lt;br /&gt;so actually it IS a lab we can do? we can simulate it with iterations. but I thought iterations produce complicated dynamics where the original differential equations don't. now I'm confused. well, at least see if the iterations for two body produce chaos or periodic orbits.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;60) Lorenz Attractor and Chaotic Waterwheel&lt;br /&gt;&lt;br /&gt;we can run simulations of this one. and we can build the chaotic waterwheel!&lt;br /&gt;&lt;br /&gt;61) Compare Various Combinations Of Discrete And Continuous In These Dynamical Systems&lt;br /&gt;&lt;br /&gt;Now compare cellular automata, with time discrete dynamical systems with differential equation dynamical systems&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;EXAMPLES FROM COMPUTER SCIENCE AND CYBERNETICS&lt;br /&gt;&lt;br /&gt;62) Positive Feedback&lt;br /&gt;&lt;br /&gt;63) Binary Search&lt;br /&gt;&lt;br /&gt;63.5) Examples Of Trial And Error Algorithms&lt;br /&gt;&lt;br /&gt;64) Negative Regulatory Feedback&lt;br /&gt;&lt;br /&gt;65) Compare Trial And Error With Direct Prediction&lt;br /&gt;&lt;br /&gt;Compare trial and error programs with direct prediction. Build some bots with both man in the cab of the backhoe, and trial and error algorithms, compare the different styles. I'm thinking here of two different approaches to designing machines to do what clathrin coated pit mediated endocytosis does.&lt;br /&gt;&lt;br /&gt;66) Data vs. Algorithm&lt;br /&gt;&lt;br /&gt;67) Hierarchical vs. Distributed Control&lt;br /&gt;&lt;br /&gt;68) Iteration vs. Recursion&lt;br /&gt;&lt;br /&gt;68) Exploratory Play Algorithms&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;PATTERN FORMATION AT EQUILIBRIUM. PHYSICS/CHEMISTRY:&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;70) Collect And Learn About Rocks And Minerals&lt;br /&gt;&lt;br /&gt;collect rocks and minerals learn about fracture, crystal shape, color, hardness, chemical tests. see a whole mineralogy collection.&lt;br /&gt;&lt;br /&gt;71) Listen To The "How Rocks And Minerals Form" Exhibit At The American Museum of Natural History&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.uwgb.edu/dutchs/EarthSC202Notes/minerals.htm"&gt;http://www.uwgb.edu/dutchs/EarthSC202Notes/minerals.htm&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;Why don't the elements combine higgledy-piggledy like different colors of clay, mixing, mixing until it's all grey? Because the atoms are discrete and the quantum mechanics, the discrete charges, the mathematics again gives us only certain discrete combinations. Only half a dozen to a dozen ways nitrogen combines with oxygen. Iron ions come in +2 or +3 electrical charges and have a specific size. Ditto aluminum ions. Silicate networks come in a surprising but finite number of variations and they have negative electrical charges. These all get matched up into many hundreds of different discrete structures. These structures can even be modified by the environment in which they grow.&lt;br /&gt;&lt;br /&gt;Yet, we don't know how to predict this from first principles of the properties of each element involved! For instance, If I give you a ton of silicon, a ton of oxygen, a few pounds of iron, calcium, potassium, sodium, magnesium and hydrogen. Predict the minerals in various ranges of temperature and pressure that we get as we cool the mix from a molten mass.&lt;br /&gt;&lt;br /&gt;72) Molecules Have Shape&lt;br /&gt;&lt;br /&gt;are there some labs I can do to show that molecules have shape?&lt;br /&gt;&lt;br /&gt;73) 10 Million Billion Billion Molecules Of Water In A Glass&lt;br /&gt;&lt;br /&gt;can i make labs to show how many molecules?&lt;br /&gt;&lt;br /&gt;can we at least observe Brownian motion of a minute dead particle in distilled water? can we see that the path is bumpy? what would make the path bumpy? what are all the things the particle is bouncing AGAINST? if the water were infinitely smooth, would the path be bumpy? does it bounce more in hotter water? when we heat the water more, it becomes steam. what's that? we can compress steam, but we can't compress water.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;74) Periodic Chart Of Elements&lt;br /&gt;&lt;br /&gt;Look too, at the structure of the periodic chart. why do we get this particular mix of capabilities for free, rather than a haze of nucleons?&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;pre&gt;&lt;br /&gt;H&lt;br /&gt;Be                              B  C  N  O   F&lt;br /&gt;Na Mg                              Al Si P  S  Cl&lt;br /&gt;K  Ca      Ti Cr Mn Fe Co Ni Cu Zn       As Se Br&lt;br /&gt;Sr         Mo                      Sn Sb    I&lt;br /&gt;                               Pb&lt;br /&gt;&lt;/pre&gt;&lt;br /&gt;&lt;br /&gt;75) Phase Transitions In Water: Breath, Oceans, And Snowflakes&lt;br /&gt;&lt;br /&gt;Given the shape of water molecules, their stickiness etc... predict what happens as I raise the temperature from zero degrees Fahrenheit to 300 degrees. Also predict what happens when I drop the temperature back down to zero on your window in winter, or what happens when a cloud of water molecules, rises in the air and goes down to zero degrees. What falls out?&lt;br /&gt;&lt;br /&gt;76) Phase Transitions For Sulfur: Even Wilder!&lt;br /&gt;&lt;br /&gt;The different arrangements that Sulfur atoms get themselves into is odd. Again, We don't know how to predict this from first principles.&lt;br /&gt;&lt;br /&gt;77) We Couldn't Predict Buckyballs After 60 Years Of Quantum Chemistry&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;PATTERN FORMATION AT EQUILIBRIUM. MATH:&lt;br /&gt;&lt;br /&gt;propose a set of rules and let them play out and you often find you get a set of discrete entities which follow them that is interestingly diverse but not infinitely chaotic!&lt;br /&gt;&lt;br /&gt;78) Prime Numbers&lt;br /&gt;&lt;br /&gt;Prime Numbers are simple to define: a whole number that has only itself and 1 as factors, i.e. 7=7X1 and 13=13X1 are prime but 12=2X6=3X4 is not.&lt;br /&gt;&lt;br /&gt;So with that simple definition what do we get? The further out you go into bigger numbers the more factors there are to divide into them so the primes start dwindling: there are more primes between 2 and a 100 then between 1000 and 1100. Do they dwindle out all together? No. A simple proof shows us that there are a infinite number of them.&lt;br /&gt;&lt;br /&gt;(I should give the proof huh?)&lt;br /&gt;&lt;br /&gt;Is there any pattern to them? 2 3 _ 5 _ 7 _ _ _ 11 _ 13 _ _ _ 17 _ 19 _ _ _23 _ _ _ _ _ 29 _31 _ _ _ _ _ 37 _ _ _41 _ 43... The gaps are funny. Is it chaotic or is there a pattern?&lt;br /&gt;&lt;br /&gt;One pattern is that some primes come in pairs! 11, 13; 17, 19; 41, 43. does THAT keep happening? Actually it's been 2500 years and no one has figured out a proof of it. With computers we've calculated that it keeps happening WAY WAY out there...&lt;br /&gt;&lt;br /&gt;79) Fibonacci Numbers&lt;br /&gt;&lt;br /&gt;80) 5 Platonic Solids&lt;br /&gt;&lt;br /&gt;Given the simple laws of 3 dimensional geometry, how many REGULAR POLYHEDRA can we make, where each face is an identical regular polygon and each vertex where they meet is identical? I.e. a pyramid out of four equilateral triangles, or a cube out of 6 squares? The surprise is that we can only make FIVE such discrete figures: pyramid (tetrahedron), double pyramid (octahedron, 8 triangles) , cube, dodecahedron (12 pentagons) , and icosahedron (20 triangles). We get a curious dollop of discrete complexity but not an infinite amount of chaos.&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.cut-the-knot.org/do_you_know/polyhedra.shtml"&gt;http://www.cut-the-knot.org/do_you_know/polyhedra.shtml&lt;/a&gt;&lt;br /&gt;(with simple proof of this fact!)&lt;br /&gt;&lt;a href="http://mathforum.org/sum95/math_and/poly/reg_polyhedra.html"&gt;&lt;br /&gt;http://mathforum.org/sum95/math_and/poly/reg_polyhedra.html&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;81) Classification Of Finite Simple Groups&lt;br /&gt;&lt;br /&gt;&lt;a href="http://blackskimmer.blogspot.com/2007/03/classification-of-finite-simple-groups.html"&gt;http://blackskimmer.blogspot.com/2007/03/classification-of-finite-simple-groups.html&lt;br /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;82) Combinatorics&lt;br /&gt;&lt;br /&gt;number of connection vs. number of nodes in a graph&lt;br /&gt;&lt;br /&gt;83) Linear, Polynomial, Exponential, Factorial...&lt;br /&gt;&lt;br /&gt;different functions linear, polynomial, exponential, factorial, 1/x&lt;br /&gt;&lt;br /&gt;84) Exponential Growth&lt;br /&gt;&lt;br /&gt;for instance make sure they know what happens when you keep doubling, as in the story of rice grains on a chess board.&lt;br /&gt;&lt;br /&gt;85) Integer, Rational, Real&lt;br /&gt;&lt;br /&gt;86) Analog vs. Digital&lt;br /&gt;&lt;br /&gt;87) Enumerations Of Finite Graphs&lt;br /&gt;&lt;br /&gt;88) Zero One Laws In Random Graphs&lt;br /&gt;&lt;br /&gt;&lt;a href="http://blackskimmer.blogspot.com/2007/03/zero-one-laws-in-random-graphs.html"&gt;&lt;br /&gt;http://blackskimmer.blogspot.com/2007/03/zero-one-laws-in-random-graphs.html&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;89) Must Be Tons More Math&lt;br /&gt;&lt;br /&gt;what other math do they need? Bar, you've got a LOT of math under your belt helping you put this all in perspective.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;PUT IT BACK TOGETHER: EVOLUTION&lt;br /&gt;&lt;br /&gt;90) Diversity And Disparity Of Life&lt;br /&gt;&lt;br /&gt;explore the diversity to 100 phyla, 10,000s families 20million species. note they all have the same biochemical core!&lt;br /&gt;&lt;br /&gt;now, don't forget that there are 8000 different species of ants! we found a dozen or so! what's that all about? and of course birds dogs cats squirrels fish Stentor worms on and on, they all can do these things! What's THAT all about? they designing each other? and plants, and Stentor and fungi and bacteria. how many? show a classification of 5 kingdoms of 100 different crazy phyla, with 10,000s of families, 20million species? wow!&lt;br /&gt;&lt;br /&gt;and remember: we've found that they all seem to work on the same core of cellular machinery! they are all variations on a theme! what's THAT about?&lt;br /&gt;&lt;br /&gt;91) There Are At Least 3 Styles Of Design&lt;br /&gt;&lt;br /&gt;we can imagine at least 3 different kinds of design:&lt;br /&gt;a) trial and error&lt;br /&gt;b) the way we reason things out to work well, efficiently&lt;br /&gt;c) solutions to max min problems mathematically?&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;92) Collect Fossils&lt;br /&gt;&lt;br /&gt;93) Geology, Strata, Time&lt;br /&gt;&lt;br /&gt;they seem to change from layer to layer and seem to respond to the shifting of continents.&lt;br /&gt;&lt;br /&gt;94) Geochemical History&lt;br /&gt;&lt;br /&gt;there's geochemical history too, which gives us hints of changing climate, evolution of basic microbial metabolisms...&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;95) Word Mutation Game&lt;br /&gt;&lt;br /&gt;start with one word, and let it reproduce and mutate and interact to form sentences, eventually stories...&lt;br /&gt;&lt;br /&gt;dog:&lt;br /&gt;&lt;br /&gt;bog cog fog hog jog log dig dug dong do doc doe doo dot doge dogs&lt;br /&gt;&lt;br /&gt;use a computer program with spell-check dictionary&lt;br /&gt;&lt;br /&gt;combinations:&lt;br /&gt;&lt;br /&gt;dog jog. hog jog. bog log. dog dig. hog dig. dog dug. hog dug. dog dong. hog dong. dig bog. dug bog. doc dong. doe dig. dog doo. hog doo. doc jog. doge dong. dog dig log. dog dug log. do dog dig. dig dog doo. do dogs dig. do dogs dig log.&lt;br /&gt;&lt;br /&gt;now keep only the words that can interact in sentences:&lt;br /&gt;&lt;br /&gt;dog bog hog jog log dig dug dong do doc doe doo doge&lt;br /&gt;&lt;br /&gt;mutate them:&lt;br /&gt;&lt;br /&gt;hag hug ho hob hoe hoo hop hot how hoy hogs&lt;br /&gt;ajog jo job joe jot joy jogs&lt;br /&gt;blog clog flog slog long lo lob lol lop lot low logs etc...&lt;br /&gt;&lt;br /&gt;more combinations:&lt;br /&gt;hog hag. dog hug. dog hop. do dog hop. how do dog hop. how do dogs dig logs. do dogs hug hot docs. how long do dogs dig. do long logs clog bogs. etc....&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;now if you introduce some geography to all these sentences so that they only join with neighbors. the words themselves are reproduced out of sentences...&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;now of course the ecological possibilities are fixed from MY understanding of language and imagination. in real biological evolution, you got some fixed ecology given by geology, physics, chemistry, geometry... but the new critters themselves also create new ecological possibilities.&lt;br /&gt;&lt;br /&gt;well, in my system the evolution of the words "how" and "do" did the same thing.&lt;br /&gt;&lt;br /&gt;I'll never evolve the word "doggy" because "dogg" cant evolve. but now if I allow mutations in SENTENCES, in particular insertions and deletions, I could get: "dog go", and if I allow rare double mutations, a deletion and a mutation can give me "doggy".&lt;br /&gt;&lt;br /&gt;here is a toy biology that I thoroughly understand and can play with to get insight into all the quirky details that are possible in this biological evolution game.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Bar, you can make this a game people play! MUCH more interesting than scrabble!&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;96) Tierra, An Ecosystem Of Evolving, Reproducing Computer Programs&lt;br /&gt;&lt;br /&gt;97) Theory Of Darwinian Evolution&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;THE FINAL FRONTIER. LIFE FROM CHEMISTRY?&lt;br /&gt;&lt;br /&gt;98) Ecosystem Of Reproducing Candle Wicks?&lt;br /&gt;&lt;br /&gt;As we imagined a self sustaining ecosystem of robots and parts, lets see if we can imagine an ecosystem of candle flames. i mean the wick is the catalyst to the complex dynamic structure of the candle flame, but the wick gets used up. can we imagine a wick that can also catalyze the reconstruction of more wick from the wax using the energy from the flame to drive it? cotton wicks are actually complex structures built by organisms. what's the simplest wick structure we can come up with chemically? then one that can catalyze it's own growth from the wax. would it need nitrogen or sulfur or... ok, so we give it a more complex growth medium! would it need a complex structure of catalysts? how would it recreate THEM?&lt;br /&gt;&lt;br /&gt;could it reproduce? by breaking apart? by branching? float away on the molten wax? anchor itself on the edge of the molten wax/solid wax boundary?&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;99) Self Sustaining Ecosystem Of Reproducing Chemical Robots?&lt;br /&gt;&lt;br /&gt;The final challenge is how can chemistry bump around and come up with the first earliest sophisticated creatures in the first place? remember our attempt at constructing a working ecosystem of robots, lets try to make one come together by constructing parts that bumble around and find each other.&lt;br /&gt;&lt;br /&gt;First you realize how basic the blocks will have to be. we'd have to break up all the life processes into the most basic processes we can imaging and make a part that embodies that process, each of the parts must be responsive active though... now that we have explored some chemistry, and we've explored how complex patterns can form in simple cellular automata...&lt;br /&gt;&lt;br /&gt;100) Chemical Origin Of Life&lt;br /&gt;&lt;br /&gt;CHNOPS on mud under energy flow. I want to build more and more elaborate versions of Morowitz's example (#43) of redox cycles on surfaces which will develop boundaries and feed back into manipulating the geometry of the catalysts creating more and more complex organic chelates which manipulate the geometry of the catalysts even more until finally i get the simplest core of cellular metabolism&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;101 exercises.&lt;br /&gt;&lt;br /&gt;now remember that each of these experiences will feed insight into the others, so mix them up in time? once they try building robots, writing programs, they should go back and watch ants to see them differently.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;what they accomplish:&lt;br /&gt;learn to write programs, see hierarchy of complexity&lt;br /&gt;several math games: Conway life, primes, Tierra&lt;br /&gt;be able to explain how Darwinian evolution works&lt;br /&gt;how to see the hierarchy of transistors/switches that make up a computer&lt;br /&gt;how it compares to network in brain&lt;br /&gt;how to use microscope to see details of tiny critters, plant cells&lt;br /&gt;watch the BEHAVIOR of the speck that Stentor is!&lt;br /&gt;key out 100 different plants in central park with all their DETAILS&lt;br /&gt;how to calculate&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;complexity lab in a box:&lt;br /&gt;simple microscope with good lighting mechanism&lt;br /&gt;electronics kit from transistors to chips to microprocessor with keyboard and simple 8X80 display with forth or basic&lt;br /&gt;key to couple hundred common plants (which region? the basic weeds!)&lt;br /&gt;key to 500 families of bugs&lt;br /&gt;mineralogy book&lt;br /&gt;fossil book&lt;br /&gt;complexity lab manual&lt;br /&gt;some spare ICs to take apart and look at under microscope&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;ALL THE CLASSES IT TOOK/TAKES TO LEARN THIS&lt;br /&gt;Biology&lt;br /&gt;Watch pond water&lt;br /&gt;Botany&lt;br /&gt;Zoology&lt;br /&gt;Observations of ant colonies, collecting and keying out&lt;br /&gt;Learn 500 spp plants&lt;br /&gt;Cell Bio&lt;br /&gt;Evolutionary theory&lt;br /&gt;&lt;br /&gt;Digital Electronics&lt;br /&gt;Microprocessors&lt;br /&gt;Computer Programming&lt;br /&gt;Data Structures/Algorithms&lt;br /&gt;AI reasoning vs. trial and error, knowledge representation&lt;br /&gt;Cellular Automata/Dynamical systems&lt;br /&gt;Mathematical structures primes, Fibonacci numbers, groups&lt;br /&gt;&lt;br /&gt;Auto Repair&lt;br /&gt;&lt;br /&gt;Chemistry&lt;br /&gt;Organic Chemistry&lt;br /&gt;Mineralogy&lt;br /&gt;Geology&lt;br /&gt;&lt;br /&gt;Bateson's Mind and Nature&lt;/strong&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5023997557807827132-3755969562122437844?l=complexitylabs.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://complexitylabs.blogspot.com/feeds/3755969562122437844/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://complexitylabs.blogspot.com/2009/04/labs.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5023997557807827132/posts/default/3755969562122437844'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5023997557807827132/posts/default/3755969562122437844'/><link rel='alternate' type='text/html' href='http://complexitylabs.blogspot.com/2009/04/labs.html' title='The Labs'/><author><name>barry goldman</name><uri>http://www.blogger.com/profile/16743805553714198251</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5023997557807827132.post-559248210002938207</id><published>2009-04-23T22:58:00.000-07:00</published><updated>2009-04-24T09:40:43.831-07:00</updated><title type='text'>Historical Sketch</title><content type='html'>&lt;a href="http://complexitylabs.blogspot.com/2009/04/complexity-lab-manual.html"&gt;&lt;strong&gt;back to top&lt;/strong&gt;&lt;/a&gt;&lt;strong&gt; &lt;/strong&gt;&lt;a href="http://complexitylabs.blogspot.com/2009/04/summary-table-of-contents-and.html"&gt;&lt;strong&gt;back to summary contents&lt;/strong&gt;&lt;/a&gt; &lt;a name="4"&gt;&lt;/a&gt;&lt;br /&gt;&lt;strong&gt;&lt;/strong&gt;&lt;strong&gt;&lt;br /&gt;&lt;br /&gt;struggling from 1660 to 1860 (Boyle to Cannizario), scientists finally puzzled out the nature of chemistry: interactions between 96 different kinds of discrete atoms, and energy.&lt;br /&gt;&lt;br /&gt;from 1834 to 1859 Darwin began the first hypothesis of how a creative problem solving system could come about through the iterated interactions of many simple parts throught time (Evolution by heredity, variation and natural selection).&lt;br /&gt;&lt;br /&gt;Beginning with the turn of the century Physics came to the aide of biology bringing the tools of x-ray diffraction, using radioisotopes to mark atoms in molecules and.. spawned the explosion of knowlege in molecular biology, culminating in Max Delbruck spurring on the work that led to the discovery of how DNA works. Finally we learn that the simplest living cells are in fact whole CITIES of 1000s of kinds of interacting molecular robots with complicated dynamic patterns.&lt;br /&gt;&lt;br /&gt;Around WWII physicists and mathematicians (Von neuman) came together and created the incredible explosion in our ability to create our own complex systems called computers.&lt;br /&gt;&lt;br /&gt;Physicists and chemists have slowly learned (Carnot to Prigogene) that simple energy flow through homogenous fluids and chemistry can create discrete stable structures and dynamic chemical cycles&lt;br /&gt;&lt;br /&gt;mathematicians starting with Poincare at the turn of the century and then Smale, in the 1960s discovered how simple iterated equations can result in complex behavior even determinitstic chaos.&lt;br /&gt;&lt;br /&gt;mathematicians and computer scientists (Ulam and Von Neuman again) discovered so late in human history, the 1970s, the rediculously simple cellular automata with simple rules of local interactions that can create complex patterns from scratch.&lt;br /&gt;&lt;br /&gt;computer scientists have begun to explore what it would take to write computer programs to simulate intelligence, become intelligent.&lt;br /&gt;&lt;br /&gt;Culminating in biology and computer science coming together in Tom Ray's invention of Tierra: a simple operating system in which a random soup of computer instructions can evolve into creative ecosystems of reproducing programs. [but can it evolve an ecosystem more complex than the original operating system? that's the question!!!]&lt;br /&gt;&lt;/strong&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5023997557807827132-559248210002938207?l=complexitylabs.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://complexitylabs.blogspot.com/feeds/559248210002938207/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://complexitylabs.blogspot.com/2009/04/historical-sketch.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5023997557807827132/posts/default/559248210002938207'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5023997557807827132/posts/default/559248210002938207'/><link rel='alternate' type='text/html' href='http://complexitylabs.blogspot.com/2009/04/historical-sketch.html' title='Historical Sketch'/><author><name>barry goldman</name><uri>http://www.blogger.com/profile/16743805553714198251</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5023997557807827132.post-598459616707850012</id><published>2009-04-23T22:57:00.000-07:00</published><updated>2010-07-13T15:13:55.046-07:00</updated><title type='text'>COMPLEXITY LAB MANUAL (under construction)</title><content type='html'>&lt;strong&gt;&lt;strong&gt;&lt;br /&gt;Complexity Lab Manual is a collection of experiments, projects, math doodling, things to read and pictures and videos to watch that aid in thinking about how life can emerge from the simple rules of chemistry. It explores how patterns form at different scales in the hierarchy of the complexities that is life.&lt;br /&gt;&lt;br /&gt;What's unique about it is that the topics are discussed in detail, enough detail to work them out on your own. I've seen lots of books on these topics but none of them give the actual concrete details enough so that it's not just vague hand waving.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;PREFACE&lt;br /&gt;&lt;br /&gt;Can chemicals become life? Can rocks and mud and ocean water and air and exchanges of energy become life? Throughout recorded history most cultures have assumed that a pre-existing mind was necessary to design life out of these inanimate objects. And once life was so designed we then ask, can life, on its own, give birth to, ramify into the myriad different forms we find on earth today? Again conventional thought is that this too, needs a conscious designer.&lt;br /&gt;&lt;br /&gt;And what animates life? Can matter and energy following physical laws animate life? Even in the past few centuries there has been debate among biologists between the mechanist view, that the laws of physics and chemistry are enough to explain how life lives and the vitalists who supposed that there was an indescribable 'vital force' responsible. And that the mind of man required an otherworldly 'soul'.&lt;br /&gt;&lt;br /&gt;Furthermore, since the 1950s we have found that life at the cellular, molecular level is so complex beyond anyone's wildest dreams, that many have decided that life is in fact irreducibly complex, that is, it could not develop from simpler forms at all, but must have been created by a more complex mind.&lt;br /&gt;&lt;br /&gt;For sure life seems to be cleverly crafted, artfully designed, as if by a human engineer or artist. And so the question becomes, does the evolution of intricately adapted life forms require an unexplainable supermind, or can even the human mind be explained by the mechanical interactions between its myriad parts?&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;It is the aim of this complexity lab manual to show that we can in fact bridge the supposed barriers between the inanimate and the animate. That we can in fact think of life and mind as the complex interactions between simple parts.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Begining in 17th century chemists have discovered that the chemistry of rock, mud, ocean and air is in fact immensely more complicated than is commonly assumed. Begining in the '50s we have discovered that the molecules of life build upon this complexity of chemistry, and are the components responsible for the complexity and capabilities of life. Also starting in the years after WWII we have realized that the flow of energy itself, from hot to cold, from sunlight to darkness, from fuel to flame can organize matter into dynamic patterns. That under this flow, the inanimate molecules of life can self organize into complex structures, can take part in coordinated movements.&lt;br /&gt;&lt;br /&gt;In 1859, Charles Darwin laid out a scheme which suggests that simple agents interacting with each other can in fact produce solutions to engineering problems, can in fact produce artwork in much the way that human minds do. Following the hints of Freud and other workers in neurobiology, we have been doing experiments to explore the interacting components of human thought, to actually analyse what was thought to be an unanalyzable monolith of soul. Since the invention of computers, we have been exploring mind from the ground up, creating computer programs from simple components that can perform many of the processes performed by our own thinking.&lt;br /&gt;&lt;br /&gt;Combining the insights into the way energy flow organizes matter with the ideas of computer science, engineers in the fields of cybernetics and artificial intelligence have built inanimate systems that can become animated, that can act in a goal directed fashion, that can solve problems, and can defend themselves against the chaos of everyday life.&lt;br /&gt;&lt;br /&gt;Then, beginning in the 1970s mathematicians have discovered how systems operating under this energy flow, called dynamical systems and cellular automata, can, by following dirt simple rules, ramify all by themselves into complex forms that give hints that the seemingly irreducible complexity of the molecular biology of cells can in a similar way arise from the simple rules of chemistry.&lt;br /&gt;&lt;br /&gt;In the '90s biologists and computer scientists have built systems of computer programs that can evolve into ecosystems of new forms.&lt;br /&gt;&lt;br /&gt;And most recently, scientists and engineers in the nanoscience fields are begining to bridge the gap between molecules and these pattern producing, reproducing cybernetic machines.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;There is still much work to be done in bridging this gap between the known capabilities of chemistry, the behavior of these simple cybernetic systems and the molecular complexity of life. Working on the examples in these labs will prepare you to join in this exciting adventure.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;THE LABS PROCEED IN THIS ORDER:&lt;br /&gt;&lt;br /&gt;1) Learn to identify plants to spieces, watch animal behavior to see first hand just how detailed life is, and begin to ask specific questions of how life manages this.&lt;br /&gt;&lt;br /&gt;2) Learn how we proceed from transistors to computer chips to programmed robots. Gain hands on experience with building complex systems from simple parts. Are we there yet? A little, but nowhere near creating half inch long reproducing honeybee robots that can perform the more than 260 different skills they are capable of.&lt;br /&gt;&lt;br /&gt;3) So how are critters built? We'll observe slices of growing plants under the microscope, watch videos of animal development. See that they are societies of interacting cells.&lt;br /&gt;&lt;br /&gt;4) And what are cells? Watch single celled organisms in pond water behave, grow them, look within. Learn how we discovered that they are dynamic molecular cities of molecules with more moving parts then there are bricks in NYC (we will count). Watch videos of self organizing protein structures that build scaffolding, injest food, and process information. See that the activities of the cell are coordinated by the cooperative interactions of many simple parts and not by a single command center.&lt;br /&gt;&lt;br /&gt;5) What is this molecular world? It is so alien to our experience. Watch the jiggling of molecules (Brownian motion), make a layer of soap one molecule thick. Learn how we calculate there are a trillion molecules in a cell. Do experiments to see that molecules have shape, that they respond in particular ways to their environments.&lt;br /&gt;&lt;br /&gt;6) What animates life? Energy flow organizes matter, creates stable discrete dynamic patterns. Experiment with a chaotic waterwheel, simple steam engine, watch the flow of heat organize a fluid into a discrete array of stable gyrations (Benard convection), watch the release of chemical energy organize a petri dish of chemicals into a dozen chemical reactions that form intricate oscillating patterns (Belousov Zhabotinsky reaction), watch these processes come together to make a flame.&lt;br /&gt;&lt;br /&gt;7) But how can this simple chemistry elaborate into the bewildering molecular complexity we saw in living cells? we saw that energy flow can induce repeated cycles in many systems, next we'll explore how repeated cycles of simple rules can create very complex patterns: a robot with two simple rules takes 10,000 steps to create its final pattern (Langton's ant), an array of squares with 3 simple rules determines a peculiar set of static and dynamic patterns (Conway life, a two dimensional cellular automata). We'll explore the entire gamut of possible rules for one dimensional cellular automata, We'll watch the repeated application of two simple geometric rules create a pattern who's intricacies mathematicians have yet to completely explore (Mandelbrot set).&lt;br /&gt;&lt;br /&gt;8) Even without energy flow, matter settles into complex patterns. We'll study the world of minerals, explore how adding one more proton/electron pair to an atom creates new qualitative behaviors, watch phase transitions in water, and sulfur. We can watch water molecules settle into the myriad forms of snowflakes.&lt;br /&gt;&lt;br /&gt;9) At root all the patterns in the universe come from mathematics. A simple set of constraints can determine an interestingly complex but not infinitely chaotic array of structures: how many ways can you put together styrofoam balls and toothpicks (finite graphs). How many of these graphs can you build around a sphere so that each styrofoam ball in the graph, with its toothpicks looks identical to all the others (5 platonic solids)? We'll review the surprising classification of finite simple groups.&lt;br /&gt;&lt;br /&gt;10) Finally, we put it all together, by watch Tierra, a system of reproducing computer programs that can evolve into whole ecosystems of new and different programs.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;I've never seen quite this sequence of topics put together. It is kind of a summary of my eclectic educational experiences over the years.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;IT CAN BECOME A NUMBER OF THINGS:&lt;br /&gt;&lt;br /&gt;1) Ideally a two semester course on complexity for people majoring in math, physics, chemistry, computer science, biology, economics, theology, philosophy, etc...&lt;br /&gt;&lt;br /&gt;2) A very fat book which includes the labs, philosophical commentary and historical background&lt;br /&gt;&lt;br /&gt;3) Less fat book describing just the labs for high school and college age kids.&lt;br /&gt;&lt;br /&gt;4) A couple dozen of the simpler labs and games for younger kids&lt;br /&gt;&lt;br /&gt;5) A bunch of science exhibits or workshops.&lt;br /&gt;&lt;br /&gt;6) video series? &lt;/strong&gt;&lt;/strong&gt;&lt;strong&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;SHORT TABLE OF CONTENTS&lt;br /&gt;&lt;br /&gt;1) &lt;a href="http://complexitylabs.blogspot.com/2009/04/historical-sketch.html"&gt;Historical sketch&lt;/a&gt;&lt;br /&gt;2)&lt;span style="TEXT-DECORATION: underline"&gt; &lt;/span&gt;&lt;a href="http://complexitylabs.blogspot.com/2009/05/list-of-representative-labs.html"&gt;List of representative labs&lt;/a&gt;&lt;/strong&gt;&lt;strong&gt;&lt;br /&gt;3) &lt;a href="http://complexitylabs.blogspot.com/2009/05/complexity-lab-manual-introduction.html"&gt;Introduction to representative labs with links &lt;/a&gt;&lt;/strong&gt;&lt;strong&gt;&lt;br /&gt;4) &lt;a href="http://complexitylabs.blogspot.com/2009/04/complexity-lab-manual-table-of-contents.html"&gt;&lt;span style="TEXT-DECORATION: underline"&gt;Table of contents to the 100 labs&lt;/span&gt;&lt;/a&gt;&lt;br /&gt;5) &lt;a href="http://complexitylabs.blogspot.com/2009/04/labs.html"&gt;The labs&lt;/a&gt;&lt;br /&gt;6) &lt;a href="http://complexitylabs.blogspot.com/2010/05/sketches-for-complexity-lab-at-science.html"&gt;Ideas for complexity labs at a science center for kids&lt;br /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;/strong&gt;&lt;/strong&gt;&lt;/strong&gt;&lt;strong&gt;&lt;/strong&gt;&lt;br /&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5023997557807827132-598459616707850012?l=complexitylabs.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://complexitylabs.blogspot.com/feeds/598459616707850012/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://complexitylabs.blogspot.com/2009/04/complexity-lab-manual.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5023997557807827132/posts/default/598459616707850012'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5023997557807827132/posts/default/598459616707850012'/><link rel='alternate' type='text/html' href='http://complexitylabs.blogspot.com/2009/04/complexity-lab-manual.html' title='COMPLEXITY LAB MANUAL (under construction)'/><author><name>barry goldman</name><uri>http://www.blogger.com/profile/16743805553714198251</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5023997557807827132.post-3028639208306871576</id><published>2009-04-23T22:48:00.000-07:00</published><updated>2009-04-24T09:41:16.370-07:00</updated><title type='text'>1) Collect Ant Colonies</title><content type='html'>&lt;a href="http://complexitylabs.blogspot.com/2009/04/complexity-lab-manual.html"&gt;&lt;strong&gt;back to top&lt;/strong&gt;&lt;/a&gt;&lt;strong&gt; &lt;/strong&gt;&lt;a href="http://complexitylabs.blogspot.com/2009/04/summary-table-of-contents-and.html"&gt;&lt;strong&gt;back to summary contents&lt;/strong&gt;&lt;/a&gt; &lt;a name="4"&gt;&lt;/a&gt;&lt;br /&gt;&lt;strong&gt;&lt;/strong&gt;&lt;strong&gt;&lt;br /&gt;&lt;br /&gt;Materials:&lt;br /&gt;pocket knife, spade, zip lock baggies, 15ml vials, pooter, magnifying lens, white collecting pan, white sheet or pillow case...&lt;br /&gt;&lt;br /&gt;Methods:&lt;br /&gt;you can find ants anywhere! begin by getting on the ground and looking. you can also find them crawling over rocks, stone walls and tree trunks. where can you find ant colonies? under logs, under stones, under leaves in the forest, sometimes in between the leaves, in acorns, in the roots with the grass. inside rotting logs and branches.&lt;br /&gt;&lt;br /&gt;if you find the pale white eggs and larva, you've got a jackpot. collect a bunch and a bunch of the ants with them. if you want to dig further you can look for the queen. then you will have a self perpetuating colony.&lt;br /&gt;&lt;br /&gt;there are many approaches. if you think the whole colony is inside an acorn or a twig or a branch, collect the whole thing and put it in a plastic baggy, or container. you can then observe it. if you want to be sure there's a queen in there you've got to bust it open on a big white surface and see who runs out.&lt;br /&gt;&lt;br /&gt;even if you collect several dozen workers with a mess of larvae and eggs, you will have PLENTY to observe.&lt;/strong&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5023997557807827132-3028639208306871576?l=complexitylabs.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://complexitylabs.blogspot.com/feeds/3028639208306871576/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://complexitylabs.blogspot.com/2009/04/1-collect-ant-colonies.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5023997557807827132/posts/default/3028639208306871576'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5023997557807827132/posts/default/3028639208306871576'/><link rel='alternate' type='text/html' href='http://complexitylabs.blogspot.com/2009/04/1-collect-ant-colonies.html' title='1) Collect Ant Colonies'/><author><name>barry goldman</name><uri>http://www.blogger.com/profile/16743805553714198251</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry></feed>
